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Raiken.1476

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Everything posted by Raiken.1476

  1. There's one pretty big upside to this: it allows for faster counting and seeing even/odd numbers easily. I like this change and I feel like it will be easy to get used to after a while.
  2. Revenant still hasn't filled the power DPS role. A selfish power DPS can work without Herald and Renegade competition, but it needs more damage and less carry requirements.
  3. With the beta test being concluded, it's clear there is not one single thing Vindicator would be useful for in any type of PvE content. As of now, the class provides about 30-31k damage per second on golem with a pure power damage build, which is pathetic compared not only to overtuned EoD elite specs, but also to classes already in the game, and even to the other two revenant elites, which still don't have a consistent power DPS build. Aside from that, the class provides zero noteworthy utility for either a power or a support build, aside from maybe Assassin's Presence which you'd bring a Renegade for either way, no crowd control, and due to the absolutely kitten dodging (who thought a 150 endurance cost was a good idea?) it also has much lower survivability than other revenants. This is due to a multitude of issues with the class design, mainly: - The damaging dodge costing 150 endurance, which is an absolutely ridiculous cost that should not be in the game under any circumstances. - The damaging dodge taking ages to cast for mediocre damage, causing a major DPS loss in order to gain its only DPS buff. - The legend skills staying flipped after switching to Assassin stance and back. - GS5 doing far, far less than its tooltip states. - Energy issues, caused partially by F2. - Not a single control effect in Alliance stance. Truth be told though, this class isn't exactly far from fixed. A couple mechanical changes could make this a very viable power DPS specialization, with a playstyle that's much less clunky than now. Here are some fixes I would make in order to get this class to a level where it is playable in a group: - Make the damaging dodge cost 100 endurance, with the cast time of the healing dodge. Make it also...dodge properly. - Make the Grandmaster traits determine the starting position of Alliance skills. Forerunner of Death should default to Archemorus skills, Saint of zu Heltzer to Viktor skills. The traits are literally named after them, I don't know why it doesn't work like this. - Reduce the cooldown, remove the cast time of F2 and reduce the impact of the skill (costs less, gives less, something like 10 energy for 25 endurance, 5 second cooldown, extended to 15 by Leviathan Strength), to give more control over the vindicator's energy and endurance levels. - Fix GS5. And not just by making the tooltip match the current mess, but the skill should do more...either what's on the current tooltip, or make at least the initial hit deal damage. Feels weird to make a gravedigger swing do nothing. - Add a control effect to an Archemorus skill. Personally, I'd love to see something like a 3s knockdown on the elite, but it could go elsewhere should the range make it problematic in competitive modes. - Buff the damage, especially on Archemorus skills. The legend needs to be worth picking. Right now, you get a bit more DPS and a bunch of extra utility out of Dwarf stance. - Make effects based on hitting multiple targets stronger on a single target. Reaper shouts were not a good idea. - Make Alliance Tactics a passive F3 skill that locks Alliance legend skills. However, DPS isn't the only thing this class could do. Its utility could use a boost as well: - Imperial Impact/Amnesty should provide boons to 10 people instead of 5. At least in PvE, this way it can actually help a raid/strike group. - Urn of Saint Viktor should do...something useful, honestly. For 10 upkeep and absolutely destroying you, it needs a big upside. - The range on GS3 should be fixed as it currently has lower range than it's supposed to.
  4. 1. Bladesworn 2. Harbinger 3. Virtuoso 4. Catalyst 5. Willbender 6. A simple power buff for the revenant 7. Power Renegade getting a 100 dps increase from a bug fix 8. Revenant players being flat out told they're not getting a new elite because renegade is strong enough 100. Vindicator
  5. Hľadám aktívny guild hlavne pre PvE pre českých a slovenských hráčov. Hrám multiclass a postupne získavam gear pre všetky role, main banner.
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