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MysteryDude.1572

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Posts posted by MysteryDude.1572

  1. (talking blobwise) as a support warrior you arent there to do dmg and you arent there to heal people (although its heal is not so bad actually)dmg is done by dps classes such as necro etc.heal is done mostly by heal tempests, guardsyou are there to corrupt boons with removal sigil on hammer through ccs , break enchantments , full counter and ofc the bubbleits just so happens that on heal gear , u provide double the barriers a scourge gives ( didnt notice if that was nerfed as well , at least it used to be double the amount) , you have condi clear, resistance and other boons, a party wise dmg modifier and ofc healsfor blobing heal warrior is a win-win :Dfor roaming, dunno whats up i have no idea

  2. The new light aura is FREAKING DISQUSTINGthis new aura is not even an aura more like a dome ( not round at all btw , with all the edges in bigger models ) with light spike coming out of it

    The old aura had all these incredible colors , the light spikes were emiting through it , like it was emiting from you , it has a perfect round shape no matter the character model, you could feel the beautifull radiance , it was an A U R A and a very well designed at that

    as a guardian it was my joy to just make light auras bloom, as a ranger it was a privilige to sword hop throught the field just for the aura effectnow?i feel discusted when this abomination of a light aura spawns

    to be fair though, the overall radius needed a bit change cause some of them were to small , like magnetic aurafire aura feels like a FIRE aura good job on thatdark aura is simply amazing if i get them to spawn i just spam themi dont remember how the old frost aura was vs the new, still seems good

    but this abomination of a light aura is simply not apealing to mei feel it just doesnt belong with the overall aesthetic of the game or the class most asociated with the aura (guardian), it just a not well done dome and a ugly one at thatthe old light aura was much more beatifull and fluid

  3. just ...wowagain , changes nobdy was asking forholos needed sustain nerfs , you nerf their only stability source from forgemodenobody was raging about the elementalist obsidian flesh , it is like 3 seconds and then its over , they have no othe defence sourceand nobody had any problem with soulbeasts having 2 pets

    the problem was the pets health was reseting everytime they went back and forth from soulbeast mode , why not fix that first ? and if sustain was the isue with soulbeast maybe a fair fix would be removal of plasma , and minor nerf the regen from protection , but.... no... instaead we have to use HALF our mechanics and options for combostheres way too many other things soulbeast needs nerfs on , NOT Their core mechanicsidk it just seems bad and uncalled for, to me .... quess il have to test it in wvw

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