Jump to content
  • Sign Up

Quasar.1756

Members
  • Posts

    21
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Quasar.1756's Achievements

  1. Omg....keep this post pinned, watch all the qq after beta on how Cata is OP and people's HP will be melting in PvP when fighting them. As Grimjack stated earlier, ya'll are sleeping. I don't think most people are factoring in the traits, sigils and boons that balance out the remaining doubts about this Spec. Prepare for nerf bats for Ele before launch. (IMO) Defensive tuning with damage buffs = walking elder dragon....bet this spec will be the new "Tank" (word used by Dev himself on podcast) in raids...YOU'LL SEE Ty for the trait that increases all our stats by 20% Anet. oops, I mean, We just will live with theses changes *sad face* (holds head down while giggling)
  2. In my opinion, the biggest barrier to raids are the balance patches. For some reason, anet likes to pick on professions that does big numbers and force the player to learn something new. Some gw2 players don't like that, especially if they put alot of gold and time into mastering their toon. Let's shine a light on the elephant in the room; Raid commanders will require certain dps professions for boss encounters cause they do insane damage to them, thus making clears faster, cause ALOT of the gw2 raid community doesn't have the patience with bosses or they deem the raid 'not exp' cause they took a minute longer with the encounter....Ultimately killing the 'fun' factor of raiding. Not saying this is the great barriers of all barriers, but it puts many players in a position they are not comfortable with, cause now they have to adjust to the current patch to appease the raid, thus taking the 'fun' element out of raids cause now they have to master another profession and spend more time and gold till the next patch 'heavily inclines' them to do it all over again. We all know condi mesmers are the 'go to' dps profession for Twin Largos, while some RC's would be forgiving, other RC's are hell bent on having them in their raid for that encounter whether it's a guild run or not. Not even going to mention the 'kill success percentage' of not running 'certain' professions for the last bosses in wing 6 & 7....takes the freedom of choice when doing certain bosses unlike open world pve. Raids are awesome and I really don't care about playing 5 - 7 professions to earn my kills, but NOT EVERYONE plays multiple toons and if they do, they lack the performance on those toons to be effective to the raids. Though this maybe wishful thinking, I my opinion, raids should be more mechanically based than putting up high numbers, it will save anet from doing nerf bat changes and put the rate of success on the player with their favorite profession; they put their blood, sweat and tears into, rather than doing sloppy mechanics but because dps was high, it leads to a kill....(Cough) Cairn.
  3. Hello guys and gals, keep posting your concerns. I know Anet is reading them :) Remember to keep your posts logical and to the point. No bashing or negative criticism. Call it a hunch, but I feel if players post their 'concerns' with actual proof (i.e. Link, Screenshots, videos etc...) not matter how obvious it is or not; it WILL HELP OUT ALOT to further illustrate your points ;)
  4. Ok, so let's get to the nitty gritty of things. What is the "biggest' issue with Elementalists? - and - What can Anet do to satisfy / appease the Elementalist community of GW2? All replies are welcomed.
  5. Omg, very nice to see everyone's Ele character. They all look nice and I can tell everyone has put time, thought and/or effort into their creation into what "look" feels best for them. I know ya'll take pride into what you decide to make them appear as, even down to the weapons :) The bond between players and their characters can't be broken...I think Anet knows this as well...It's more than pixels on a screen, that's why it burns me inside to see people type, 'You don't like your profession, make another one' >:( Looking at all these wonderful creations while listening to "Far from home" of the HoT soundtrack, brings more life to these pictures, nice job all. Please post more :)
  6. Well, allow me to disagree with you on the fact that they're 'RAID' builds and "Fractal' builds which don't use those skills collectively. As these skills produce the optimal dps output on targets (most not all), It's best/primarily used on raid bosses that have timers, when dealing with fractals; some bosses require survivabilty, mobility & distance. (At least for squishy Eles for the most part) "Primarily" definition: (Mainly; For the MOST part)....Which, more than 50%, these skills are used for in raids not ALL PvE content, thus why it's labeled a utility sequence for a "RAID BUILD" not PvE world bosses or Fractals. Now; you CAN use the "RAID BUILD" utilities/spells for all PvE content, but is it OPTIMAL for that situation other than RAIDS when encountering certain NPCS in other game modes? High/Burst DPS, for an ele, is not essential in alot of PvE content outside of RAIDS, survivablity is...remember DS Meta? Just my opinion. Your opinion is wrong. Timers have nothing to do with efficiency - every semi-adequate group will kill the boss much before there's any chance for the timer to expire. Efficiency is primarily a way to minimize risk. Faster kills and faster phases mean less boss attacks and mechanics to deal with, and therefore less chances for something to go wrong. The same holds true in fractals, that's why you see exactly the same meta group composition in high-level fractal groups, with the actual top-level fractal statics even dropping the healer to get another dps. There is no timer, yet the meta is actually even sharper there. Because it is possible. By the way, to this day I play DS meta on the same full glass build I play everything else. I swap LH for Icebow and Primordial Stance for Arcane Wave, but that's it. The purpose is obviously not survivability, it is being able to more efficiently tag mobs. And yeah, it is optimal. First off, you can survive in full glass, because there's actually zero reason to get hit. Second, the "fast kill, less mechanics" logic applies here, too. From Thornhearts to Preservers, it is always better to nuke down the target as fast as possible.Like I said, it's just my opinion. Timers compel a group/squad to be extremely efficient. As you stated the 'fast kill, less mechanics' logic. So to say "Timers have NOTHING to do with efficiency" is misleading to the reader and yourself. I NEVER stated that bursting a boss down in PvE is not the way to go, but I posed the question, 'IS IT OPTIMAL FOR THE SITUATION'? You clearly didn't account for the 2 other factors of a boss encounter in a PvE setting other than raids; such as: Mobility & Distance. Congrats on your DS meta runs, but even you had to ADMIT running with 100% "RAID BUILD" is not the OPTIMAL way to go about the event. You use ICEBOW & Arcane Wave to tag mobs, 'more efficiently', when you can easily tag mobs with Fire Staff 1 & 3 with waaaay less CD's. However; I won't chastise you for your play style on DS meta, but one this is FOR SURE, you ARE NOT USING THE 'RAID BUILD' for it. For the record, if you re-read my post, I never stated that all PvE content outside of raids won't benefit from using a 'RAID BUILD' for optimal results. I merely implied using the 'fast kill, less mechanics' method is NOT OPTIMAL for ALL PvE encounters outside of raids in GW2 and most of the skills/utilities are USED PRIMARILY for RAIDS. Mechanics requires you to be mobile, keep at a distance & survive, it's a must for eles to stay in a fight...How does the saying go, 'A dead dps hinders more than helps the squad'. By your rebuttal, you are saying all the skill/utilities ANET 'changed', for eles, throughout the course of months is used PRIMARILY used in ALL PvE content...and that's NOT TRUE. Maybe YOU go by that logic, but the gw2 community DOESN'T. If that be true and we take your rebuttal into account, then we have to say that ANET made those changes because of a few and it affected many...do we want to go down that path :( I get what you are saying, but alot of ppl don't have the skill level you probably do when it comes to PvE'ing outside of raids. Congrats on your efficient method to kill NPCS in fractals and world bosses, but the reality of gw2 is, not everyone approaches situations with 'kill fast, less mechanics' stlye. FYI: DS Meta HAS A TIMER AS WELL, but you didnt use a RAID BUILD to approach that situation you volunteered for and you still got what you wanted accomplished, even YOU didnt use those nerfed skills outside raids...enjoy your day
  7. Well, allow me to disagree with you on the fact that they're 'RAID' builds and "Fractal' builds which don't use those skills collectively. As these skills produce the optimal dps output on targets (most not all), It's best/primarily used on raid bosses that have timers, when dealing with fractals; some bosses require survivabilty, mobility & distance. (At least for squishy Eles for the most part) "Primarily" definition: (Mainly; For the MOST part)....Which, more than 50%, these skills are used for in raids not ALL PvE content, thus why it's labeled a utility sequence for a "RAID BUILD" not PvE world bosses or Fractals. Now; you CAN use the "RAID BUILD" utilities/spells for all PvE content, but is it OPTIMAL for that situation other than RAIDS when encountering certain NPCS in other game modes? High/Burst DPS, for an ele, is not essential in alot of PvE content outside of RAIDS, survivablity is...remember DS Meta? Just my opinion.
  8. Your statement opened my eyes to something. If the nerfs were intended to be across all modes of play (PvE, PvP, etc...), WHY did Anet hit the skills USED for a RAID dps rotation for Eles??? These are the skills used for damage everywhere in PvE.I agree with you on that; however, with over 100 skills used for any game mode, why target the skills 'specifically' USED PRIMARILY FOR RAIDS. (Some of those skills have been 'changed', more than once tbh.) If all these skills were 'changed' at one time then I would think nothing of it. But they got hit over a course of time cause the META for DPS rotations and skills changed over the course of time as well. I feel it's too 'coincidental' that the skills 'changed' were NOT MEANT to affect RAIDS . I highly doubt people have the time or luck to accomplish a RAID DPS rotation in fractals or Map Bosses (chuckles). And if what you state is taken into account, then the 'changes' WERE NOT meant to be across the board, thus why most people who PvP can't understand why this happened. :( Just my opinion.
  9. Your statement opened my eyes to something. If the nerfs were intended to be across all modes of play (PvE, PvP, etc...), WHY did Anet hit the skills USED for a RAID dps rotation for Eles??? Hmmmm...Should I conclude that 99% of the Ele 'CHANGES' are based off of raids??? O.O NOTE: Not being sarcastic here, just seeing a new perspective on the "REASONING' for the ele 'CHANGES' since PoF launch.
×
×
  • Create New...