CC is always a slippery slope. Binding Roots isn't fun for anyone, except Rangers. Knockdowns, Knockbacks, Static Fields all seems like they are OK, and would be OK with less Stability. As some have said, nobody likes losing control over their character. If it's brief, its alright, if its chain after chain after chain, its frustrating. With regards to buffs and boons, when you killed the Buffer in DAoC, your team lost the boons the Buffer provided. I played a Shaman, and was target #1 most fights due to this feature. I have always thought GW2 boons were a nice feature, but they are much too easily provided, and provided by everyone. It's much too late to go through with this kind of change, but I would be love to have boons provided exclusively by certain classes as a class mechanic or just by picking, say, a Heavy Armor profession, unlocks the ability to give Stability or Protection. Herald buffs are already working close to the DAoC Shaman. Kill the Herald, buffs go down (as the buffs expire) As there are 12 boons total, and 9 classes and 3 Archetypes to spread them out to, it shouldn't be that difficult to actually balance compared to the current status. Some of the less desirable classes may actually be wanted if they were the only ones to provide, fury, or might, for instance. Although, looking at how gamers think, and how min/maxing works, the classes with the least desirable buffs will still be left out. Alacrity Renegades are a good example. Great buff, but not enough to make it META. Would you still want a heal Scrapper if Purity of Purpose didn't provide all the boon conversion, just from a stealth/heal/cleanse perspective? Probably. Would you still want a Guardian if it didn't provide anything other than Stability? Yes, history proved it before Firebrand. Would the class matter if they were the only ones to give Might or Protection? Lots of good questions. Unlikely to happen, but a fun alt-history conversation.