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Angel de Lyssa.4716

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  1. I hope it is a specialization focused on condition damage, especially with the torment condition, I would even dare to also include "confusion", making tricks with stealth and shadows, we'll see what comes out of there.
  2. I wish the mesmer could wield two daggers, not just one in his main hand. I come up with the idea of the dagger in his secondary hand like this: Corte psíquico. (Skill 4 - Off-Hand Dagger) Cooldown: 20s Marcas al enemigo objetivo, throwing un corte psiquico rápido que gira de forma ovalada y luego regresa hacia a tí, infligiendo crippled, daze a los enemigos and remove a boon. Se convierte en "Puñalada psíquica" si ha golpeado al enemigo marcado with "Corte psíquico". Damage: 238 Daze: 1s Crippled: 5s Boons Removed: 1 Number of Targets: 5 Time of mark: 3s Pierces Blade Combo Finisher: Physical Projectile (20% chance) Range: 1,200 Puñalada psíquica. (Skill 4 - Off- Hand Dagger) Haces una puñalada psíquica desde atrás del enemigo, dañando y perforando a múltiples enemigos. Does additional damage to enemies without boons. Damage with Boons: 367 Damage without Boons: 734 Number of Targets: 5 Pierces Blade Combo Finisher: Physical Projectile (20% chance) Range: 1,200 Virtuoso phantasm. (Skill 5 - Off - Hand Dagger) Cooldown: 40s Phantasm. Create a Virtuoso illusion that throws the last blade song you used (Harmony, Pain, or Dissonance) at the target enemy, it using the same blades that were used last time. After, that same number of blades amount used are stored. (Damage and data information varies depending on the Bladesong used on the phantasm) It would be a general idea, what could have been used with this specialization with two daggers.
  3. Hello, I find the topic interesting. I have been about to open a similar topic. Now that the condition "confusion" is like "hemorrhage", but less powerful, there are reasons to convert the scepter to its original concept. I can come up with various ideas, such as changing the skills and traits related to the scepter, such as "Sorcery Malicious", which is its main trait. The reasons would be: Staff: Applies "Torment" and "Confusion" in his auto-attack 1, in addition to his skill 4 "Shield of Chaos", and in "Ambush Mirage's staffs". The auto-attack are also projectiles. Ax: Mesmer's main condition weapon "Torment", which also applies "Confusion" and "Hemorrhage", but its main condition is "Torment", since its trait "Phantasmal Axes" applies "Torment". On the other hand, it currently follows the same vein as the scepter, only it's a melee weapon. Scepter: Same as the ax, only it's mid-range, so why not make it a more focused weapon with the "confusion" condition? in addition to applying torment. The auto-attack 1s are projectiles. The changes I would make: The attacks instead of being ether projectiles, are now sorcery attacks of ether, that attacks to the target's mind directly (Like the necro, who casts direct curses). Core weapon: Convert all auto-attack 1 of the scepter into direct damage as the necro's scepter (we have many projectile weapons, more now with the Virtuoso's dagger). The changes I would make: For the weapon and it related trait: Etheran images. (Skill 1 Auto-attack) Chain. Cast a direct sorcery etherean images at your target. Damage: 183 x1 Confusion (5s) Range: 900 Etherea thoughts. (Skill 2 Auto-attack) Chain. Second cast a direct sorcery etherean thoughts at your target. Damage: 183 x1 Torment (5s) Range: 900 Etherea Nightmare. (Skill 3 Auto-attack) Clone. Summon a clone that casts Etherean images. Inflict torment and confusion instead if you have the maximum number of illusions. Damage: 275 x1 Confusion (5s) x1 Torment (5s) Range: 900 I would not change the other abilities (2 and 3) of the scepter. But, if I would change and make some adjustments, like permanently setting the increase speed 20% (or 10%) for more speed of attack (only for the scepter), so with the change to direct damage, it would have a similar attack speed as the necro's scepter. And another important change for scepter, would be his trait "Malicious Sorcery". Malicious Sorcery. "Confusing Images": now shoot a beam at a targeted foe, and secondary beams at foes near your target. "Confusion" does more damage on enmies that are not attacking or not activate any skill while also affected with "Torment". You reduce recharge on scepter skills. Damage increase: 20% Number of Targets: 5 Radius: 240 This would be a general idea, of the changes it would make to the mesmer scepter. A weapon with more support for "confusion" with "Malicious Sorcery" and direct damage.
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