Jump to content
  • Sign Up

Zahld.4956

Members
  • Posts

    294
  • Joined

  • Last visited

Posts posted by Zahld.4956

  1. @Danikat.8537 said:I don't think it would be as useful in GW2 however. In Zelda games you spend a lot of your time trying to work out where you're supposed to go and what to do when you get there so the ability to do a quick aerial survey of the room is a useful first step and of course having decided to make the beetle an item the developers made sure the game was full of puzzles which required it to complete. Areas like that are a lot rarer in GW2 and if you just want to get an aerial view of the map we already have gliding, the griffon and the skyscale. (Skyward Sword already had a perfect option in the form of a giant bird mount, then they didn't let you use it anywhere interesting...but I won't get into that here.)

    I think if it did happen it would either be a novelty with little/no gameplay value like the travel toys or the pet whistles or they'd have to make it a feature of a living world map or the next expansion, and build the map so that you get lots of opportunities to use it, like they did with jumping mushrooms, ley line gliding, the oakheart skill in Draconis Mons and other masteries. Then the problem is you only really get to use it in that map. But maybe they could enable it everywhere and then it's up to the player to decide if they only want to use it when it's useful or just want to fly it around a bit?

    So yeah, could work, but I think it would need quite a bit of planning to make it something lots of players are interested in and enjoy using.

    This

    @Danikat.8537 said:Have you been playing the Legend of Zelda: Skyward Sword recently too? Because that sounds exactly like the beetle you get in that game. It's a little mechanical beetle which you launch into the air and then it can either just fly around or (with an upgrade) pick up items and drop them on command, and it has a limited ability to attack enemies by crashing into them. It's also one of my favourite items from any Zelda game and up there with Breath of the Wild's paraglider for ones I wish I had in other Zelda games (and I don't have to tell GW2 players how useful a glider can be in a game).

    I thought of this when watching a game video of another game which had a pet that was not well utilized. Not sure about skyward sword but that sounds good that it has this type of gameplay in it because this would probably enhance the game experience in gw2 and that couldn't hurt.I have played most of the original games of the zelda series and have been a fan since the original Legend of Zelda on the NES. Btw, my handle is not Zelda based, that's just a coincidence. It was based on a name from a random name generator.

  2. A companion creature that a player carries along with them throughout the open world that can perform free flight movement to assist in new gameplay mechanics.
    When the creature is released, the player is immobilized (possible changed into another form) and then the camera is moved over to the perspective of the creature. The player can then control the creature in free flight. The creature is used to perform any number of gameplay mechanics that a player or mount is unable to. If this creature becomes downed, it resurrects to be rereleased after a certain length of time at the players position. The flight distance could be limited by map size, time or radius from player location if wanted. This creature could also have some sort of third person flight shooter mechanic to add some shooter type of mechanic to the game. This creature cold fly around like a drone for racing, retrieving, flight combat or any other number of gameplay types.When a player is finished with the creatures usage, the player would fly back to where it was released to be docked and switched back to player character usage.This is a free flight gameplay mechanic that would not allow players to play in free flight without bypassing other content currently available in the game.

  3. The option would be optional for players to display themselves (or not to display).Never know how useful it can be until you've tried it. If it gets too toxic or disruptive, it can always be disabled.At least an option for players to show what their potential role in a group (some string of text they type and display) could be of some use to the group (this could also be used to give themselves a nickname or whatever title they want). Displaying a build could help players assist in build optimization for different play situations.

  4. Players are able to display their builds in the party and squad player roster gui. Another player would mouse over their name or build icon and see what their build is easily.Players would also be able to have a build name displayed in the roster too.

    This would help with group organization and composition recognition in wvw and other group settings.

  5. @Kodama.6453 said:

    @Dawdler.8521 said:I'm... not really sure what you want. Minor traits already exist and they are different based on the traitline, yes.

    Add sets of minor traits that can be selected for each trait line set.Example:Trait line A: has core minor trait set, new minor trait set, and another minor trait set.

    Currently you have some traits you can individually choose and a set of others that you can't choose. I suggest being able to from other sets.

    So basically your suggesting is to remove minor traits and replace them with major traits in their place, meaning that each trait line consists of 6 major trait choices instead of 3 minor and 3 major?

    If so, then I vote no on that one.

    Minor trait sets come in sets of threes that will change in sets of threes together unlike majors where each trait is independent of each other.

  6. @Dawdler.8521 said:I'm... not really sure what you want. Minor traits already exist and they are different based on the traitline, yes.

    Add sets of minor traits that can be selected for each trait line set.Example:Trait line A: has core minor trait set, new minor trait set, and another minor trait set.

    Currently you have some traits you can individually choose and a set of others that you can't choose. I suggest being able to from other sets.

  7. Have different sets of minor traits that enhances or works well with a major trait in that trait line set. The major trait of subject could be a grandmaster trait or maybe just any major trait..Minor trait sets could also be provided to create different builds for different trait line sets.Minor trait sets would help create more customized specific builds by adding some flexibility and specific case usage for minor traits.Minor traits would function much like changing weapons.Minor trait sets could also have names given to them to describe their usage intentions.These could also be added and called elite minors.. who knows.

  8. Maybe they can have a leaderboard and commander position option for each part of a meta in the meta maps to help show that the map is ready for the meta and show recognition for long standing leaders.

    Unique GUIs would appear before each event to allow time for group organization.

    The leaderboard could should show completion times, special completions, smallest group with a completion, number of completions, meta incompletions..maybe, and so on.

  9. Give commanders the ability to assign numbers or names or symbols (or a combination of) to squad members and be able to place those designations on the map/mini-map as cues for those assigned persons. Also the same thing for sub groups.

    Disposable mounts that have; limited fuel (can be refueled), range, ammunition (can be reloaded), overheating capacities, limited upgrades, limited shields, parts that can be damaged and disabled and so on.

    Spawning points for disposable mounts that when activated or captured, spawn mounts at certain rates with a limited number of active mounts available at anytime. The spawn points could also have cool-down times after producing so many.

  10. Be able to custom build your own weapons by changing parts of it; like the color, the material, particle effects, footsteps if available, sounds, material, size, size of parts, name of weapon and so on.Templates made can be saved to build-tags for each weapon.Weapons tags could easily be shared, swapped and changed like build templates.

×
×
  • Create New...