Ty for your time. Appreciated.
Sorry but that tells me you either had a balance vision and scrapped it or there was no vision at all.
I won't go into every detail, but to me most changes are either generic bandaids to artificial problems or changes for the sake of change.
Sure catalyst saw play in speedruns, but there will always be a "top pick". Catalyst is punishing to play and now you nerfed dps cata and quickness cata. Before it was good on dummy golems more or less and now it's okay at some and worse at almost every other encounter. Also introducing skills that function differently in different gamemodes is not very new player friendly. (catalyst sphere quickness and firebrand heal mantra aegis)
Banner/spirits is similiar. Sure they felt obligatory to bring in a group, but some implementations make the skills worse or straigth unfun. Additionally spirits don't apply boons around them, they puls around the ranger now. Which makes now mechanist the mechanic king + even with 100% boon duration, druid has to stay around the group for good uptimes. And stability was removed aswell. Did you think ranger/druid/untamed would be too broken with one group stab?
Anyway I hope you have a master plan or we will just circle around balance forever.
Imo you shouldn't balance specific builds. If catalyst was so much played, it should get a small nerf. The same rule applies, if firebrand/mechanist or any other build see too much play in every gamemode. But most importantly, rework unused skills again.
Buff weak stuff BEFORE you nerf the middle/high end stuff. Bring more FUN interactions into the game instead of nerfing the remaining cool stuff that is left in the game. Make elite specialisation special. Let them shine in certain parts. Give us the tools, so everyone can choose their own playstyle instead of forcing autoattack builds on your players. Let me play with 10 minions (visually) or let me buff my group so I can feel as a powerful leader. Let me play an easy build, if I choose to, but keep the option to bring a few more buttons into the mix and reward me for those choices. Let me play a devastating mage.
Also unique stuff can be shared with other classes and don't have to be removed from the game. For example thief/engi used to be the only class with smoke fields. Now ranger has access to it too. Give 4-5 classes access to a certain things and let the other classes out. Instead they get other fancy stuff. Make a checklist and every class/elite spec gets access to 50-60%.
The combat system is still the best for an MMO, please use it at it's full potential. Make fun interactions with traits/runes+combo finishers. Look into unused skills. Most of the time they are outclassed by other stuff or you can't move while casting. Let me interact more activly with my teammates. Pressing buttons in a certain sequence should be rewarding for myself and for my teammates.