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Xelvas.5784

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  1. I really want to be able to use traits to reduce the cooldown timers of skills 2-0. This game is great, and the elite professions are great, but I'm having a really hard time enjoying myself with the long cooldown timers. I just hope they really change that.
  2. I think I'm going to start playing my p/p deadeye again.
  3. Does anyone know if there is going to be a build where we can, through our character build, give up some dps for lower cooldown timers? I love this game, but I am getting really frustrated with these long cooldown timers for skills 2-0.
  4. The whole game seems to have been nerfed. Not really sure what ANET’s goal is, but none of these changes are good imo.
  5. How about a way to reduce the cool down timers so the classes (especially the spellbreaker) can be played as it was designed to be (watch the trailer for the spellbreaker on YouTube)?
  6. It was supposed to be berserker build with double daggers. Watch the trailer for the spellbreaker.
  7. I was talking about the patch that happened on March 27 of 2018. I forgot it's 2019 already. And I am talking about the increased dagger 2 leap.
  8. It was so much better before the cooldown timers were increased. It's just not fun having to wait 7, 11, etc seconds to use other skills but skill 1. There never was a problem with the cooldown timers before the latest expansion. They could have balanced it so much better by just focusing on decreasing the amount of dps/skill. Longer cooldown timers just remind me so much of turn-based games. And, I don't find those games fun at all.
  9. There was no problem with the lower cooldowns before the balance patch. It was so much better before the cooldown timers increased. The spellbreakers were designed to use double daggers, but the balance patch messed that up.
  10. Does anyone know if they have plans on fixing the balance patch? Because, 7 seconds, 11 seconds, etc cooldown is just too long for skills 2 and 3. It was a lot better before they brought in the balance patch. I don't understand why they didn't just decrease the amount of dps each skill did. That would have been better. Pretty much talking about the spellbreaker, which was designed to use double daggars (watch the trailer for the spellbreaker), and the firebrand. The cooldown timers are just too long.
  11. Thank you. I wasn't sure of full counter.
  12. Thank you. I like double axes, but wasn't sure if that would work for spellbreakers.
  13. And, the thing I can't stand about the daggers is the cooldown timer after the first balance patch. And, I forgot the hammer is the same way.
  14. But, I still thought the double daggers were better.
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