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EdDreath.2508

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Everything posted by EdDreath.2508

  1. Bringing this matter up again for Anet to consider changing the current VFX of this skill. I really enjoy playing heal alac scourge in instanced content. However, the yellow pulsing the visual effect from the sandstorm shroud skill is so bright it conceals other damaging AoE VFX, and I end up dead frequently due to this which is quite frustrating. It is also quite similar to a typical damaging AoEs which can be confusing. I hope Anet will consider making this change so I can enjoy playing my favourite build (Submitted this as a ticket a few hours ago)
  2. https://wiki.guildwars2.com/wiki/Nightfury_Skin sinister, not some dead flies. Dead flies accumulate on dead buddies or dirty butt. If I see someone walking with dead flies around them I would consider either option god kitten sinister.Nope. its a shoulder skin.. not aura derived from legendary. Well its cool but more of a fancy gothic vampire fashion for me.. not much sinister (subjective).. dead flies zombie theme is more towards gruesome than sinister..
  3. Omg even without gliding, the upward air keeps pushing me up and wont let me escape from it. The surrounding hazards keep damaging me and im helplessly auto-jumped and died. In 3K hours of gw2, this this the first of me seeing my armor damaged due to repeated death from this bug. At least Im able to complete this on my main (wierd that it succeeded without any issues comperd to now). Got to skip this until they addressed this issues now :(
  4. I dont know how it will turn outt but im suggesting fractal vindicator week in open world (haha!) It only happens during meta events /world boss. Same mechanic as fractal vindicator instability in fractal but in exchange, the drop rate of rare exotics/ ascended increased during the week as well as fractal relic added as a final reward. Might be too crazy of an idea lol but I feel like sharing it XD
  5. Here i am.. facing the same bug. The fight is long but to be instantly kicked out and have to redo all is ridiculous :anguished:
  6. Zerg fights will always favor power over condi as you have elaborated, and the struggle due to lack of mobility will always be an issue to necro in general for wvw roaming. But condi/boon corrupt reaper can still produce results in this niche as the video highlighted. I can see that this build can be a strong choice in pvp... or already is (been a while since i last pvp).
  7. Wow well played for such ping o_O Condi Reaper 4 Life!
  8. Thank you everyone for your input. I agree on fair compensation with every nerf, more personal sustains and believe the punishment skills need rework because scourge mobility/survivability skill (ToA, Sand Swell) suffer greater from the CD increaase which was meant to lessen the boon spam but instead it kills the scourge's overall playability. Drop Feed from Corruption as well because the trait sounds nice but realistically it sucks with no effective usage while the other 2 traits are superior by far in its department (After a bit googling, saw these already suggested yet no significant changes implemented but rather more punishing nerfs :anguished: )
  9. Can I get an insight of the current viability of scourge from any necromancer pvper whatever rank they are? I am a gold 2 necro main but play druid/guardian alternately with all having pretty much similar win ratio. Previously I played as blood scourge (post sand savant, dhummfire nerf) with relative success but scepter buff interest me to try as boonhate scourge. Sadly using curse traitline means dropping blood magic which is important for sustain and as a result i feel squishy af and easily get rekt. Soul reaping seems like a staple for any build and having a bad team doesnt help either with me becoming even more useless and being a punchbag as well. I am aware that scourge needs a support in order to strive but I solo q ranked pvp mostly so its a gamble whatever team im gonna be with. Reverting back as reaper and BAMMM back to winning way. I cant praise reaper's buff and its current performance too much or risk getting it nerfed lol. But bottomline is it seems to me reaper outperfom scourge big time in sustain, teamfight pressure and everything overall. It might be me but scourge is way easier to manage now with its long cooldown abilities and its defense in the form of counter pressure being easily nullified nowadays. I hope scourge can get something at least as personal sustain without having to drop important traits in order to survive this one-shot classes meta reigning supreme.
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