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Mosharn.8357

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  1. Just pointing it out right now, the 300 second ICD traits are placeholder for the time being until they replace them or completely rework them. Which unfortunately has not happened at all, so Defense is basically just dead for the time being until this happens. Oh! Thanks for providing that. Dang that sucks really badly. Yeah, no problem. It was something that was discussed when the preview for that patch was shown. It seems as though it was essentially their way of completely removing those traits, and similar ones, entirely from play until they can get reworked or new ones into the game. It would just be nice if they, y'know, would hurry it up already. Would also be nice if they communicated more about the status of it. Warrior is running around with a practically dead trait line, and multiple classes also have similar traits that are just wasted space right now.I really hope they rework arms for condi and defense for being... uh.. defense focused .
  2. Idk about these changes. Condi war is unplayable in wvw/pvp because it is not effective. They should make offhand sword 5 a block that can block for a duration, then activate it to put bleeding. That would make offhand sword worth using and give a survivability tool to condi war while still having a damage option. Mending didnt need a buff. It's already the best heal on warrior. The buff should have been to signet, To The Limit, or to Natural healing. Adding might to mace and sword does nothing. Warriors aren't struggling with might generation that they need this. There is a reason why shield is the default offhand choice for warrior. We dont need dmg buffs on offhands, we need utility :( Warhorn is a great alternative example. Also they didn't even do anything to off hand dagger. I have seen 4 people use off hand dagger since PoF came out. The berserker changes are cool. Axe F1 seems to do no real damage anymore so the zerker one should be fun to use. Arms, Spellbreaker, and Defense need reworks. You're literally forced to take the obvious choices to be able to play otherwise you're just gimping yourself. Things like Imminent threat, fear me, signet of rage, kick, bolas, Sight beyond Sight, and on my mark aren't appealing at all. They couldn't look into those? This is all they have come up with since February? That's another 3-4 months of playing other classes and waiting for warrior to be useful outside of being a slave in pve/wvw or a winds of disenchantment bot. Our only useful team specs are support...
  3. Just pointing it out right now, the 300 second ICD traits are placeholder for the time being until they replace them or completely rework them. Which unfortunately has not happened at all, so Defense is basically just dead for the time being until this happens. Oh! Thanks for providing that. Dang that sucks really badly.
  4. I'm not sure why they keep buffing classes that need nerfs and giving next to nothing to classes that need something. Warrior changes are welcomed but these wont do anything realistically. Its like trying to put a band-aid on a cut off head. These changes address none of the issues warrior is currently having. We are forced to take Winds if we're on spellbreaker. Otherwise its rampage. Signet of Rage is really REALLY bad. Might is not an issue for warrior and giving 4 seconds of might is next to pointless on a skill that has a cast time/long cooldown. Change Signet of Rage to 10 stacks of might for 8 seconds on a 35 second cool down. Or make it 10 stacks of might for 8 seconds, 3 stacks of stability for 5 seconds, and make it a 45 second cooldown. Its bad when utility skills look more appealing than an elite. 300 second cooldown traits do not fit this game. This isn't some Korean mmo or WoW where 5 minute cooldowns make sense. Because of this the defense traitline on warrior is not appealing at all. Warriors are pretty much forced to go strength/discip/x. X being Spellbreaker or Berserker. 300 second cooldowns need to be changed to 150 seconds. That makes more sense for Guild Wars 2. This game has never had absurd cooldown timers like this and putting them in the game makes those things next to useless. Warrior condi is a joke as well because of how awful the Arms trait line is. The first 3 make no sense if you're going condi. It seems good in pve but in pvp/wvw you never take precision for condi builds on a warrior unless you want to be squishy. A squishy condi warrior is not useful or playable. Please look more into warrior changes and actually provide useful changes. We're forced to be slaves in pve. In WvW/PvP other classes do things way better so theres no point to take warrior. In WvW the only good viable build is shout support. If you run other things you struggle to keep up with other classes and have to play your best. Where as the person on the other classes can make a lot of mistakes which you can't punish as hard.
  5. Melee is fine but we really need range. Shortbow needs a full rework. Auto is fine as is. Bloodbane path (2 skill) - Very buggy. I've been using it a lot to test and this skill misses completely at least 80% of the time. The concept is cool but the spaghetti code makes it useless. Change it to a dual strait shot instead of this weird buggy mess. Sevenshot (3 skill) - the cone is so spread in close range and when shooting it far you almost never hit it because it so small. Make the cone half the size from melee and then give the tip a bigger aoe. Spiritcrush (4 skill) - Allow this to be shot while facing any direction. Scorchrazor (5 skill) - Make it 2 or 3 Burn stacks instead of 1 (is it me or does the knockdown not feel like 2 seconds). Renegade Heartpiercer trait could be made more appealing as well. Bleed damage increase is nice and pierce is cool but it literally only affects autos and 3 skill (2 skill is too buggy and random angles to work).
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