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rivvyn.6257

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Everything posted by rivvyn.6257

  1. Thanks for some actual official statement, Josh. Let's try and not play 'leak wars 2' anymore, then? (With 'devs' apparently nerfing classes based on 'leaked' dps rotations from some 'tryhard' gangs, and players on the other hand reacting on 'leaked' discord comments of said devs due to the lack of official responses...) Yes, please communicate more openly. Because at the moment the impression that (most of?) you 'just wanna make the game dirt easy' is kinda overwhelming. And that one is far worse than just an 'unconvincing' patch. It would be a shame to lower the skill ceiling of this game such that tryhards don't have any challenge anymore. A shame to equalize skill floor and skill ceiling. Difficult rotations and builds are allowed to and should perform better than autoattacks and passive skills. (It's of course however fine to nerf things that are simply overperforming.) I also understand that you wanna streamline the multitude of modifiers and give more classes more (support) options. But please take care to still keep the identity of the class and specilisation - don't make everything be the same blend, just with a different colour. Yes, we all are humans, we make mistakes. Thus, it would also be fine to stop and contemplate the input the community gives you, or even adjust to some of it. Yikes, I don't event want to cite the rest of this... Yes, let's stay civil and respectful, and listen to each other. GuildWars2 is a great game that we all deeply care about. Thanks for creating and maintaining it - and please keep up the great work!
  2. Given this some further thought: I do not think long-time endgame players already enjoying your game will need much further incentive to buy the expansion other than the promise of new and fun content. We'll buy it. We'll check it out. If it's cool, we'll continue to play it. There is absolutely no need to artificially drive us away from the old the content we cherish. I understand, however, that you also must appeal to new players and casuals. So adding low-skill / low-commitment content is necessary. A while ago, you marketed strike missions as an entryway to endgame content like fractals and raids. With a mediocre raid team, you can just yolo the strike missions already in the game, without problems or much thought about their mechanics. We are waiting for the strike mission CMs to actually pose some challenge. We are praying for new raid wings (!) and fractals. As a person with 'a life' and a job, I do not much enjoy repeating content or faming maps for currency (let alone gold). I play the game the way I like it, mostly because it is fun. Of course, there should be some reward (also unique rewards!) to the different game modes. I very much like the weekly rewards you added to fractals and raid CMs. Now, it would be nice to have any real incentive to not only repeat the easy raid CMs, but also stuff like Dhuum CM - maybe on a monthly basis? Try to maybe reintroduce some value to dungeons (with the legendary runes and sigils, those got even more obsolete). Please give us a nice platter of options to select from each week, rather than pushing repeated strike missions or login rewards.
  3. 'Fractal CM rewards were crap before, so it's not a big nerf.' Is that really your point? By making established and appreciated content less attractive to the people that currently enjoy it, you do not necessarily push them to the new content you want to promote... you might drive them away altogether. Maybe balance the rewards (encompassing, but not limited to Mystic Coins) a bit better between brainless and effortless things and challenging content that needs some actual player investment.
  4. Dear gamers, let's go about it a bit more analytically and compare notes! If the usual "Did you try turning iff off and on again?" (on any piece of hardware and software related to your internet connection that is accessible to you) did not work (and the arenanet servers are not generally down): First, have a look at this link:https://help.guildwars2.com/hc/en-us/articles/201863018-H%C3%A4ufige-Fehler-Codesand see if your error code is maybe already listed there. Then check out this link:https://help.guildwars2.com/hc/en-us/articles/201862998do what the call the "Guild Wars 2 Diagnostic" or "Traceroute Instructions",and have a look at the log that is created. For connectivity issues, the part called "Tracing network paths" might be the most interesting, but your problem may also well be at another point. If it is the "Tracing network paths", the diagnostics routine effectively executes a pathping (see https://technet.microsoft.com/en-us/library/cc958876.aspx for documentation; you can also yourself enter the command "pathping -w 500 -q 50 -4 206.127.158.1" in the Windows command prompt and check out your connectivity to other websites etc), the output should look something like this for a working connection: ============================================================================== = Tracing network paths (about 10 mins) ============================================================================== *--> pathping -w 500 -q 50 -4 206.127.158.1 <--* Tracing route to 206-127-158-1.ncsoft.com [206.127.158.1] over a maximum of 30 hops: 0 XXX.fritz.box [192.168.178.26] 1 fritz.box [192.168.178.1] 2 loopback1.92.brun.0001-02.fra.de.net.telefonica.de [62.52.200.220] 3 ae17-0.0001.dbrx.01.fra.de.net.telefonica.de [62.53.12.4] 4 ae1-0.0001.corx.01.fra.de.net.telefonica.de [62.53.0.66] 5 * bundle-ether15.0002.dbrx.02.fra.de.net.telefonica.de [62.53.26.0] 6 ae8-0.0001.prrx.13.fra.de.net.telefonica.de [62.53.2.59] 7 ge3-0.BR1.FFT2.alter.net [80.81.192.1] 8 so-1-2-2.XT2.FFT3.ALTER.NET [149.227.30.61] 9 et-10-0-0.GW8.FFT4.ALTER.NET [140.222.232.215] 10 213.71.135.138 11 206-127-157-86.ncsoft.com [206.127.157.86] 12 206-127-158-1.ncsoft.com [206.127.158.1] Computing statistics for 150 seconds... Source to Here This Node/Link Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address 0 XXX.fritz.box [192.168.178.26] 0/ 50 = 0% | 1 10ms 0/ 50 = 0% 0/ 50 = 0% fritz.box [192.168.178.1] 2/ 50 = 4% | 2 29ms 7/ 50 = 14% 5/ 50 = 10% loopback1.92.brun.0001-02.fra.de.net.telefonica.de [62.52.200.220] 0/ 50 = 0% | 3 30ms 5/ 50 = 10% 3/ 50 = 6% ae17-0.0001.dbrx.01.fra.de.net.telefonica.de [62.53.12.4] 0/ 50 = 0% | 4 --- 50/ 50 =100% 48/ 50 = 96% ae1-0.0001.corx.01.fra.de.net.telefonica.de [62.53.0.66] 0/ 50 = 0% | 5 29ms 2/ 50 = 4% 0/ 50 = 0% bundle-ether15.0002.dbrx.02.fra.de.net.telefonica.de [62.53.26.0] 2/ 50 = 4% | 6 30ms 4/ 50 = 8% 0/ 50 = 0% ae8-0.0001.prrx.13.fra.de.net.telefonica.de [62.53.2.59] 0/ 50 = 0% | 7 --- 50/ 50 =100% 46/ 50 = 92% ge3-0.BR1.FFT2.alter.net [80.81.192.1] 0/ 50 = 0% | 8 31ms 4/ 50 = 8% 0/ 50 = 0% so-1-2-2.XT2.FFT3.ALTER.NET [149.227.30.61] 0/ 50 = 0% | 9 --- 50/ 50 =100% 46/ 50 = 92% et-10-0-0.GW8.FFT4.ALTER.NET [140.222.232.215] 0/ 50 = 0% | 10 33ms 4/ 50 = 8% 0/ 50 = 0% 213.71.135.138 3/ 50 = 6% | 11 --- 50/ 50 =100% 43/ 50 = 86% 206-127-157-86.ncsoft.com [206.127.157.86] 0/ 50 = 0% | 12 32ms 7/ 50 = 14% 0/ 50 = 0% 206-127-158-1.ncsoft.com [206.127.158.1] Trace complete.while this one gets stuck at some vodafone node (188.111.189.204): = Tracing network paths (about 10 mins) ============================================================================== *--> pathping -w 500 -q 50 -4 206.127.158.1 <--* Routenverfolgung zu "206-127-158-1.ncsoft.com" [206.127.158.1] ber maximal 30 Hops: 0 XXX.local [192.168.2.100] 1 easy.box.local [192.168.2.1] 2 dslb-178-008-232-001.178.008.pools.vodafone-ip.de [178.8.232.1] 3 188.111.189.204 4 * * * Berechnung der Statistiken dauert ca. 37 Sekunden... Quelle zum Abs. Knoten/Verbindung Abs. Zeit Verl./Ges.= % Verl./Ges.= % Adresse 0 XXX.local [192.168.2.100] 0/ 50 = 0% | 1 1ms 0/ 50 = 0% 0/ 50 = 0% easy.box.local [192.168.2.1] 0/ 50 = 0% | 2 14ms 0/ 50 = 0% 0/ 50 = 0% dslb-178-008-232-001.178.008.pools.vodafone-ip.de [178.8.232.1] 0/ 50 = 0% | 3 15ms 0/ 50 = 0% 0/ 50 = 0% 188.111.189.204 Ablaufverfolgung beendet.
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