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kornfanxxx.9143

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  1. Geeze, I thought I was the only D/D Unravel fanboy out there. Your D/D Weaver build's identical to the one I've been pedaling around the forums, youtube, & reddit - only thing I would change with that build you linked is to swap a trait in water, mainly soothing ice>piercing shards. Then swap your energy sigil on your dagger to cleansing. You'll pick up pretty significant damage bumps, applying vuln to people with primordial stance is easy to do, and the added 10% or 20% bonus damage really compounds with vulns bonus damage well. (you can also use a Frailty sigil to increase vuln output) and the cleansing sigil is really strong in wvw, making up for the lost clears from ditching cleansing wave.
  2. That is a really good gameplay. As a fan of dd core ele myself I approve any dagger weaver play. But it seems like your victories are a result of your skill, and I wonder if that combat would be easier with a sword or not. I am not saying that dd weaver is bad, it feels like it is just not as good as sw/d, at least not for me. But thanks for the vid, you made me wanna try dd weaver again :) I like to think that D/D weaver's skill floor is just really high. creating a muscle memory to use unravel to access the majority of your I-frames on the 3 key (burning speed/steam surge/mud slide/earthen rush) seems to be difficult for most people, since your pressing anywhere from 2 to 4 keys extremely fast then hitting your I-frame to dodge vs just hitting one key (Like riptide/earthen vortex i-frame combo) required to use an I-frame. I just really like D/D since I can weave alot of individual damage reduction bonuses(Weave self's 20%, frost aura 10%, Food 10%, protection 33%, Grinding Stones 25%) and offensively natured I-frames (Burning speed,Steam surge,Mud Slide, Earthen Rush, Updraft) to just dump pressure and AoE CC on others while avoiding it myself.
  3. After reading the comments above mine and becoming slightly triggered at the shameful things said about d/d weaver - I just have to object & put some information out there on the weaponset. https://en-forum.guildwars2.com/discussion/66433/d-d-weaver-prepare-to-be-refuted-you-naysayers#latest https://en-forum.guildwars2.com/discussion/66568/d-d-weaver-video-that-you-guys-wanted#latest Up to date build: http://gw2skills.net/editor/?PGhAgilZwiYQMJmJm8WbvOA-z1IY1ohvMCsAKNBU7AEwG4tQ/rF-w screenshots of ARCDPS damage breakdowns of my attacks from a while back: https://imgur.com/a/vkDD7at
  4. I prefer steamsurge to riptide honestly, I main D/D weaver & Steamsurge is an excellent skill, it pulses approx 500 health in the field every 1/2 for 2 seconds, Reason I like that is I can reap the most benefits from the heal without having to sit in a field for a long time. the heal totals around 2000 health heal, and if blasted twice ends up being about a 5000 hp heal. it also deals decent damage for me to other players, anywhere from 3k - 4.5k on a crit.
  5. Hi there, Yes there's still celestial ele's running around. I personally use celestial with D/D & weaver. Here's more details in the following links : Most current build iteration I'm running:http://gw2skills.net/editor/?vFAQJAoYncMA94i14CG5CM5iFTA7eM3mfzEVgAQDo4EUADBA-j1RGABJcCAA4BAElyvHV/hO9Aws/QeKBDAgAcz2MAu5Nv5Nv5NrNv5Nv5Nv5Nv5NvZpA2arF-w more reading:https://en-forum.guildwars2.com/discussion/66433/d-d-weaver-prepare-to-be-refuted-you-naysayers#latesthttps://en-forum.guildwars2.com/discussion/68557/jenzi-follow-up-d-d-weaver-gameplay#latesthttps://en-forum.guildwars2.com/discussion/66568/d-d-weaver-video-that-you-guys-wanted#latest
  6. I play d/d Weaver exclusively as I enjoy the game style (without unravel) and I agree with pretty much everything here. For me in spvp I play sage, and it feels maybe 400 toughness and another hundred heal away from a good place (also ignoring useless traits etc) I also have been using sage alot myself recently, combined with elements of rage, thief runes, and superior elements i can hit approx 50% crit chance w/ fury, and 65-70% w/ fury+weakness on my opponent. It works pretty well in spvp, with no really well defined role other than that of a team fighter. and not much of a roamer, it can hold a point relatively well 1v1 and 1vX, depending on map & node size ensuring your aoe's punish those trying to keep the node contested. But its not a clear cut defined "job" holder like sword/dagger and its side node bunker niche.
  7. I'm probably going to be trying to talk to a bunch of concrete blocks for all the good this post will do, but I get a bit triggered when people call d/x weaver bad. I argue its not the weapon set thats bad, but rather the set currently interacts with weavers bottom tier health pool/armor rating and traitlines not to mention the current stat choices available (this is more pointed at pvp than wvw) The weaponset has developed an interesting theme of almost exclusive cone & PbAOE damage/CC abilities in its kit. It's ability to produce, or arguably even spam reliable (sometimes unblockable) CC and deal surprisingly high damage in a circular radius around the player. It's also seen several changes providing with them 5 different I-frames just within the weapon set itself, 7 including ToF. Add into the equation that Anet has added reliable stackable damage reduction modifiers to certain skills, (Weave self, Grinding Stones, Frost aura, Protection) and you have a build that has excellent staying power in the thick of a team fight & impressive offensive presence in its burst rotations and amount as well as consistency of its CC. Not even mentioning the plethora of blast finisher access & moderate group support via heals & condi clear if one is using water traitline. Most everyone here knows I gush about celestial d/d unravel weaver (WvW Mainly) enough to annoy even myself but it's a very fast build that is by far one of the most complicated, yet stimulating & rewarding builds i've ever had the pleasure of playing. It has its upsides and yes, it does have its flaws. D/D (especially if used with unravel & primordial stance) is somewhat reliant on its hybrid style damage which can be lackluster if your build relies on might which is very vulnerable to being stripped, or your opponents condition clear game is on point and they can clear fast enough to trivialise your condition damage. It's also very complicated, using unravel wisely will win a fight, whereas careless use will lock you into an attunement with a row of cooldowns you forgot you used, leaving you vulnerable. But really the scenarios I describe tells mainly the story of a d/d weaver in WvW, Where I can abuse the celestial stat to its fullest potential. Spvp is sadly a different story right now: Celestial amulets in Spvp right now are a watered down version of what they were, equaling in total stat allocation what all of the four stat amulets currently provide in total stats, previously this was not the case & celestial amulets provided about 12% more total stat points than 4 stat gear, and about 26% more stats than 3 stat gear, also factoring in all of the rune & sigil changes and offensive/defensive power creep of other classes, the amulet in current form doesn't have enough offensive stat allocation to provide reasonable damage output, even with high might output (Which is also much harder to reliably achieve in spvp) you just cant get your power & condition damage numbers high enough to be dangerous. With that in mind your forced to choose a 4 stat amulet to bring your offensive stat points up, this is where some of the bigger issues with core ele itself start to present themselves, having bottom tier health pools & light armor rating means your forced to supplement those stat points one way or another with either amulet choice or runes. Now once you've decided how to supplement those inherent weaknesses you have to deal just because your an ele, your now trying to fit together a build with enough offensive juice to reliably down players in short order, but Spvp's amulet & rune system unfortunately in its current form does not offer enough stat point allocation to provide elementalist with enough stat points to cover the glaring armor rating & health pool weakness AND provide enough offensive stat points to end fights. It's not nearly as prevalent an issue in WvW, where you can introduce far more stat points into a build. Obviously anet wont change amulet stat allocation or rune stats to accommodate weavers, so another approach must be made, where your gonna have to introduce active sustain via invulnerability/blocks or I-frames (they're already obviously pushing this method with d/d adding i-frames to earth/earth 3), or you introduce more stat points into the build by increasing availability of might access, or flat out giving a bonus stat amount passively or with conditions. This isn't even considering my thoughts on the traitlines as they stand, or my specific thoughts on the weapons ele has access to, thats for another thread one day. Sorry for any typos its 3 am and i just wanted to fit my novel in before bed.
  8. Hi all, I was notified by a friend today that the trait Bolstered Elements is bugged, in which it prevents all other stances from providing the stability proc after the passive lesser stone resonance passive activates. so pretty much lose any stab access once i'm below 50% health, which is pretty crippling in a hard fight in wvw. I've tested it myself and can confirm this is the case. Need a fix ASAP.Thanks
  9. Hi all, I was notified by a friend today that the trait Bolstered Elements is bugged, in which it prevents all other stances from providing the stability proc after the passive lesser stone resonance passive activates. so pretty much lose any stab access once i'm below 50% health, which is pretty crippling in a hard fight in wvw. I've tested it myself and can confirm this is the case. Need a fix ASAP.Thanks
  10. Oh ho, well your lucky i decided to check this thread my friend. The D/D Weaver build Auburner mentioned was originally of my design & I have a little bit of material you can do your homework on before taking a crack @ D/D Weaver. I won't go into details here within this thread unless you have specific questions after going over the links provided below. One thing I will say, is DON'T blow unravel all willy nilly, you get 2 charges each on a 20 second cooldown, and its easy to accidentally use unravel to lock yourself into an attunement with a full row of cooldowns, D/D weaver has to manage more cooldowns in their heads than any other class in the game. it won't come to you overnight, but once you get it down there's very little that can trade blows with you, let alone beat you. https://en-forum.guildwars2.com/discussion/66433/d-d-weaver-prepare-to-be-refuted-you-naysayers#latest https://en-forum.guildwars2.com/discussion/66568/d-d-weaver-video-that-you-guys-wanted#latest https://en-forum.guildwars2.com/discussion/68557/jenzi-follow-up-d-d-weaver-gameplay#latest
  11. https://imgur.com/a/vkDD7at That was in full celestial gear, grinding stones was critting for 1k per tick, & i landed a 10.3k plasma burst & 7.6k burning speed. I used Fire/arcane/weaver & fire runes. Me & my guildie Brie found a TORK guild group outside of SMC on outer chilling by some catas hitting inner, we pre-stacked 25 might, & stealthed ourselves with the fountain buff, & jumped approx 12-15 of them. within the first second i landed those huge crits & brie landed some nice hits as well, we downed about 6-8 people almost within the first second of the fight, and within 20 seconds we had finished cleaning up. granted this was a more offensive variant of my build using smothering auras & cleansing sigil for clears, & packing approx 30% more total damage in modifiers & 150 bonus power - but still. crazy that something that has the same damage as burning speed crit people for 5 figure numbers and it not be churning earth or flame grab.
  12. d/d weaver can be played as a weapon set with lightning rod & full power gear. your gonna need to run something like this:http://gw2skills.net/editor/?vFEQJAoYnMMA94i14C+MAM5ilGArILcFiC3V6PdoWoCEAihA-j1BFQB7Y/BAcCAuoSwF8AAUoyP1pHQfq/MPIAYCArqUVVVSBo6WL-w d/d weaver has tons of options to proc lightning rod, far more than scepter, staff, or sword. 6 on the weaponset (including lightning aura/transmute lightning aura), which are more convenient to access due to unravel letting you bypass the global attunement ICD for fast follow-up. be warned though. this build has roughly the same mobility as my cele version, but will take 1/4 of the hits to down. your gonna be squishy, your goal is to CC chain the opponent as fast or as many times as possible.
  13. Yeah, This build likely won't be carrying any high tier matches but I don't think its dead weight. But frankly neither will Sw/D weaver. in Spvp the builds not nearly as powerful as it is in wvw, where full cele gives your upward of +700~ or more to all your stats, in WvW & guild hall duels there's only one 1v1 scenerio i'm worried i'd lose, which is against a condi mirage and sometimes an extremely good rev who can kite me (getting kited can be an issue sometimes). it's a great duelist in my humble opinion, and it's beaten private grubby's harrier brand build in guild hall & spvp lobby arena duels before, while everyone in my guild despises dueling him, especially in guild halls where firebrand has some pve only trait & skill advantages. I've fought his build on sword/dag before & couldn't even half health him due to lack of damage. I just figured I should go ahead and post what I've been using that gives people an alternative build to the run of the mill sword/dagger heal spam weavers that will do enough damage to potentially end fights in 20 seconds instead of 3 minutes lol. Anyways It's a moot point to debate things until I have enough footage for you guys to watch & see how I use the build. I'm working on it though, and I really want to upload it & get it linked tonight. I'm still in the process of experimenting some with a few builds in Spvp, some dealing heavier damage than others. I've linked the main ones i'm playing with now in the OP.
  14. give me a chance to upload some video with how I use the build before you pass judgement. i'll try & have something for you guys to watch up tonight. i just need to get some spvp footage and a few more wvw fights. Sounds great, but I would wait until ranked starts to do that, also, please post the current rank at the time of the video. It isnt the same to fight bronze people with it, than plat people where the meta/skills are different. I'm actually trying to stay open minded about it, I want to be pleasantly surprised, who knows, maybe it works, but I wanna know if it is relevant to my rating or if it only works up to certain rating.Yeah you make a great point, I'll upload some of my wvw footage tonight to give people something to see, and shoot some spvp footage later. here's another build i've also been messing with in spvp too, to capitalize on hybrid damage with wizard ammy, and is supplemented by altruism's steroid level amount of healing power since the rune changes. can get you 420~ healing power in water and a bit of boon duration, not too far behind similar cele builds with a ton more deeps. http://gw2skills.net/editor/?vFAQJAoYncMA94i14CG5CM5iFTAjoCEAaA3j528buoKWADBA-jJhIQBA4EA4vHAQJLDIm9HAA edit: I went ahead and posted builds I'm experimenting with in the OP, with short descriptions.
  15. give me a chance to upload some video with how I use the build before you pass judgement. i'll try & have something for you guys to watch up tonight. i just need to get some spvp footage and a few more wvw fights.
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