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Astyrah.4015

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Posts posted by Astyrah.4015

  1. @Yggranya.5201 said:

    @Astyrah.4015 said:rather than teleporting people the easiest fix they can do is to not make afk-scalers eligible to open reward chests if they don't participate at all in any way for a reasonable amount of time during the course of the fight (like not even help ressing downed -not defeated- people).

    because, if they didnt work for the rewards - why should they get rewards?

    easy to implement too. but the question is, if arenanet is willing to do so.

    And then the AFKers will move in, activate auto attack and that's it. They still didn't work for the rewards, but they still got them.

    that's still better than scaling up the event and doing 0 dps -- it's still bad but better than "worse"

    and if they dont participate enough (due to being dead and afk) or not doing enough healing/dps then they still wont get credit

    Yeah, but i'd rather not settle on "bad". I know it's like wishing for the stars from the sky, but still...

    i know. i wouldn't either but can't help it if arenanet designs openworld meta content that caters to these people -- the only thing we can do is complain or voice our frustration just like the OP

  2. @Yggranya.5201 said:

    @"Astyrah.4015" said:rather than teleporting people the easiest fix they can do is to not make afk-scalers eligible to open reward chests if they don't participate at all in any way for a reasonable amount of time during the course of the fight (like not even help ressing downed -not defeated- people).

    because, if they didnt work for the rewards - why should they get rewards?

    easy to implement too. but the question is, if arenanet is willing to do so.

    And then the AFKers will move in, activate auto attack and that's it. They still didn't work for the rewards, but they still got them.

    that's still better than scaling up the event and doing 0 dps -- it's still bad but better than "worse"

    and if they dont participate enough (due to being dead and afk) or not doing enough healing/dps then they still wont get credit

  3. @Zuldari.3940 said:Hmm that seems very limited, think about cantha what mount theme would fit? Doesnt have to be an animal.

    but sure i'll play along, for something fast underwater, an eel like dragon that can dash like the beetle underwater might be something Canthan-ish.

    my knowledge of marine biology sucks so i have few ideas which fish or marine animal or fantasy marine animal would swim the fastest.

    for something not animal... a new charr+asuran tech submarine! lol

  4. @Zuldari.3940 said:PoF introduced mounts, there is no law that says they cant continue them in the next expansion going forward. This is an expansion, not a LWS anything is possible. I dont understand why these forums are so quick to say..no anet wont do that. Maybe they wont do it because people are so negative about it, if you support it they may think about it.

    it's more about the possible new mount - if they will ever make one - not being redundant. there's nothing more they can add to the list -- maybe a speed type underwater mount just like the beetle was for land based mounts, maybe we can get one underwater but that may just make the skimmer completely obsolete just like what skyscale did to springer (not in all cases but yeah)

  5. a completely new mount type? i believe it is unlikely as mounts were one of PoF's features as gliding was HoT's... EoD would probably have something new on the table for us.

    a new mount skin for existing mounts that we can unlock ingame via collections + with some Canthan lore background on it? yes please.

    a new mount or interactable (like the charr cars/tanks) that you can only use in a specific instance (forging steel) or meta (drizzlewood)? more likely than adding a new mount type. maybe a story instance thing or a new meta will likely have us riding and using something Canthan made just for that though

    EDIT:

    also this

    @runeblade.7514 said:Rather thinking about what kind of mount that would look cool, think about what the mount could bring to the table. They can always be repurposed as gemstore skins anyways

    we've got all the movement types covered by the existing mounts, as said.

    we have:5 land based mounts (raptor,jackal,warclaw,springer,beetle)1 speed mount (beetle)1 surfing/diving mount (skimmer)2 aerial mounts (skyscale, griffon)1 jumping/vertical mount (springer)

    i dont see how they can add more to what's already on the list. new mount skins are more than likely though just like how we got lots of new glider skins in PoF's time.

  6. @Ayrilana.1396 said:

    @Astyrah.4015 said:that said, while it's good for leveling HoT mastery points, it's not something/somewhere you usually go-to to level an alt that is below level 80 since it's a level 80 zone you'll definitely die a lot. @Fangoth.4503 might've misunderstood your post (or not and just deliberately posted that just for whatever)

    While it's true you wouldn't expect someone to go into a HoT zone to level, what they stated is correct. However, it only works if you can do enough damage to get credit for the event. I can't remember at which level you start doing enough damage for that though.

    not going to argue with that.. i merely said it's not a place a below-80 character would usually go to for leveling. good if you want the rewards though. but really you probably have to be level 76 or higher to even be able to get the bare minimum damage for participation not to mention many things will one shot you if not, leave you with less than 10% hp. not really what i'd call efficient especially if you can't really play the class/alt very well - better stick to core tyria until then.

  7. @wilykcat.5864 said:Do I have to play the best class to do dungeon and or fractal or should I play what I want to play which is mostly not the meta?

    yes and no.

    yes, (in most cases) if you plan to play with randoms on fractals tier4 and cms. a lot of people will expect you to be in the meta build for your chosen class. though there will be some people who are very chill about it and as long as you pull your own weight they'll be fine with whatever you wish to play.

    no, if you plan to play with randoms on dungeons and tier 1 and tier 2 fractals (for tier3, it's a weird place/tier but generally no one demands you to be anything). being on a non-meta build will be fine and again, as long as you try your best and pull your own weight no one will care what build or class you play.

    for strikes and raids, i would suggest you find a guild willing to help you get started with these. there are a lot of learning/training guilds willing to teach people with 0 experience

  8. rather than teleporting people the easiest fix they can do is to not make afk-scalers eligible to open reward chests if they don't participate at all in any way for a reasonable amount of time during the course of the fight (like not even help ressing downed -not defeated- people).

    because, if they didnt work for the rewards - why should they get rewards?

    easy to implement too. but the question is, if arenanet is willing to do so.

  9. @"wilykcat.5864" said:I thought neta was some kind of slang. I didnt know it was the name of a place

    meta when referring to strategies or character builds is an mmorpg term short for M-ost E-ffective T-actic A-vailable

    in the case of maps/zones and specific to gw2, map metas mean the defining series of events in the map

    you may have/had confused both at one point in time. so yes, "meta" in itself without context is a kind of slang/jargon specific to mmorpgs

  10. @Yggranya.5201 said:

    @kharmin.7683 said:But mastery points and achievements are account wide, no? Once you've done the story, there's no essential need/requirement to do it again on another toon?

    So far i can't enter PoF without listening to herald of balthazar go on about...whatever forgetable monologue it was. The fact that you can circumvent it with the teleport to friend things seems needlessly convoluted. Not to mention that you need to waste one of those things just for that.

    other than teleport-to-friend items, if you have the lily of elon invitation (from the PoF deluxe) you can teleport to Crystal Oasis as soon as you finish the tutorial mission and reach level 2

  11. @wilykcat.5864 said:What is tarir?What does meta mean?

    Tarir Meta is the Auric Basin Octovine meta event where you free the golden city of Tarir from the Mordrem

    metas are basically the series of events found on most endgame zones/maps which give rewards and usually have lore and achievements tied to it.

    that said, while it's good for leveling HoT mastery points, it's not something/somewhere you usually go-to to level an alt that is below level 80 since it's a level 80 zone you'll definitely die a lot. @Fangoth.4503 might've misunderstood your post (or not and just deliberately posted that just for whatever)

  12. @Crystal Paladin.3871 said:I don't think having allied player name tags instead of their char model affects fps. Even if there are max players in a map gathered in a single spot all their tags visible( and char model limit lowest, char model quality highest, effect lod ) won't drop FPS right?Just asking coz that's the setting I have. If name tags too drop more than ~10 fps, I'll hide name tags too

    the nameplates affect FPS but only in very large numbers (high entity count).

    to test this join a popular full meta map. and join the squad of a commander running it. enter a big fight.

    then leave the squad and turn off all nameplates (including your own if you want) except for enemy nameplates and notice the fps difference (it's about 3~10fps depending on hardware)

  13. @Kyrios.8736 said:There are many easy things devs can do that can improve game for a lot of players, and this is one of them. Good suggestion.

    a setting to output only yourself + npcs/enemies would be really useful for pve openworld. but for instanced content such as fractals, strikes and raids, might need to have it forced to show squad or party.

    that said a setting like this would be useful for those who treat/play the game as a solo experience/single player

  14. @Fat Disgrace.4275 said:any chance we can have an option to toggle cape/back item to show while in combat and out of combat, kinda like gw1 days or even todays weapon's while hiding them in stowed but show up when fighting.

    imo, dislike the capes/back item hiding/clipping 2 handed weapons while in idle mode.

    while we're at it wish they'd add a hide/show helmet in combat/in town too (+ an always off/on option)

  15. @Atomos.7593 said:

    @Dark Red Killian.3946 said:Perhaps they can include a special action key in open world story dialog that when pressed skips the current dialog being done. Thus you keep pressing until the entire dialog for that story step is done you can effectively skip a lot of dialog you don’t want to spend minutes listening to.

    Interesting suggestion. The dialogues in Cyberpunk work like this and I used it all the time to skip the less interesting parts of the story for me. Worked well in this regard in my opinion.

    yeah a fast forward button would work wonders too!

  16. @kharmin.7683 said:

    @"Astyrah.4015" said:

    i'd honestly love something like this.

    like, login to guildwars2.com click that gemstore tab on the header and check what's on sale for %off.How is that any different than logging in to the forums and checking
    ?

    that you can buy directly from the website (like on your phone) instead of requiring the game (some people can't always login to play) to buy what you need

    you missed the part of @Fuchslein.8639 's suggestion about accessing the gemstore outside of the game which includes buying things not just seeing what's for sale

  17. @Fuchslein.8639 said:One more reason why the Gemstore should be accessible outside of the game. So you could just look from work, if you have the week no time to play or perhaps had pc problems or so.

    i'd honestly love something like this.

    like, login to guildwars2.com click that gemstore tab on the header and check what's on sale for %off. the ingame gemstore as it is right now makes use of a modified web browser anyway to display the contents so im pretty sure they can implement something similar on the regular gw2/arenanet website as well.

  18. @Zuldari.3940 said:Man DX9 does need to go when they drop support it will be a happy day , this game would perform and look so much better if they would optimize and upgrade. I get why they dont, for the same reason Blizzard and FF didnt for a long time, many players are still running older platform's.

    having players still running on older systems isnt a reason not to upgrade the game's engine to support and utilise newer hardware.

    going with your cited games, WoW and FF14 when they offered dx11 rendering, still kept the dx9 as a legacy option for those who can't play with the newer client -- they supported both for quite a while, while also informing and recommending players to upgrade their systems soon.

    eventually after a year or so, they would drop support for the legacy client/rendering when enough statistics/data gathered from active players show that those running the old client are now a very very small minority such as what happened when FF14 dropped dx9 and 32bit support.

  19. @Xaxxus.6719 said:This game runs like kitten on all hardware because it runs on kitten graphics APIs that are more than a decade out of date.

    It’s a miracle Windows still supports directX 9.

    Nobody should be giving ArenaNet the benefit of the doubt here.

    Issue number 1: they built this game from day 1 with graphics APIs that were 10 years out of date.

    Issue number 2: metal came out around the time this game did on Mac. They have had 7 years to upgrade to Metal.

    Issue number 3: the game is STILL using dx9. In 3 years dx9 will be 20 years old.

    The people defending ArenaNet here is a standard case of Stockholm syndrome. Whatever your opinion on Apple is, ArenaNet has had a VERY long time to update their graphics APIs on both Windows and Mac clients.

    They aren’t discontinuing the Mac client because of Apple, they are discontinuing it because they can’t be assed to upgrade their engine. DirectX isn’t an open standard either. So apples lack of support for open standards has nothing to do with this.

    This is 100% on arena net. Their long winded post about Apple killing OpenGL support is just a PR stunt to cover up the fact that they either no longer have the resources to fix it (the game is in maintenance mode) or the Mac user-base just isn’t large enough to justify it. And considering they won’t even upgrade their Windows client, I’m going to assume it’s the former.

    it's not just about graphics APIs. it's also about the new CPU architecture that comes with all currently new and future (until they change it again) macs and macbooks.

    if arenanet wants to continue supporting macOS as a platform they need to maintain the x86_x64 (same architecture as intel/windows pc) mac client as well as an ARM64/M1 client -- the latter of which doesnt even exist yet so they have to rewrite/port the whole engine to that platform.

    now if arenanet doesnt have any inhouse programmers and software engineers who have experience coding for apple's new cpu architecture they would have to outsource a team to port it and then have to pay them to maintain it as well. they can't brand gw2 as having mac support but only for older macs. just doesnt look right -- it's better to drop support for the whole platform altogether

    it's just not feasible. so yeah it's not just the graphics api.

    i agree about them not upgrading the engine though -- but on the windows side. we need a 64bit directx11 client with better multithreading support (directx12 or vulkan would be nice too)

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