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Crystal Paladin.3871

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Posts posted by Crystal Paladin.3871

  1. Request to anet: Either increase the mystic coin source/supply or reduce number of coins required for coin to clover exchange. All those people who decided to craft and sell legendary from starter kit spend like ~154 coins per legy crafting to get clovers...

    They get from wizard vault:

    1) 60 mc per season

    2) 20 clover per season

    They need 54 extra coins per season to craft legy

    If a season last 16 weeks and they play everyday soto strikes daily, they can get 160 mc from vendor NPC in wizard tower

    They will have 106 coins on hand .. 

    If they decide to craft gen2 legy which needs its own clovers and coins ... They need 404 coins in total.... 404-106 the demand rises to 298 coins at the end

    Factors that might affect the scenario:

    Players with multiple accounts who decide to make profit with multiple starter kit will be in demand of 54 coins for every alternate account (assuming they got clovers and coins from vault for the season.. if not, demand rises further to 154 coins per account) assuming players with alt accounts won't play daily soto strikes on every account

    Also mystic coins are needed for crafting some weapon skins and also HoT specialization weapon collections ... So demand rises further

    And other factors that uses mystic coins as currencies in gw2overflow exchange reddit discord thingies ... Idk if the mystic coins end up there even getting circulated 

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  2. during event Escort Moa Trainer Kappa and her pygmy moas to Beetletun, near beetletun waterworks, if the "moa trainer kappa" npc accidentally attacks(while fighting off skritts) the seraph npc will start to fight back the event npc and seraph npc is lvl11 and kappa is lvl9... if we use heal skills, both npcs will be healed as we are allied with both npcs... this event is required for "Minstrel" legendary collection

  3. I believe the shorts in sanctified medium and foefire medium leggings are a outfit bug.. its unintended.. anet couldve posted it in some notes about the bug i dont know if theres any notes anywhere but it could be out there... try equipping medium chest and medium legging in foefire at teh same time.. it shows the intended outfit... same goes for sanctified medium chest and medium leggings.... I tried it in preview window as well as actually applying the skin on the character.. the trunks just vanish and the skirts are applied... checked for sanctified set but havent tried for foefire(checked preview window but not applied skin on character).. someone can confirm this

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  4. 4 hours ago, IAmNotMatthew.1058 said:

    I was hoping I didn't need to explain it to you, but, here we go.
    You said Strike bosses are static golems when you responded to me, I can quote it for you if you want it, which majority of the Strike bosses aren't, you can backpedal and say oh I wasn't saying this and that Strike, you said Strike bosses are static golems, if you have not bothered to try any Strike other than the 3 easy ones that is a view you'd have. Still with me?
    So how on Earth is saying that your only experience with Strikes is the one(s) with static bosses saying that I find other bosses difficult? 

    This kind of mental gymnastics from you is making me tired.

    I could literally imply your logic and say you find each DRM harder than HT CM....

    please quote where i said it... i never once said (read properly emphasis on the word ALL) All of the IBS strike bosses are that at all.. I even mentioned WoJ is cool twice in my comments.. please dont imagine stuff up and try to make a debate out of  a thread which serves a different purpose

    whos backpedalling? maybe U have a problem.. not reading properly and assuming stuff up and trying to drag a tread to worthless debate

    maybe ure the one whos never bothered to try any strike and thats why u consider static golems as difficult ones.. u clearly expressed ur view there

    coz clearly defended by saying I experienced only shiverpeaks when I considered few other bosses as static golems

    Ure making urself tired by your own mental gymnastics when my only purpose in starting this thread is to request anet for a daily DRM but u tirelessly work to derail it by debating and dragging the focus elsewhere and at one point, u even mentioned  << "DRMs were added to the game with "Do Not Resuscitate" written all over them." >>

    yeah all u could do is derail teh thread.. now u want to drag something else "HT CM"

     

    now go ahead.. pick a few sentences, try to debate and derail and comment something irrelevant to the purpose of this thread if that makes u happy... I wont respond any further.. coz i clearly understood.. this is a complete waste of time

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  5. 3 hours ago, IAmNotMatthew.1058 said:

    I'll quote myself for you, let's analyze it together!

    In this sentence you can see me sarcastically mention that based on your comment of DRM bosses being ""cool"" and Strike bosses being static golems your only experience with Strike missions is Shiverpeaks Pass where the boss is in fact a static Golem with a few simple attacks. Similiarly to DRM bosses. I don't see anything in that sentence where I'm talking about difficulty of Strikes.

    Now, since you brought up other DRMs that are "engaging" I should bring up ONE as well:
    Aetherblade Hideout starts out with the boss moving around the aerna and spawning adds on the side that must be killed, as the fight goes on this turns into a few weak adds, 1 add that has a lot of health and 1 that must be CCd, afterwards we get a new boss who has attacks that are more dangerous than any DRM boss, the same splits stay around, but twice in the fight you must hide in the correct circle to not get instantly killed and from halfway in the fight you get targeted by an AoE that can kill the group.
    This seems a bit more engaging than those cool and engaging DRM bosses, don't you think?

    I'll mention one more that is closer to your ""static golems"", Whisper of Jormag, he has multiple attacks that force people to scatter or move, forces you to pay attention due to chains and teleports around during the fight. That also sounds rather engaging.

    Maybe you shouldn't be throwing around claims in content you haven't done yet to people who have been farming WAY TOO MANY DRMs for the meta achievements, collections and currencies when Champions was the current release. Alright?

    yeah sarcastically calling my only experience being shiverpeaks when i call the other bosses static golem means u consider other bosses as dificult.

    and I called the IBS strike bosses in my examples.. i never mentioned EOD strikes.. why are u dragging the thread somewhere else?

    and i never mentioned whisper of jormag as static golem fight.. i know WoJ is cool fight.. thats why i excluded it in my comments.. and why are u draging that here?

    I was talking about defense seals for the daily SUPPLY BOXES in my comments.. and ure talking about something else entirely... why are u tryiing to drag the thread somewhere else?

    and I mentioned it multiple times.. please do NOT derail this and drag the conversation to NArNiA...

    purpose.. of thread is... Requesting Anet to make one Daily DRM with more defense seals.. please do NOT derail and drag the thread to worthless debate

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  6. 10 minutes ago, IAmNotMatthew.1058 said:

    I'm really interested which part you managed to translate as me saying those bosses challenging, so, please enlighten me on that.

    Also, can you list the cool mechanics? Because other than the Fireheart one all the DRM bosses feel like boring damage sponges that run up to the group and just stand still doing barely any damage, then leave a bit later so you can kill X trash mobs.

    when i mentioned IBS s trike bosses are static golems, u responded with me being only familiar with shiverpeaks... so based on what u said.. only the shiverpeaks is static golem boss and all others are NOT... so u actually consider them to be challenging, interesting, or whatever.. am I wrong to conclude that from your response? or are u going to mask it with something else?

    as for drm boss mechanics...

    fields of ruin boss attacks, phases are all engaging

    gendarran fields boss the fire tornadoes during battle is engaging so does boss's attacks

    snowden drifts ryland boss attacks and finding safe spots during his attacks are engaging

    caledon forest frost collosus boss is super cool... u have to position properly and make use of campfires to defeat the boss

    bloodtide coast boss attacks are super cool and u cant braindead stand anywhere and atatck.. u have to avoid the iceballs and other cool mechanics

    and all otehr bosses and their attacks and mechanics are cool

    these are just a few that came to my mind...

     

    lets compare these mechanics to boneskinner .. all u have to do is sidestep one lethal atatck and dodge his jump attack... what else is there.. noone does the torch thing nowadays

    fraenir.. just atatck .. static golem... bears.. just attack static golem

     

    Im not talking about the escort phases in DRMs.. Im talking about the boss fights...

     

    the whole point of me starting this thread ... is to request anet to somehow increase the defense seals from encounters and make one daily DRM .. if possible make the drm to be directly start from the boss fights instead of escort or even escort i dont mind it... if players get enough defense seals to get all the supply boxes from EotN, that would be a nice gold source and also the content wont die of neglect and the boss fights are actually cooler than most if not all the IBS strikes..

     

    I'm trying to get a content to atleast be active once a day. But u try to oppose the idea and bury the content... why?

    It's a total waste to get involved in worthless debate and derailed conversations.... I as a player tried to make a request to ANET.. and I will hope to see some action regarding that thats all...

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  7. 4 hours ago, IAmNotMatthew.1058 said:

    Thanks for telling us your only Strike experience is Shiverpeaks.

    I didnt know.. u players actually consider fraenir, bears, boneskinner as challenging boss fights... I'll make a note  of that...

     

    compared to these IBS static golem boss fights, DRM bosses are way cooler... all drm boss fights are cool.. nice mechanics and engaging. WoJ is the only cool fight in IBS.. and for claw and voice strike, its only cool and adrenaline pumping if u kill one bear very early and deal with the second bear later. otherwise its all mind numbingly bleghhhhh

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  8. The +1 agony infusion dropped to 2 copper in trade post... It's just matter of days before noone will post buy listings for that item.... It's a good time to introduce a gobbler for that item... Maybe with 1 in a million chance to drop a cool infusion would be nice too when using the gobbler

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  9. tried it in desolation map.. near lair of forgotten waypoint...

    adjusted the camera view to see if moon can eclipse the sun.. it does eclipse the sun at daytime

    partial eclipse doesnt look like partial atall.. moon oesnt have an effect...

    full eclipse sun is totally blocked

     

    or i could be wrong entirely and this is just a 3D lighting source issue and sun object is not large enough than moon to negate the eclipse phenomena

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  10. On 10/2/2023 at 1:58 AM, Solaxo.7409 said:

    "Other than the visual effect I couldn't tell you what the point is of having even one legendary ring, you can literally get free ascended rings with every stat"

    For me each legendary piece I have has been a journey. It has given me such joy over 11 years chasing these. It took me at least half a year each chasing aurora and vision at a casual pace. I've got almost 700 LI from raids and enjoyed all the statics and friends I made along the way since they came out in 2015. I've also pugged half of my LI after getting my first set since it's easier to link the armor to get into groups. You get some crap groups but overall, it's been more enjoyable than not. I've got a friends list full of raiders I met along the way from pugs. (and some people on my block list too haha!)

    Like others mentioned the convenience factor is also a super nice bonus since the armory went live a few years ago. I personally run multiple specs on multiple characters for raids or whatever and would love to complete the convenience factor for that ring slot. I know I could pick it up in other game modes (I chased the pvp back for example) but also that hope on the visual completion is something I'm holding out for as well with a pve set.

    If you haven't tried chasing a legendary I would highly recommend giving aurora or vision a shot to start out, that or do one of the story Gen 2 weapons mentioned above. You need some patience getting through some parts, but its worth it imo!

    this ^^ here is the purest form of playing guildwars2... he enjoyed playing it.. the journey and story and lore associated with the legendary is worth it... a cool visual effect of a legendary is just icing on the cake, toppings on a pizza... please anet.. we need a new pve ring with story, lore collections and cool effect... tq

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  11. Sometimes I feel, asking kp for group content is the only way to filter out players who start the fight when Ready Check is not complete... Or avoid players who place damaging aoes on the group and intentionally or unintentionally fail /use boss mechanics to wipe the squad... But kp requirements should be moderate for strikes... 10 to 20 bs kp or 100li is max and more than enough IMO... But on good days 0kp squad with carefully crafted squad lfg description is also fine

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  12. 14 hours ago, TheNurgle.4825 said:

    I checked fast farming and its say 3g50s for first daily clear with 2 CMs.

     

    Day1 supply box contents => approx 5.85 gold

    Day2 supply box contents => exactly  7.26 gold 38 copper

     

    I will wait for the day when we get an extra supply box instead of the bead of liquid karma and update it here

     

    the whole point of posting this is to tell players tha tsupply boxes are worth and anet needs to introduce a daily drm with more defense seals so players could benefit from it and also they wont leave the cool boss fights in drm to die in negligence

  13. The green text 'say', 'squad',... can be rightclicked or leftclicked to select the chat channel in chat textbox... select the guild u just joined and chat away...

     

    If the guild name is not among the choices of chat channel, u might want to check in guild window of u joined guild by accepting invite

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  14. On 10/9/2023 at 3:54 PM, TheNurgle.4825 said:

    So you go buy boxes and get 2-5 gold in mats maybe.

     

    Today I checked the value of the materials I got from supply boxes.... a little over than 5 gold and 85 silver and i didnt even get a single t6 mats today still got 5.85 gold

    some days u get extra supply box instead of that bead of liquid karma.. so u might get atleast 6 gold totally on those special days

     

    some days i did notice 25 t6 mats like blood, totems, scales,... those days will give us even more gold if we sell those.. I'd guess maybe we an get 6-8 gold approximate

  15. druid  "Blood Moon" trait(inflict bleeding when u immobilize enemies) has 8 seconds of internal cooldown ...

    will using (20sec CD)"Glyph of alignment" 1stack of immobilize and some bleeding(3stacks for 16 seconds) be more condi dps (or)

    activating (30sec CD)"Signet of wild" 4stack of immobilize inflict more condi dps?

    will bloodmoon trigger bleeding for every stack of immobilize or just one instance of immob until the internal cooldown is refreshed?

  16. I have mixed opinions on projectiles... slow and unidirectional projectiles are easily avoided... homing projectiles force u to use a dodge(if projectile is deadly) or facetank it and save teh dodge for something else.. even sometimes slow moving projectiles are homing projectiles.. example champion openworld  bosses in POF and onwards have target lockon mechanic and release a white big orb that moves toward u.. either waste a block or dodge or face tank it... and lot of core tyria open world monsters have homing fast multiple projectiles with slow intervals(meaning ur dodge invulnerability frames will not be enough to evade all projectile impacts) but then again core tyria monsters die quickly so it doesnt matter... but some boss monsters like zhaitan eye in orr map will attack with beams that passthru walls X) and some classes like dare devils, mirage can use lengthy evades, invulnerabilities and players who roam open world with raid builds wont have much defense utilities(blocks,condicleanses) to begin with and get either 2 shotted or hunted down by mobs who apply 15 seconds of cripple, slow, chill and whatnots...

    some enemies that come to mind are young karka that spews continuous barbs,karka hatchlings that cling to u until u waste 2  dodges(one for cripple and one for blind-karka on face)

     

    if we convince ourselves to use meta survival,defense,cleanse builds from a website, we are missing out on the core aspect the fun part of playing what u like or whatever...

     

    my tip to combat movement is... if using raid builds on open world, if u feel like enemy might overwhelm u and u either dont have defensive capabilities in ur build or everything on cooldown, run away from teh area b4 ur health drops to 50%... the time u think u can take on teh mob when all your skills on cooldowns, thats when u made a big mistake, u get stun locked knockdown, crippled, chilled, slowed and hug teh ground until u pay 2 silver for Waypoint X)

  17. The DRM final boss fights are kinda cool.... we have daily strike missions which players lfg as ibs3 or ibs5... If there was a daily DRM with 70 Defense seals, players would do it. also the supply boxes in EoTN are really worth but usual drm gives only 10 +5 + approx 15 seals per run (I might be wrong about the numbers but its not more than 40) and daily dragonstorm doesnt give enough. and repeated dragonstorm gives only 400karma i believe and no defense seals

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