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pfuetzi.5421

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  1. I also think the difference between hardcore and casuals is somewhat made up because proficiency is fluent and not an either or. Player might considers themself experienced while other would say they are noobs. It is not clear what people expect: Is is sufficient to not wipe the group on an encounter, probably not. How much of a damage descepancy needs there to be to be a "leech" tough? How well do you need to understand a certain encounter? All of that is often not very clear and I think most toxicity araises when those expectations clash.
  2. If you use the recommanded build and rotation, reasons for "low" numbers is probalby that you don't have the right timing when chaining your skills. You can queue your skills so that there is no pause between them. However, when you are too fast, skills might not cast at all and CC skills will cancel other skills. You also need to know what your high dps skills are and how they are influenced by your traits. I don't play elementalist but some traits of other classes give you a % dps boost for a couple of seconds after certain conditions are fulfilled. That is when you want to cast your big dps skill. Getting that right is often more important than pressing your "filler" skill in the right order. Also, getting a good opener helps a lot at the golem 😉 Edit: As mentioned before the youtube number are no average of a good player but usually the absolut maximum if you do it near perfectly. I would imagine that you can improve a lot with some practice and research. However, from my experience, you will need to invest a lot of time to get minor improvement at some point. For me that is around 70% bench (at which point I usually don't bother any more ;-))
  3. The rotation seems to be not that easy as the first sentence on the SC page stats: Condition Mechanist is a very strong Condition Damage class that has a fairly high skill ceiling
  4. I don't know. I rarely even see someone requiring good dps/bigs dps (and if they ask I guess they want someone that can pull 80%+ bench on the golem). DPS almost never comes up in discussion unless a dps player rivals the healers for dps or we fail a boss due to lack of dps (and that almost never happens nowadays). For example, I can't even remember the last time an updraft was needed for gorse (which was rather common back in the days when pugging...). I mean, I can hardly pull 70% bench on any of my classes but still feel comfortable to join any raid wing (including cms) and kill the boss without being carried.
  5. Sorry, you clearly have no idea what a social contract is and you are missing the point completely on what I am saying. However, I am tired of explaining because I am afraid you will never get it. I am out.
  6. How do you know best practices: Experience and asking other player. Sharing what worked for you and trying the suggestions of others. When things work, keep doing it and the best practices will spread 😉 There is no enforcement needed, because you want to use them. Social contract is tricky indeed. That's why I said it is interesting what everyone expects and discuss it. It is a good method to reflect one's own behavior (that is what the TO did with his thread btw). It can also be used to explore where we as a community want to be and why. For example, do we want to change the role of commander in way in order to achieve certain goal. For example you could argue that commanders "should" be more inclusive and explain more, so more player are inclined to do harder content. Or on the contrary, you might argue, it should be expected less from the commanders, e.g. other players can explain the encounter and organize the group, in order to encourage more player to tag up. Pros and cons.
  7. My point is simple. My examples show that your simple assessment of "commander's squad, is commander's squad. If you want your rules, make your own group" is insufficient, because certain behavior are expected and some will not be accepted (you called one of my examples scaming (rightly so)). Thus, the question is what more is needed and you even asked it yourself (though presumebly ironically). I gave you the answer: a social contract which involves for example "The commander will not scam me". That contract is usually implicit which makes it worth discussing as perceptions of it will differ. The TO essentially asked whether he broke the (implicit) social contract with his behavior (as commander's squad, is commander's squad. apparently didn't work). So what are the bounderies of that social contract can be discussed. I also don't know what makes you think that I think, the commander should explain everything. I never said so and don't think they should. Do I think, the TO could have handled the situation better? - Yes. That's why I said it might also be worth discussing best practices... So everything is highly relevant to the topic at hand and is directly linked to the TOs question 😉 And to make the point even more specific: Do I think the TO broke the social contract? No, he clearly stated experienced, a new player joined and he kicked him. Was that a good idea? Probalby not. The content is so easy that more energy went into communicating the kicking and much more time was wasted. Best practices would be imho to be rather lenient with easy content in which a new player cannot wipe a group. I would not explain the whole encounter but just write: "If you get aoe under you, move out of the group, otherwise follow tag". That way, even if that player leeches a couple a runs, he will be more experienced after. Worst case by being kicked, the new player learned "ok, if I want to do content, I don't tell the commander that I am clueless next time..." And if you want to kick the new player, don't beat around the bushes: "Sorry, this is an experienced group and we want a fast kill." Then kick them. Both of it, is what worked for my groups.
  8. According to you: commander's squad, is commander's squad. If you want your rules, make your own group. Again your argument, not mine... By the way, I never talked about "rules" but about best practices and social contracts. If you don't know what those are there is probably a wiki about it... The "rules" argument is actually your straw man. I never talked about rules...
  9. Why? Because you would prevent interaction as described by the TO! Why? Because it sets expectations for everyone involved! Why? Because it makes interaction so much smoother! For example: I think it is good practice to stat your role if you leave a group. Of course, you don't owe that to anyone but it is a good idea to enforce such behavior anyways. Do you think it is good practice that a commander kicks you at last boss to invide a friend? Do you think it is good practice that a commander ask for kp he doesn't have himself? Do you think it is good practice when a commander asked for kp but his friend gets a free leech and not telling anyone? Do you think it is good practice that a commander doesn't kick the guy who has no clues and wipes the group over and over? According to you, that would be all fine, he owe's you nothing and his rules (which you possibly don't even know). If such things happen you would probalby leave the group and blacklist the commander. Luckily that doesn't happen (or rarely) because there is already a social contract! Luckily! Otherwise, pugging would be hell. The questions is rather where the bounderies are. If there is truely no social contract at all, players are as free to join any groups they want (because the game allows it) as are commanders to kick whoever they want whenever they want (as the game allows that). I hope everyone agrees that that is an undesirable perspective...
  10. You are missing the point. Noone talks about the ability to kick. The whole discussion is about whether it is "ok/sound/appropriate/dumb/irresponsible/necessary/etc." as I stated and as was asked for by the TO. And as this thread shows players do have different opinion about that, thus debate. And I think it is actually a good idea to come to a common understanding what is best pratice for commanders. There are pros and cons to different approaches.
  11. Nowhere in the game it is said coms need to have the requirements they asked for. Nowhere in the game it is said coms cannot kick you without reason just before a boss is killed. So, we have established that what the commander role entails is a social contract of sorts that is not specified within the game 😉 So whether it is "ok/sound/appropriate/dumb/irresponsible/necessary/etc." to kick or rather when to kick is up to debate.
  12. I agree, it is your group and you can make the rules. So, it would not villainize you for it. However, an easy strike with one new player, I would have given them a pass, especially as they were forward about it. You don't need to be nice but you shouldn't expect other players to like you for it 😉
  13. I am quite certain, playable Tengu will be released together with Wing 8 🙃
  14. I think, it is because there isn't a large enough pool of players to match them properly in a reasonable time.
  15. Btw: There are also a lot of mechs because it has so many playable builds: Power-Mech, Heal-Mech, Power-Alac-Mech, Condi-Mech. I don't see where the class is underpowered at all... Just because one build (Power-Mech) isn't the ultimate faceroll anymore, it is still a very beginner friendly build that gets the job done.
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