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Astyrah.4015

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Posts posted by Astyrah.4015

  1. currently sitting on 4 fully geared (ascended) level 80s all built for pve of any kind:

    1. Thief - berserker/power dps (deadeye + daredevil -- thief is the most economical and only uses 1 set for both specs)

    2. Ranger - viper's shortbow soulbeast + harrier/heal druid + marauder lb/gs core ranger

    3. Mesmer - marauder gs mirage + viper's condi mirage

    4. Guardian - berserker power DH + harrier/heal firebrand

  2. @AintGold.5128 said:good dmg (higher than average if possible) and if I wasn't kicked out of the teams for raidsalacrity renegade pretty much fits this criteria, you provide one of the most wanted buffs in pve squad/party compositions and you do decent~really good damage

    @AintGold.5128 said:Guardian seems interesting for meyou can never go wrong with a guardian too. it's core specs, dragonhunter elite spec and firebrand elite spec all have a part in the pve meta and it doesnt end there! it has meta builds in wvw and pvp too!

  3. @Sailorz.5426 said:I've been playing this game since launch and I have had an issue with dropping targets since the game launch. I was wondering if there would ever be an option to make left click not detarget and maybe a drop target keybind as well since you would still need to drop targets. There are promote targets to lock when hitting or something along those lines and it seems to do nothing.

    gw1 was like this -- by default left clicking does not de-target and instead moves you to the location on the field that you clicked -- with gw2 being a game built from gw1's engine i imagine they can easily implement a function/option similar to what you request.

    personally though i have no issue with clicking on the field to clear the current target since it's how most modern tab target games behave by default (WoW and if im not mistaken FF14 is like this) however these games do have the option to enable/disable such behaviour

  4. @"LoGiK.5327" said:does this thread actually work?

    they do read it and they do have someone go over all our suggestions/requests but not everything of course will get considered

    see: https://en-forum.guildwars2.com/discussion/comment/1287401/#Comment_1287401

    @Tyler Bearce.3427 said:Hi everyone, I'm one of the curators of the gemstore and I just wanted to pop in and let you guys know that we do actually read through these posts periodically.

  5. @LordMadman.5812 said:

    @LordMadman.5812 said:2) I personally I do not like scavenger hunts or jumping puzzles, and forcing me to have to do them isn't content. It's a cheap way to say something is content and it's another time gate. Progression should be incorporated into the game as I play which is fun. I shouldn't notice that I'm progressing from constantly being forced to go here or do that.

    the thing is these are optional. they are part of the exploration aspect of the game, not required for your character's progression. you can argue that jumping puzzles or certain side content are required for things like the skyscale mount or legendary weapons -- but then again, these are optional too. ascended weapons and armour are on par with legendaries stats-wise (minus certain conveniences like easy stat swapping). most of what the skyscale can do, you can make do with springer+griffon and even then the skyscale is not required for any content in the game.

    what you may find silly/pointless/isn't content, other people may find fun and enjoyable

    They are required for content like obtaining Skyscale or making legendaries.

    both of which are optional and not required in any content not related to their collections. you do not need them to progress your character in any way in pve/pvp/wvw.

    you can reach BiS gear without legendaries.

    you can reach any area with the 3 basic mounts whenever a mount is required by the story or open world pve metas. no skyscale no rollerbeetle no griffon needed.

    Content is anything put into the game that the player can experience. Not just the area itself as you think it is.

    and you do not need these optional things to experience the content. they are extras. you can get the best stats for a given build with ascended gear. you can walk or use the raptor/springer/skimmer to traverse "content".

    @LordMadman.5812 said:I want to experience the content of using or having the Skyscale mount that was put into the game without going through a massive grind.

    want a shiny reward? work for it. it's not impossible because even the most casual of casuals in the playerbase have done it. many threads like yours are created every now and then complaining about these grinds and most of the time, it's people who do not want to put any inch of effort at all and just want instant gratification.

    you don't have to get the skyscale or that legendary weapon in one week. take your time. some people take months to a year to get their first legendary weapon for example. having a lot of patience goes a long way. if you get frustrated at a certain task or collection ingame, put it down and do something else.

    You don't understand what content is man. It's not just fighting through an area or killing a boss. It's ANYTHING put into the game. That's content. It's logic.

    and you don't understand what "optional" or "not required" is

  6. @LordMadman.5812 said:

    @LordMadman.5812 said:2) I personally I do not like scavenger hunts or jumping puzzles, and forcing me to have to do them isn't content. It's a cheap way to say something is content and it's another time gate. Progression should be incorporated into the game as I play which is fun. I shouldn't notice that I'm progressing from constantly being forced to go here or do that.

    the thing is these are optional. they are part of the exploration aspect of the game, not required for your character's progression. you can argue that jumping puzzles or certain side content are required for things like the skyscale mount or legendary weapons -- but then again, these are optional too. ascended weapons and armour are on par with legendaries stats-wise (minus certain conveniences like easy stat swapping). most of what the skyscale can do, you can make do with springer+griffon and even then the skyscale is not required for any content in the game.

    what you may find silly/pointless/isn't content, other people may find fun and enjoyable

    They are required for content like obtaining Skyscale or making legendaries.

    both of which are optional and not required in any content not related to their collections. you do not need them to progress your character in any way in pve/pvp/wvw.

    you can reach BiS gear without legendaries.

    you can reach any area with the 3 basic mounts whenever a mount is required by the story or open world pve metas. no skyscale no rollerbeetle no griffon needed.

  7. @LordMadman.5812 said:2) I personally I do not like scavenger hunts or jumping puzzles, and forcing me to have to do them isn't content. It's a cheap way to say something is content and it's another time gate. Progression should be incorporated into the game as I play which is fun. I shouldn't notice that I'm progressing from constantly being forced to go here or do that.

    the thing is these are optional. they are part of the exploration aspect of the game, not required for your character's progression. you can argue that jumping puzzles or certain side content are required for things like the skyscale mount or legendary weapons -- but then again, these are optional too. ascended weapons and armour are on par with legendaries stats-wise (minus certain conveniences like easy stat swapping). most of what the skyscale can do, you can make do with springer+griffon and even then the skyscale is not required for any content in the game.

    what you may find silly/pointless/isn't content, other people may find fun and enjoyable

  8. @Thomanson.4765 said:

    @"archangel.8721" said:Im getting a lot of this last days, there is something wrong with the game?

    see:

    this is usually caused by your isp and the route it takes to arenanet's server. either the routing is bad or your isp has network issues etc. try another internet connection such as one from your mobile phone (tethering) or use a vpn (risk of getting account security issues) and see if your problem goes away -or- follow any one of the solutions mentioned in that support article

    Except that it's happening to LOTS of people this weekend. Servers slammed?

    i do hear EU has been having server issues again, so if you're from EU then maybe. but still the issue of the OP is the route between their isp and the servers. if the internet gateway used by the servers or the servers themselves are shot, then yes this can happen as well.

    im playing on the NA servers and i currently have 0 issues regarding lags and disconnects at least nothing on arenanet's end over here.

  9. @"archangel.8721" said:Im getting a lot of this last days, there is something wrong with the game?

    https://imgur.com/0WiNSZY

    see: https://help.guildwars2.com/hc/en-us/articles/115015782307-Error-Code-7

    this is usually caused by your isp and the route it takes to arenanet's server. either the routing is bad or your isp has network issues etc. try another internet connection such as one from your mobile phone (tethering) or use a vpn (risk of getting account security issues) and see if your problem goes away -or- follow any one of the solutions mentioned in that support article

  10. @"Killerassel.2197" said:I have this problem for quite some time now, but it seems to be getting worse. I can log in on my two characters on the map and play on the map without issues. But when I try to leave it I get a client crash during the loading screen. Usually trying again and again for a few minutes gets the character unstuck, but on some days I have to give up, do some daily stuff on other characters and try again later. It doesn't matter how I try to leave the map. I tested guild hall, Lily of Elon, waypoints, tome to other LS maps, WvW, PvP lobby and even the strike entrance. Nothing works. I have occasionally even got a crash when I just went back to the character select screen. The only other map I have experienced this was Lake Doric on my alt account. Every other map seems to be fine. I have sent the client crash report a few times. I have tried -repair and I have tried to change my graphics settings, but it didn't help.

    I do not use any third party add-ons nor overlays, so they can't be the cause. I play on Linux, using Lutris (Wine+DXVK), but when my other account was stuck on Lake Doric a while ago I tested with a very different wine setup (without Lutris and without DXVK) and did not see any difference. While it is still possible that this causes my problems I highly doubt it. I don't have a windows to test with, though.

    I do not see a pattern what changes when I do get my characters back after many tries. But usually if one character crashes the other crashes, too, and when one character is free the other can leave, too. So there might be a time based component, maybe some event running or not running. And once they are free they can go wherever I want them to - as I said: other maps are not so clingy.

    Sure, I could just not go to the map, but then I'd be missing out on certain loot. But this gets so ridiculous, I'm tempted just give up any missing achievements and collection items and never return to this area.

    you can try a few things.one, disable dxvk and run with wined3d (opengl), turn off esync, fsync, futex2 and use your system wine version not lutris' runner. see if you will crash. if basic wine causes you crashes, try running again with the same configuration but add WINEDEBUG=fixme-all,warn+cursorand enable the lutris logging console to see what causes the crash from wine

    two, if wined3d + running the basic wine setup doesnt crash your game then try removing dxvk's cache to have it generate a new one. add the env variable DXVK_LOG_LEVEL=debug, start the game with dxvk and esync and open lutris's logging console while the game runs try to make it crash. if it's dxvk, the console will report what caused the crash with dxvk's logging function.

    you can also try generating a new prefix for the game, since you may have tried a wine version or wine build that has messed with the configuration and may be causing issues. it's best to do a full reinstall/redownload of gw2 as well when doing this.

    basically you work your way up and identify if it's your wine version, dxvk, or performance patches (esync, fsync, futex2) that causes crashes.

    once you identify the issue, you can try running it on the most basic setup (non lutris wine, no esync/fsync/futex2, use wined3d) and "rescue" your character, bring them to another map. then file a bug report to the respective place (winehq for wine, dxvk github for dxvk, etc.). you can also inquire on the Lutris discord or the VKx discord for issues that you believe are linux specific for a second opinion (or an actual, working solution)

    edit: and lastly if you've exhausted all of that and all seems normal, then it may be an account (character) specific issue which you should contact support for.

  11. @Astralporing.1957 said:

    @Astyrah.4015 said:i don't mind the system as it is now, im fine with it actually. but i always wonder: why other games with much higher populations seem to be doing ok with having party leaders when gw2 doesnt?Because they often have heavy penalties/restrictions/consequences for messing with LFG party composition, that discourage players from abusing those. This however requires a LFG system that is far better at creating a sensible group (which usually requires hardcoded role assignment), so, if some problems arise, you're still encouraged to bear with it unless the situation is truly critical.

    Notice, btw, that in Raids we are using a squad setup, where the party leader
    is
    the king. That's because squads were not designed as a LFG pug construct.

    in other games as well, you can vote kick the party leader (if they're afk, bad, toxic) and a random person will be chosen to replace the leader from the ones left in the party -or- vote abandon and the whole party and dungeon gets cancelled. anyway im just curious to why gw2 did what it did instead of following other games where they have a leader but there's a lot of safeties and penalties in place vs. abuse of either leader or members. nothing more to it. =)

  12. @Veprovina.4876 said:

    @Veprovina.4876 said:Why doesn't Anet just make the party creator unkickable? But not let them kick anyone else unless with a vote?That way, the one who created a party can gather like minded and not be griefed, and those who don't like it, can't grief the creator by kicking them, they can just leave and make their own party. The party creator also can't grief others by random kicking either. It would require minimum effort.

    Because the creator of the lfg can be a kitten then like they were in the past, finish this instance for me or start all over from scratch.

    I don't understand your argument, can you elaborate a bit more please?That was how it was originally in the past - the party creator was unkickable. So, there were people that at some point just went afk, or demanded some compensation for not kicking everyone else on the last poss. Or people that when ended in any sort of argument with other players, just disbanded the party, which kicked everyone else out of instance. Or those that at the last boss kicked everyone else and invited their own guildies so they could get the final reward.

    Both options have their own downsides.

    And as for coupling unkickable creator with kick vote? It's probably way more complicated to implement. It would have to cover also disbanding the party, or leaving the party as well (in both those cases old system ended up kicking out everyone else except the original leader from the instance). Besides, it would create situations where the conflict between two different party members might be unsolvable (because one has votes, but the other is the leader).

    Ah, i see. Thanks for explaining! :smile:Yeah, no matter what they do, it seems someone will always find a way to abuse the system.Looks like all they can do is minimise the abuse, and the system we have seem about right on that point at least.Maybe it could be better, but like you said, it would have to cover a lot of ground and mechanics.

    i don't mind the system as it is now, im fine with it actually. but i always wonder: why other games with much higher populations seem to be doing ok with having party leaders when gw2 doesnt?

  13. @Turin.6921 said:

    @Turin.6921 said:It works on Linux. Gw2 has a serious login issue with the latest Wine versions (due to a freesynq patch) but the 5.7+DXVK and older works fine

    this has been fixed since 6.5 wine staging release. the newest 6.6 staging also works.

    see bug report:

    ohh....Last one i tried was 6.4. Will check it out thanks!

    lutris (what most people use) only comes with 6.4 due to 6.5 regressions in other games (gw2 is totally unaffected). you should compile it manually (with staging and tkg patchsets so you have futex2) or pull it manually from your distro's repositories

    im on 6.5 myself and the game runs great. i'm waiting for tkg's 6.6 patchset release before i upgrade.

  14. @Veprovina.4876 said:

    @"Mil.3562" said:A definite NO

    The Skyscle is already the most used mount in the game and it needs a buff?

    In PVE, the Warclaw is the most useless and least used and ANet should be working on her instead. Unlike all the other seven mounts, the poor kitty has no speciality skill and her mobility is also the slowest.

    It's like having a new Longbow in the game but with only half the range and dps of the rest of the LBs.Well done.

    The Warclaw was never meant to be competing with the pve mounts. They allowed it in pve, so people could strut around the cities with blinged skins.

    That doesn't mean they can't give it a niche feature.Maybe something useful to the Commanders in PvE.Not sure what that would be, but it's no competition to other mounts if Warclaw has niche PvE uses.

    in my opinion, the most they can do (without breaking balance vs other mounts) is give it WvW warclaw's speed boost. this ability functions where people without the mount can run faster as long as they stay near the warclaw user. also good for mentors/commanders to help lead mount-less newbies in pve starter zones. giving the warclaw other abilities in pve doesnt seem fair to wvw people or may break balance with other mounts

  15. @"Malitias.8453" said:It was really weird at first, because I had no idea how to navigate through the map, but the enemies suddenly started to actually be a threat and the voice-acting was also a lot better along with the characters. My character also didn't sound like a clueless naive child anymore. So I found myself actually enjoying the game a lot more all of a sudden, even though navigating was still really weird. And while I liked the "heart" system at first, they started to feel like a list of chores pretty fast, so I was glad they were gone.

    yeah HoT had the perfect difficulty. enemies aren't hp sponges (they can be killed much more easily unlike in PoF) and yet they can destroy you pretty easily as well (if you're not careful)

  16. @Yggranya.5201 said:

    @Hugedeal.5426 said:Ok ty, can't believe arena net actually allows this type of practice, hear so much about gw 2 community being nice and i just keep getting grieved and made fun out simply for wanting to complete an achievement...

    Any community = the same as all the rest and someone saying anything else is a liar.

    i agree somewhat. people praise FF14's community as being really nice too but it's got it's bad apples just like gw2's. same with ESO and SWTOR and every other game that has content that caters to players from super casual to hardcore.

    the difference is in the amount of content. in ff14 for example, they have a much more active endgame scene (savage, ultimates, ex trials, etc.) so you're more likely to meet toxic people there compared to gw2 but still, they exist in both games just in different amounts per given population.

  17. alternatively, @"Hugedeal.5426" you can join the GW2 discord and ask for help there it's much more active than the forums when it comes to looking for people to play with, in my experience (assuming you play on the same times as your server's region: NA/EU). you can also try finding a guild there (there's guild ads channels) that may offer to help you with various content including SAB

    https://discord.gg/guildwars2

  18. @Touchme.1097 said:If you created a squad as a commander you would have never been kicked out from the party. The current lfg system has its flaws, one of them is everyone can change the group description at any moment and anyone can merge groups. I think it would be much better if the system automatically promoted as party leader the same player who started advertising a group in lfg with commander privileges and the rest of the party members were unable to apply changes or merge it with other groups.Some players just like to display disrupting behavior joining a small dungeon party and merging it with a squad doing a Meta event for example, I have had that happening more than once and it's also annoying.

    if only we could use the commander tag in parties, but as it is, we can't.

    also you can't enter drms or dungeons or fractals (iirc) as a squad so im pretty sure it'll apply to SAB as well which is the concern of the OP. -- you can only enter as a commander, in a squad with your group under your control in strikes and raids afaik..... other content including home instances and story mode, have to be done in parties to play together

  19. @Hugedeal.5426 said:insanely flawed lfg system...

    it's more because of the party system, not the lfg system.

    it has it's pros and cons but because there's no actual party leader, anyone can modify anything on the party once they are part of it.

    a solution would be to implement a party leader system such as what you find in games like FF14 and WoW, where you who made the party is the default leader and you have control of the LFG and who gets kicked or not.

    the problem is people in gw2 don't like it too much apparently because of various reasons such as party leader power-abuse or so they say (which honestly happens in other games too but not often enough to make the community hate having a party leader for parties) -- well atleast that's the reason i heard

  20. @"Spie.5024" said:Is there a way to efficiently build the ranger for solo play as based on your clarification it seems the second most versatile besides guardian?

    if by solo you mean open world and metas + events, the longbow raid build would work in the openworld you may need to swap some marauder pcs in for a bit of tanky-ness for solo-ing champs or just be in berserkers and rely on others to hopefully tank for you =). if you prefer condiDPS you can swap a few trailblazer pcs in there for open world if you want to be able to solo champs and such

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