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sokeenoppa.5384

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  1. Adding 3rd healer is already easy mode enough imo for most bosses. Enrage timers are very long already on most bosses. Even if timer hits the zero many fight has very soft enrage where boss just does a little bit more dmg. This enrage is basically meaningless with 3rd healer or if players in general are running with bit more self sustained builds.
  2. Well change to dagger/dagger skill 3 has no impact on any other 3rd skills ragnar so this message doesn't make any sense.
  3. With this change you could just steal a boon from a raid boss and not use your stolen skill to prevent a boss to gain that boon again. You just made skip 3 pyres at qadim 1 a pug strat.
  4. Some1 used a lvl 80 boost and went i to expansion content without playing the base game? ?
  5. You're saying raids, in their entirety, were purposefully made for a small amount of players? To me, that seems unlikely. That's a lot of effort for a niche. If you ask me, ArenaNet wanted more people to be raiding, and their explanation of strike missions was 'look guys! a ramp to help you get into raiding!!'. When that didn't work, they switched over to Dragon Response Missions and Sunqua Peak (the upper level fractal) as additional ways of trying to get people into more 'challenging end-game content'. I think they had every expectation that far more people would raid than the amount that ac
  6. Its worth it atleast for ppl that has static and can just do 5 CMs during their full clear without extra wipes.
  7. Imagine raiding with condi firebrand and some1 just using random chill to cancel all ur damage.. no ty.
  8. Usually the people in PuGs don't care, but i think it's toxic some people feel they have to lecture people on how to play, especially with fractals which has a massive overhead to climbing (ar collection + ascended gear). If i was more fragile i might quit the game mode altogether. Honestly i have run some parties with almost all supports in lower tiers because of how sparse the player base is. You have to use what's available. I just would like some wind knocked out of the sails of the everyone is dps meta. Which by the way was how i started this character but because of lack of support while
  9. Sure. And naturally raids will get 2 sets of unique legendary weapons, fair trade :)Okay, you win. Let's agree on OW getting the envoy set, not an unique one, and with Raiders being able to buy OW-specific gen 1/2 legendary weapon components with LI. I really dont care, just teasing you ?I dont care what rewards open world has/gets. I just want the game mode i play reward me other days than monday when i do my full clear. Rewards can be whatever really, as long as they feel even just a little rewarding yes, this is what i feel, i either burn it all on monday or split clears between 2 days and
  10. Sure. And naturally raids will get 2 sets of unique legendary weapons, fair trade :)Okay, you win. Let's agree on OW getting the envoy set, not an unique one, and with Raiders being able to buy OW-specific gen 1/2 legendary weapon components with LI.I really dont care, just teasing you ?I dont care what rewards open world has/gets. I just want the game mode i play reward me other days than monday when i do my full clear. Rewards can be whatever really, as long as they feel even just a little rewarding
  11. Sure. And naturally raids will get 2 sets of unique legendary weapons, fair trade :)
  12. It's 25 encounters (rewarded):W1: VG, Pre-Gorse, Gorseval, SabethaW2: Sloth, Trio, MatthiasW3: Escort, KC, Twisted Castle, XeraW4: Cairn, MO, Samarog, DeimosW5: SH, River, Statues, DhummW6: CA, Largos, QadimW7: Sabir, Adina, Qadim 2.0Total: 25, so 50g + additional bonus [doubled rewards from 2 random wings] = 62-66g. I counted the exotics and other loot in that aswell. They add up fast. It is after all one Guaranteed exotic and some yellow uni gear if im not mistaken. But still 100 was a bit of an overkill. 80-90 depending about rng sounds more correct. Actually 100g is about right on average
  13. I agree with that. just trying to understand why are raids such a low income content.We just agreed that they offer competitive rewards with the best OW farms in the game.And you want to call them "low income"...This is why the developers cannot take this forum's feedback seriously so let me get this straight, you are able to get as muich money from raids as you can from OW farm on a weekly bases? is this your thesis?Raids gives you bit less than 100 gold/week while open world in theory can give atleast 3360 if you would spend every hour of week farming ? Infact we should say that raids gives
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