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Urgot.9084

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  1. Maybe Change Minions to more Active play? Minions are Now Stances: Using Stance grants you a simirlar effect that Minions has after you hit a target summon the Minion (up to 2 they stay for 30 sec) just an example how it can be work: Flesh Golem Stance: you charge in one direction hitting someone summons 1 flesh golem for 30 sec (max 2 ). or Shadow fiend Stance: Empower your next 2 attacks: you next attacks grants you 4% lifeforce Chill and Weaken foes. Sucsseful attacks summon Shadow fiends. this would also benefit from Poisen Nova trait because they die after 30sec.
  2. Warhorn dont really need full rework true. Warhorn 4 is fine but im not a fan of warhorn 5. old Warhorn 5 with strike damage and criple was way better.
  3. Dagger 5 Skill feels weak some auto attacks are more rewarding. its fine change with axe and spite now remove boons. Axe and Focus are kinda the Range Boon Remove Weapons and Spite Supports this playstyle. Curse should the real Boon into Condtion theme Scepter already has this effect and curse Support this. Offhand dagger is part of this. yeah aoe boon into Condition seems problem in modes like WvW maybe give weakening shroud and dagger 5 addtional effect or Condtions idk the best part about this trait is the weakness on crit offhand dagger 5 effect needs more rewarding effect for this cast time it has. Main hand dagger and warhorn seems blood theme but idk this weapons need rework.
  4. Update - November 7th, 2017 Photon Blitz: This skill is now a 20% chance projectile finisher. Holographic Shockwave: This skill is now a blast finisher. This skill will now go on interrupt cooldown instead of full cooldown if it is interrupted before the shock wave is created. Coolant Blast: This skill is now a blast finisher. Chill duration increased from 2 seconds to 4 seconds. Holo got this also after some month/year?. Tainted Bolts : add 5% Chance Projectile finisher Dark Barrage : add 10% Chance Projectile finisher Devouring Cut: add Jump Finisher and Ignore Immobilze on using Voracious Arc: add Explosion Finisher Vital Draw: Add Poisen Field Eilixers: Elixir of Promise: Add Explosion Finisher Elixir of Bliss: Add on impact for 2 second Darkfield Elixir of Risk: Add Explosion Finisher Elixir of Anguish: Add on Impact for 2 second Poisen Field Harb Shroud feels Still like its in Beta.
  5. glad im not alone with this. other core class professions mechanics feels more timesless and more flexilbe then nercos. example thiefs steal will always stay good or mesmers shatters.
  6. Hello, I know in some modes Death Shroud is still fine but it feels extremly old and clunky and outdated Profession Mechanic. Death Shroud dont really need new skills or Visuals etc just maybe a update into modern gw2 2023 Style. just for example: Life Blast: maybe Reduce after cast or give addtional bleed per hit or increasing range? Dark Path : Increase Speed? Offensive boons on Strike? Dark Prursuit: addtional effect on Shadowstep? like next hit steals life ? Doom: can stay unchanged Maybe Castime to 1/2? Life Transfer: this one should maybe give on activation Stab and/or reduce casting time. better cleave dmg? Tainted Shackels: Resistance on Activation? Should transfer Conditions each pulse on bind targets? what you guys think is Death Shroud as Profession Mechanic still modern or maybe it should get litte update from playstyle to make it more enjoyable and less clunky?
  7. Hello Some improvement for Harbinger to make Power and/or Heal Version more Viable, also Change for Grandmaster Power and Condi Version because they feel boring. Traits Vile Vials : Old effect removed : Vital Draw (Shroud 5) no longer Deal Damage and Float. Now its Waterfield and Grants on Activation Aegis and Vigor and on Ending Regenation and Stability. Each stack of Blight grants 0.34% outgoing Healing Power. Cascading Corruption : Old effect removed: applying Vulnerability to a target deals 287(0.07) Strike damage (cannot Critical Strike). each Blight stack increase this damage by 1.2%. This Trait grants 200 Power Passive. Doom Approaches : Old Effect removed: Voracious Arc has now 3 ammo (PvE recharge time15sec) 2ammo (WvW PvP recharge time 15sec) and no longer Daze. Voracious Arc create now on Impact Area a Damageing field for 3 sec pulse each Second 3s Poisen 2s Confusion (Poisen Field). When above Blight Threshold Increase Field Duration 1sec (PvE WvW) and 2sec (PvP) and addtional apply Weakness(1s) each pulse. This Trait grants 200 Condtion Damage Passive. Utilitys: Elixir of Promise: in addition When above Blight Threshold: 33% (15% WvW) of the Heal grant to allies ( only if Twisted Medicine is traited) Elixir of Ignorance: in addition When above Blight Threshold: grants 2s of Stealth ( with Twisted Medicine Stealth also grant to allies) Shroud Skills Devouring Cut : Now its a Leap Finisher. in addition When above Blight Threshold apply 5 stack of Vuln. Voracious Arc : Now its a Blast Finisher. in addition When above Blight Threshold apply 5 stack of Vuln.
  8. • Your assigned team Stonefall • Your original home shard Fissure of Woe • The name of the WvW guild you selected in the World Restructuring: Living Under Sharia (Law) • A description of the issue: Placed randomly into Stonefall not on Titans Staircase.
  9. As some people said Traits are really weak designed they need more classifactions and more gameplay changes. here my Idea: Split into DPS Support/BoonShare/Duelist. Also Blight Needs a more effects like kalla. New Blight: 1.5% Max Hp Reduce 0.2%Strike Damage 0.2%Condi Damage. at 25 Blight we have 37.5% Max Hp reduce 5% Stike Damage 5%Condi Damage.. Traits: ( 1 for Dps line , 2 for Support/Boonshare line, 3 for Duelist line) Major Adept 1 : (10s) Removing/Stealing Boon or Stun/Fear/Daze foe grants you Vigor(4s) Under effect of Vigor gain 50 Power 100 Expetise. Major Adept 2: Elixir skills also grant their boons to nearby allies Reduce Recharge Time of Elixirs by 20% Major Adept 3: Each Blight Reduce incoming Stike And Condtion Damage Blight: 0.25% (max 7.5%) Minor Master : Gain Increased Vitality : 100. Reaching 15 Blight Drink a Elixer: Grants Vigor(5s) Regenation(3s) (40s cd) Major Master 1: First attack or next attack after dodge apply Poison Nova (3s cd) and Grants Vigor(3s) Vigor is Less effective on you (25%) Under effect of Vigor your attacks Poisen (icd 1.5s) Major Master 2: New Buff up to 10 tragets (only During Combat): now cap for Boonduration and Condiduration is 110%. Gain 10% Boon and Condi Duration. Quickenss you apply is now 5% more effective. Major Master 3: Entering Shourd Grants Stability(3s). Blight Now reduce per stack only 1% Max Hp but no longer grants increased Damage. Removing or Consuming Blight Heals you. 1 Blight Heals 110(0.12). Minor Grandmaster: Gain life force when you enter Harbinger Shroud. Reaching 25 Blight Drink a Elixer: Grants Might 5 (5s) Fury (3s) Protection (3s) (cd 75s) Major Grandmaster 1: blight Effects are increased: 2% Max Hp Reduce 0.5%Strike Damage 0.5%Condi Damage. at 25 Blight we have 50% Max Hp reduce 12.5% Stike Damage 12.5%Condi Damage.. Dark Barrage Changed to Dark Touch Dark Touch: Fire one bolt of tormenting energy, piercing all enemies in line. Damage :1800 (4.5) 6x Torment (3s) 3x Poisen (4s) Number of Hits:1 Number of Targets: 5 Pierces Range: 1500 Major Grandmaster2 : Entering Shorud Grants Around you SuperSpeed(3s) and Quickness (5s) Blight also Grants 0.2% Boon Duration per Stack. (max 5%) Vital Draw No longer deals Damage or suspending. Vital Draw is now Waterfield and Duration 50%increased Vital Draw Pulsing(6x) now boon to you and your allys Protection 1.5s Regenation 1.5s Might 4s Resistance 1.5s fury 2s Major Grandmaster3: Entering Shorud grants Aegis(5s) and Stunbreaks Leaving Shroud Consumes Now Blight and grants Boons Depends How much Blight Consumed 5: Might 3 (4s) 10: Swiftness (7s) 15: Protection (2s) 20: Resolution (3s) 25: Resistance (2s) Voracius Arc Now has 2 Recharge and Removes 1 Condi on hit.
  10. So I tested Mostly PvP and little bit WvW here my Feedback/Ideas. Damage and sustain seems fine maybe some trait could fix more durablity route. Vile Vials Elixir skills no longer apply vulnerability now grants on use Vile Mixture(5s): Vile Mixture regenates hp each second 155(0.06) (max duration 10s) Twisted Medicine Now Grants also nearby allys Vile Mixture. Middle traitlines should focus more on Supporting and sharing boons also can be new option for gain little bit sutain. Next this Mechanic of the Auras feels boring and they dont interact with blight here my Idea how the Auras Should works. also adds all kind of aura on Entering Shoud some different Surive tools. Cascading Corruption Old effects are removed now during shroud you and your allys arround you Gain 5 power per blight stack. Enemies arround you lose 2.5 Power per blight stack. Entering Shroud evades attack (1sec) and your next attack apply Cripple 3s 3x Vulnerability 4s and deals 355(0.11) strike damage . this Pulsing the power increase and deincrease each 3 second. Deathly Haste Still Pulse Quickness. Now Blight Treshold increase the Pulsing Duration of Quickness. Blight Thresold: 0-5 1 sec// 5-10 1,5 sec // 10 - 20 2.5 sec // 20-25 sec 3.5sec. (on 25 stack blight aura pulse 3.5second of Quickness) Entering Shroud Grants SuperSpeed 3s. Doom Approaches Old Effects Removed now during Shourd you and your allys arround you Gain 5 Condition Damage per Blight Enemies arround you lose 2.5 Condtion Damage per Blight. Entering Shourd Grants Aegis 5s and your next attack apply Slow 1s and 2xPoisen 4s. this Pulsing the Condtion Damage increase and deincrease each 3 second. Next one Shroud 3 4 5 Needs Some interaction like holo did got after 1 year of release on holo forge mode. also Shorud 3 + 4 feeling now extremly clunky after the change to 600 range. 900 seems to much maybe range of 750 on both would remove some of clunkyness. Devouring Cut Range increased from 600 to 750. Now its Leap Finisher. Now Ignores on Actviation Immoblize. Voracious Arc Range increased from 600 to 750. Now its Blast Finisher. Now Ignores on Actviation Immoblize. Vital Draw Now its a Poisen Field.
  11. On Harbinger both Movement skills to 600 is bad idea it feels like same as reaper- Maybe just one of them to 600 and give please shroud 3 a combo finsher also remove soft cc condtion on actviation.
  12. My Feedback and Ideas to Change Elxier to make them more powerful and some Changes. Shroud : Skill 3 : Now its Leap finisher and also Removes Immoblize Skill 4 : now its Blast finisher and increase Cooldown to 20(pvp) Skill 5 : Increase Cooldown to 30 now its Poisen field (pvp Wvw) Traits: Vile Vials: Slow and Invul are removed. each stack of blight reduce your Touhgness by 5. Now Elixiers deals on activation area of effect damage and apply 1 Condition based on used Elixer. also they create around you a field for 3 second if you have 15 or more stacks of blight. lixier of Promise: chill (2s) on 15+ blight: Water field that removes 1 Condition from you and your allies Elixier of risk: Burn (3s) on 15+ blight: Fire field that deals up to 3 times damage. Elixier of Anglusih : 2x Confusion (3s) on 15+ blight: ethereal field gain 3 times for you and your alies on the field random boons. Elixier of Bliss: 3x Poisen (3s) on 15+ blight: Poisen field apply up to 3 times vuln. and poisen to enemies. Elixier of ignorance : Blind (5s) on 15+ blight: Smoke field: blocks projectiles for 3 sec while you and your allies are on the field. Elixier of Ambition: all conditions (0,5s) on 15+ blight: lighting field that grants Super Speed 3x you and your allies. Alchemic Vigor : reduce the Vita in all game modes by 40. Dark Gunslinger : no longer grants expetise. Now if you CC an enemie apply Confusion on Enemies (10 sec Cooldown) deatly Haste: reduce the quickenss to 1,5 sec. Now gives 5 Healpower and 0,5% Boon Duration per Blight stack. Entering shroud lets you Evade attack (0.5s). Cascading Corruption: Power removed. now gives 5 Power and 0.5% crit chance per blight stack. Entering Shroud also gives super Speed (2s). Doom Apporoaches: Condition Damage removed. Now gives 5 Condition Damage 0,5% Condition Duration per Blight stack. Entering Shroud Removes 5 Blight and you gain Torment. Out of Shroud Reduce the Life force lose to 3,5%. (to reduce the out of shroud Sustain.)
  13. also give The Elixieres kind of Unique passive effect for some second after drinking them. Elixier of Promise: regenate healt every second (7s) Elixier of risk: take 5% more damage deal 7% more Damage (7s) Elixier of Anglusih : make all Boons on you 33% more effective (7s) Elixier of Bliss: gain lifeforce after taking Conditions(icd1) 2% life force per condi (7s) Elixier of ignorance : Damage and Condition Damage you take is reduced 20% (7s) Elixier of Ambition: gain 7% Power , Tougness , feroity , Healpower , Condtion damage, Movement Speed , Size , Incoming Healing. (7s) also add Superspeed for the Elite i know its no boon but it would be cool.
  14. Wicked Corruption gives per blight Stack 1% Damage Septic Corruption gives per Blight stack 1% Condtion Damage Vile Vails Gives Noting per Blight stack. that means if i take the traitline Vile Vails i have no real trade from Blight Mechanic. Maybe put into vile Vails also per Blight stack Boon or Condition Duration increace or any kind of % modi?
  15. Staff: Necrotic Grasp Damage: 269 (0.666) Changed to Damage: 213 (0.873) Life Force: 4% gained reduced to 3% Projectile Speed increased 20% Now also Bleeds (1stack 1,5sec) on hit Mark of Blood Damage: 133 (0.33) Changed to Damage: 350 (0.413) Now Grants 1% Lifeforce if the Mark is triggerd Cooldown Changed from 4¾s to 6s Chilblains Now Grants 1% Lifeforce if the Mark is triggerd Now its Unblockable Putrid Mark Now Grants 1% Lifeforce if the Mark is triggerd Reaper's Mark Now Grants 1% Lifeforce if the Mark is triggerd Now its Unblockable Dagger Necrotic Bite Now Grants Regenation(3s) on hit Life Siphon Changed to Leech slice: Now Leap and strike your foe gain Regenation(2s) Vigor(4s)and heal on hit Damage: 570 (1.08) Range: 450 Combo Finisher: Leap Heal 543(0.14) Cooldown: 10s Deals 50% extra Crit Damage if enemie Bleeds. Scepter Rending Curse Now Grants 3% lifeforce on hit and apply Vulnerability (3s) Traits Blood Magic Banshee's Wail : Warhorn skills grants regenation(5s) Wail of Doom grants now Lesser Locust Swarm (3,5s) Warhorn Skills recharge 20% faster Gaining Regenation heals you 154 (0.23) Quickening Thirst Now Always Grants 25% movespeed Soul Reaping Dhuumfire Moved to Soul Marks Place Now Entering Shroud and all 3 sec Burns Enemies arround you 2 Stack of Burn(2,5s) every 3s Radius : 320 Up to 3 tragets Soul Marks Now Every time you inflict Conditions to enemies you collect Soul Marks. after reaching 30 stack (max 30stack) your next Auto Attack is empowered and gain new effect based on Weapon. Staff: Mark. Inscribe a mark that Slow foes when they trigger it. Slow(2s) Damage: 254 (0.45) Number of Targets: 5 Radius: 240 Blast Radius: 300 Range: 1,200 Dagger: Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding. Damage (9x): 990 (2.7) Damage Increased While Bleeding: 20% Pulse Heal: 450 (0.1) Healing Increased While Bleeding: 20% Range: 600 Scepter: Summon skeletal hands for 4s Damage: 100(0.23)4x Confusion(2s) 4x Cripple (1s):4x Number of Targets: 5 Radius: 300 Range: 900 Chaos Field 4 pulses (1 per s) axe: throw your axe deals damage and deals Heavy dmg on low Health foes. Damage 730 (1.8) Damage 1570 (1.54) 30% Health Threshold: 30% Range: 1200 Greatsword: Strike foes and Stun them. Damage: 543 (0.72) Chilled (3s) Life Force: 2% Number of Targets: 1 Range: 130 Stunned for 2s
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