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How to kill Harbinger in WvW?
Arianth Moonlight.6453 replied to ShadowCatz.8437's topic in World vs. World
Necro much... No seriously, I only play necro. -
well, we have nothing else to do in Tyria. There’s nobody left who is foolish or audacious enough to mess with the Commander, and we’ve already started a war in an alternate dimension. So, what’s left? We all know time travel is possible—cough commandos cough… And let’s not forget the Searing Cauldron hero point that has been mysteriously ‘bugged and disabled for no reason’… as for the picture, it’s clearly a redo, or the artist who made it has a severe lack of originality.
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so, this thing, this particular HP that happens to be a very important reference from a time long gone, isn’t working for some ‘reason’, huh? And we’ve also got a very suspicious picture of a very ‘familiar’ place from a time long gone that may or may not be ‘related’ to this ‘magic cauldron’, huh? Am I the only one seeing this, or am I about to be banned from the forums for spreading conspiracy theories again?
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How about an underwater specialization?
Arianth Moonlight.6453 replied to andreiblue.8231's topic in Guild Wars 2 Discussion
I just want my free legendary breathing apparatus as compensation for crafting 7 runes. -
March 19 Balance Update Preview
Arianth Moonlight.6453 replied to Butterfly Kingdom.8349's topic in Professions
can you change this to increase the damage modifier per blight stack from 1% to 1.5% and the critical-strike damage modifier from 12.5% to 15%? as of now, Harbinger is slightly behind Reaper in DPS (both with full Berserker gear and GS) so with this small change, maybe it can catch up. However, Harbinger still has the problem of losing 37.5% of its health, so just matching the Reaper’s DPS won't be enough to compensate such punishment. maybe change Blood Magic (Life Stealing) or Death Magic (Death's Carapace) traits to work better with Blight so they're worth taking? -
Dancing!
Arianth Moonlight.6453 replied to Arianth Moonlight.6453's topic in Guild Wars 2 Discussion
do you know anything about rigging a 3D model? Although I don’t do animation, I’ve been involved in and have studied 3D modeling, animation, and rendering for almost 20 years (virtually the same time I’ve been playing GW2). Animation can be done and stored independently from a model and simply applied to another model. I mean, why would each model that can share the same clothes in a game have different rigging? in 3D modeling and animation, the same rig can be used across multiple models, especially if they share similar structures or are meant to perform the same actions. This is particularly common in video games, where multiple characters might share the same basic body type or clothing. By using the same rig, animators can create a set of animations that can be applied to all models using that rig. This can save a significant amount of time and resources, as each animation doesn’t need to be created from scratch for each model. -
Dancing!
Arianth Moonlight.6453 replied to Arianth Moonlight.6453's topic in Guild Wars 2 Discussion
they all have the same bones, even the charrs. That's why everyone can do the same "dances" included in "How to Dance Vol. 1". at most, all they need to do is minor adjustments. nope, that's just an effect caused by the transparency. -
Dancing!
Arianth Moonlight.6453 replied to Arianth Moonlight.6453's topic in Guild Wars 2 Discussion
Humans, Sylvari and Norn are the same. Saying that each dance animation has to be created from scratch is like saying that each body type needs their own dance animation made from scratch. -
Necro [Sword 3] Leaps go 600 Range. Tooltips say 450.
Arianth Moonlight.6453 replied to TiedHam.4923's topic in Necromancer
ah, that's very informative. I never saw it that way. -
if I can't have a swimsuit or wearable underwear, you can't have your whatever neither.
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Necro [Sword 3] Leaps go 600 Range. Tooltips say 450.
Arianth Moonlight.6453 replied to TiedHam.4923's topic in Necromancer
really? It feels so smooth that I never paid attention to the range. And the other 2 skills work great the way they are.