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Heibi.4251

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Posts posted by Heibi.4251

  1. That 3rd meta was stupidly over tuned. Too much going on, too many mechanics. Who actually play tests this stuff?  You created a CM level meta. I thought the EOD one was bad when it was first released. You at least fixed that one so actual normal players could play it. You've outdone yourself on this one. You'll need to actually look at what normal players can actually do. This one is not doable in its current form by a regular group of players. I wonder how many successes it has so far? 

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  2. Actually I think it is a good idea, but with a different way to do the siege. Instead of having built in weapons make it so you are able to build a piece of siege on top of it. 1 treb or 2 catas. 2 ballista or 2 A/C, or 2 shield gens. And of course if the turtle is killed the siege is gone a well. Have them move slower depending on the type of siege  they have built on them.

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  3. My views on the new changes:

    Wall and Gate repair: 25% would be a better number for the wall/gate to go up.

    Capture Circles: I think they are great now. Some were just WAY too big. The defense hardly had to do anything in some cases.

    Golem trolling the capture circles: I think this is ok. But it has really been abused. A certain server(starts with M) once had 20 golems in a certain EBG camp along with 10 ballista, and 10 shield gens ta boot. So the change is welcome to an extent.

    Siege Disrupter(Formerly Disable): Don't like it too much. I do like how it makes siege more vulnerable to damage.  But overall, don't like. 

    Changes/Additions I'd like to see in WvW some not related to defense:

    1. Thief portal gone in WvW

    2. When RI is active in a keep - no stealth allowed for invaders.

    3. Actual cooldowns added to any thief movement ability(like Infiltrator's Arrow) in line with other classes.(i.e. Balanced). None of these should be initiative based.

    4. Actual distance check for skills like Shadow Step, Shift Signet, Blink, etc. If the actual distance, like going up to the wall like in SE Camp in Alpine border land, is more than allowed threshold it does not work.

    5. Make all gates go up to the actual height of the entrance(should stop some exploits). 

    6. Fix the glitch in SMC corridor allowing certain classes to go to second floor from first.

    7. Target Painter Traps should not be overridden by any trait or skill.

    8. Create a Repair Tactic. Basically once the tactic is added an npc(s) go around and repair any wall below a certain amount.

    Anyway, yes there are some targeted class changes, but overall this extra stuff would add more balance. to WvW. Obviously, thief maniacs will disagree with some of the changes I suggest.

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  4. The problem with thieves is that they don't have real cool downs on weapon skills. If they did they would have to actually play the class rather than spam the attacks and then disappear for untold amounts of time. They truly need to get rid of the portal they gave them or disable it in WvW. With their counter-proof stealth(yes you truly can't counter it due to ANET giving them traits to overcome things like tracker traps and other player skills. No one should be able to stealth once in combat. Also they truly need cool downs on weapons. I'm tired of the glitch-like movements we see all the time in WvW. You try to engage them and their half way across the map in less than 3 seconds. Also, on keeps, no one should be able to stealth while RI is active after a capture. So many things have been broken by stealth - most of it by thieves.

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  5. What they need to do is have a distance traveled algorithm for this. If by a certain time they cover ZERO distance they are removed from the bl/ebg and are banned from returning for at least 24 hours(They can play GW2, just not in WvW). 

    Also found from the last match up that 1 player was playing his account on our side and his other on the the enemy's side. And he bragged about it while tag watching and such. That should be a 6 month ban of both accounts.

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  6. 10 hours ago, Rubi Bayer.8493 said:

    If you're looking for the Gift of Inner Nayos, you need to light the lamps that became available with this update. 😉 

    So wait - we need 6 total Gifts of Inner Nayos to get a complete set of Obsidian Armor. We only get one for finishing the Legendary Armor astral achievement. That makes this a ridiculous way to do armor. Very poor execution of this new armor release. Massive grinding and then more grinding on top of grinding.  I have been grinding for the last few months to make sure I had the materials and items required and you only make it so we get one gift for the story achievement. Very poor design. 

     

    I mean I went and got tens of thousands essences thinking there would be a way to get the final piece and now it's do 43 lanterns 5 more times to get a gift of Nayos. Sigh. No one thought this was a bad idea?

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  7. 31 minutes ago, Gorani.7205 said:

    I read "WvW achievement updates & new rewards" 😍 and then read this:

    World vs. World—Expanded Realm Avenger Achievements: At last! The Realm Avenger achievement, which tracks player defeats in WvW and awards the Ultimate Dominator title, has been expanded with 9 additional tiers at 250,000 increments. Each tier comes with a new variant of the Ultimate Dominator title that reflects the number of players that you’ve defeated (e.g., Ultimate Dominator II). These achievements will take already-earned progress into account.

    You just update the kill achievement for the super blobbers. 😒

    World vs. World—Lord Update: We’re modernizing the loadouts of castle, keep, and tower lords with the addition of a new channeled healing skill that aids objective defenders in combat, giving the lord a more active role in battle. Attackers will need to keep a close eye on the lord and break their defiance bar to minimize the support they’re able to provide. As a note, this is currently a stretch goal for the update and may need to shift out to a future update.

    So we might not even get that? 😥

    I wonder if the Realm Avenger will take into account the kills above 250,000 or if we'll have to start from 250,000. I'm already above 500,000.  Oh, look at that. I should have read more carefully - it will.

  8. 3 hours ago, Blind.4162 said:

    You obviously haven't read the fine print. It says ANet will action after they check the chat log. So unless the toon is cursing and swearing every time it hits it's head on the wall, they aren't going to do anything.

    The current reporting mechanism has nothing to do with what is said in chat. They are violating terms of agreement just like the afk farmers are in pve. Thus if they do not respond to queries when whispered by a in game moderator, they are subject to being kicked from WvW and face possible temp bans. 

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  9. 40 minutes ago, SoftFootpaws.9134 said:

    i knew players who had the yakslapper tile before the changes were made, somehow.

    Impossible. Anyone who did had it given to them. Not enough yaks had spawned for it to even happen. Considering that the change happened in 2015 with the HoT release(Oct 23, 2015) it makes that statement even more dubious. GW2 launch Aug 28, 2012 would mean they would have had to kill 333,333+ yaks a year, 913+ a day, 7 yaks every 5 min, 24/7. 

    Assuming 1 yak every 5 min that equals 12 yaks an hour which equals 288 yaks a day. That's 105,120 yaks in 1 year. It would take doing nothing but killing yaks for 9.512 years 24/7. Impossible.

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  10. As this is an ongoing problem in WvW - "Wall Runner" needs to have its own report category in reporting players. "Botting" simply does not cover it. Having it labeled as "Wall Running" would help ANET differentiate it from the botting done in pve by afk farmers. No idea how much effort it would require to add that to the menu when you report someone, but it would be a great relief to many players who get tired of queues created by numerous players who constantly abuse this technique to either stay in EBG/BL or have an alt to spy while they run another account on the opposing server. I'm sure there are other menu options people would want to add, but this one would cover a huge percentage of the "Botting" reports.

    Thank you for any effort to address this.

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  11. I personally enjoyed the EOD and SOTO  releases. I've been playing and never took a break since beta. The maps are underpopulated at times, but you can always find one when the time is right in EOD. They are challenging maps to complete at times. EOD's story is great. SOTO's is just slow due to the pace at which it is being released. There's a path to your skyscale if you don't have one right after you get through the preliminary part of SOTO. I suggest doing EOD first, since SOTO is kind of a sequel to EOD. But if you want your skyscale you can always do that part first in SOTO. Or do the skyscale old way before doing EOD.

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