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Saiyan.1704

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  1. I'm gonna ignore the bias lose/lose poll options and start a different conversation. I've always wanted a "progression" pvp system similiar to LoL except GW2 style. I felt Stronghold should have been that gamemode. You start off with 0 traits and basic armor, and slowly progress to Ascended armor via a buy option, + traits per level up within a full 30m game. There's so much we could have done with Stronghold but the devs didn't really listen to the community. That, or they just listened to the wrong bunch.
  2. (WvW & PvP) I've seen quite a few guards being successful with P/P... or some variation of Sword + Pistols and Pistols + X, in WvW roaming. I can't exactly say it's a "survivable" build. It's mostly used as a +1 burst build similar to how burst WB is in sPvP. You'll surprise a lot of players because you're essentially an all burst build, utilizing Judges Intervention + Whirling Light on the spec. You may even 1v2 a few people. Flash Combo is also, awesome to use and has basically become meta since the buff to it. I will say though, most guards are using Pistols for Power instead of Condi. Condi gets countered too easily buuuut that's not to say you can't still 'not' have fun when running condi pistols while roaming. That's entirely up to you but, Condi WB Roaming will be 100% non-meta. It can still be a fun roaming build when doing camps and what nots. You CAN win some 1v1's just not most of them.... (Willbender WvW) I like running nearly 100% Dragons on my armor and trinket. Being anywhere near 80% crit chance without food/utility buffs and without map buffs. That's the ballpark where you want to be. So, I like running [Pistol - Sword / Sword - Pistol], but it honestly depends on how YOU like to run Guardian. Some can't leave Greatsword even if their mamma yells at them. That's fine, you can run Greatsword if you like. Or Mace/shield (ew heathen). That's OK.... You just have to decide which weaponset give you... your worth. The absolute best way to run main-hand Pistols + X and X + Offhand-pistols is to play at a distance, utilizing what you can do from mid-range. Engage with F1/F3/Whirling Light. Pistol#3 is 100% a cleaving weapon. If you run sword+X and Pistol+x, you can literally stack sword#2 and Pistol#3 + Whirling Light and dish out an insane amount of condi damage on cleave. Because every hit will cause burns unlike Purging Flames. A lot of Guards don't realize that Pistol#3 is basically [Purging Flames] on crack. It's soooo good when cleaving.
  3. Yeah it's honestly pretty coked out. There's almost no reason to not pick it as your #2 utility slot.
  4. To be fair the skill ceiling has always been high. Honestly, that hasn't changed much as the game has progressed. What has evolved is how each class reacts against every other classes elite specs or more importantly, how each individual elite spec plays within that class. Veteran players will always farm newbies who don't understand their own class skill tree let alone the game mechanics on the map. The biggest issue is, the gamemode doesn't tell you what an efficient build for your class is. Even core classes have "best in slot" meta builds for that specific core (non elite specs). This game will not tell a newbie player that. You can equip the absolute worse traits with weapons that don't mesh well together, including Amulet/Relic/Runes... and the game wont tell you a single thing. Newbie players get melted too soon by players who already know what they're doing and that's not much fun, so they no longer play. I've seen countless streamers hop on GW2 and quite because it's too difficult for them. They don't get to the spot many of us are at... that position of feeling like you're contributing to your team because you're playing well.
  5. Man, seeing my name mentioned on the forums makes my nipples shoot up like rockets.
  6. I expected it to function similarly to how Furious Focus (Zeal trait) works. "This new trait inflicts vulnerability on any foe players strike while they have fury." If we have fury and swing once with a weapon and hit multiple targets, multiple targets get vulnerability from that single slash. Glacial Heart needs to be able to proc heals from multiple targets that get CC'd at the exact same time, because Hammer is a multi-target melee weapon that can hit multiple players at once. If Hammer#5 traps 3 people and 2 gets knocked down at once, that should give us 1294 healing instead of a single 647. The only items in our kit that can land multiple CC at once is GS/Hammer/LB/Shield#5/oSword#5. We technically have Heaven's Palm too but that elite still isn't good enough to replace Renewed Focus/FMW.
  7. It's stupid how fun that gamemode actually looks. It's a WoW version of Spellbreaker, essentially. (rip spellbreaker) Imagine a GW2 battle royal just like that except you level progress for your own class specific skills. Would be pog.
  8. Oh, everyone knows about the top 100 (mostly top 25) mini game. Nothing new there. After hours in pvp is always toxic, for EU and NA both. It's generally not worth grinding unless you and your duo can actually carry games, or you manage to break even as a soloQ player. A lot of EU players have made accounts on NA just for that reason. 1AM in Belgium is equivalent to 7pm in NA, pvp peak time.
  9. Who's stream is that? They're vibing! Love 1shot Willbender in wvw. You'll farm 80% of the players you come across because they're not the best players :3
  10. The average human reaction in GW2 appears to be 2 seconds, if they react at all lol.
  11. I second this. Just alt+f4 to guarantee it will NOT hit, then re-enter the match. "Warriors HATE this simple trick!"
  12. Let's not also pretend that Anet didn't shoot themselves in the foot when it comes to adding anything new to PvP. Stronghold was the largest resource expenditure in PvP and it was meant to be the new flagship gamemode, but it failed horrifically. Followed by Courtyard and Spirit Watch maps that were made but not added to Ranked. At the end of the day Anet is a business. If they feel new additions doesn't retain players in pvp, they'll simply not do it. We're fortunate to even have balance patches at all lol.
  13. I heard Naru mention its damage and it peaked my interest. It is my 4th game using it in ranked, after a few pit dueling shenanigans, and I have a love/hate relationship with it lol. The most effective way to use it is, Deselect from the target you want to evade engage with, Pull a 180 degree turn to evade frame Forward towards the target, Then reselect my target and tap Quick Retribution when you're ready to engage. If you use it while selected on your target then it will evade frame away from your target no matter how you're character is facing. It feels like a kitten Street Fighter combo move lol. On one hand, it would be nice to have a QoL directional evade arrow... on the other, I know it's going to be a higher skill ceiling move that Willbenders are going to need practice doing, which means it 100% needs to stay the way it currently is. It does a base power damage of 585 on zerks/valks with a damage coefficient at 1.0. I have seen it hit for 2.3k on a heavy, which is not too bad. It just sucks that it's not unblockable.... but perhaps an unblockable daze is too much to ask on a blind + resistance + stunbreak + daze skill lol. EDIT: The Street Fighter feeling ran its course. I just can't slot Roiling Light over other utility items like COP/SYG/JUDGES etc. A lot of it has to do with how it feels... I want to engage, they CC me but I roll backwards. Ok, maybe I can do the work around i'm talking about, play like a God and roll forward instead, oh the Stun gets blocked or instantly stunbreaked.... if that's the case then Roiling Light is just a 25s flashy stunbreak that only stuns 20% of the time. I don't need a Resistance + Blind stunbreak when I can take a full condi cleanse one (COP), or a 6s Stability one that actually helps in team fights, or a Judges port for more mobility/survivability. If the Stun was unblockable, maybe i'd take it but as of now it just misses far too frequently for me to find a spot for it.
  14. Reaper that is condi bunker or demo's A Holo that actually knows how to play holo DD thief/DE Spellbreaker Cata Druid/Soulbeast/trapper condi bunker core ranger (there's a dumb 1v1 unkillable core ranger build i've seen every blue moon) A chrono that knows how to actually chrono/same for virtuoso. I've played a full day of WvW and I can honestly say the meta there is pretty much no different than PvP. If you fight a genuine Plat player that's on the same skill level or higher, you're going to die 1v1 because Willbenders (and guards in general) have never been the best 1v1 classes... Willbenders are OK when it comes to +1 and dishing out a LOT of immediate damage bursts (most of it being AoE) while attempting to be mobile, but that's about it. It can't self-sustain itself as well as other meta classes such as ele/ranger/war/. Classes like Virtuoso and Necro can absorb an insane amount of blows before a WB realizes they're doing 0 damage. TL;DR - we're not the best 1v1 class in the game AT ALL. If you're looking at the #1 hard counter, probably Cata and it's stupid hilarious how pathetic you feel when you go up against a good Cata. They straight up destroy WB's.
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