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Ronin.4501

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  1. I'm pretty sure there are still groups that do it on purpose. I've seen many 3-way 40+ per squad fights were 2 of the squads are engaged while the 3rd waits but slowly creeps closer and closer until the first 2 squads are reduced to pushing 1111111111.
  2. Except that's not really true. Most boons are constrained by the same limits as the AOE cap. The only reason you see so many boons in the boon blob is because out of the 50 players in the squad, 40 are on support builds. If Anet were to remove the AOE cap, they'd also likely remove the boonshare cap as well, and instead of 4 support per party, you'd see 1-2 and the damage output of the boon blob would be much much higher. Is that something you really want?
  3. I'm the same way but this is a relatively easy one. Just make sure it's the local.dat file associated with Guild Wars 2 as your system likely has at least a few local.dat files. EDIT: I ran the search on my own PC just to verify. The file won't be located in the GW2 folder but actually in your User folder in AppData\Roaming\Guild Wars 2
  4. I believe he means the local.dat file that will be associated with GW2. Just run a search of whichever drive you have the game installed on and it will eventually be found. But before you delete the file make note of some of your sound settings as they will be reset. But once you delete the file when you re-open the client it will be re-installed (it's very small and should only take 30 seconds at most).
  5. Except that legendary gear actually has some value. Legendary siege...not so much. Even legendary food would be of value, given that almost everyone makes use of it. But siege?? I might go through 10 pieces of siege a week, and that's only because in the havoc guild I run with we throw siege on any guildmates who fall to their deaths as a "tribute". Anet could've given us a legendary amulet or legendary accessories to finally buy in WvW, but instead they've given us...this. Yet another thing that literally no one was asking for. Seriously, who are they listening to with these horrible ideas? In fact, that last several updates have been rife with awful ideas. Whoever they're listening to, they need to BLOCK those players and find a new group to get suggestions from.
  6. You absolutely should! It's an experience you won't soon forget. The soundboard alone will make it worth it. 🤣
  7. Interesting. That's the MapQ (DED/Soar/etc) alliance, and I assumed they were the ones queuing up our home bl. We're the PAN alliance (EWW/DUI/PUGS/UA/Icy) but we had 30 PUGS on green bl tonight.
  8. For the record these are our (Abbadon's Prison) numbers in the same skirmish. I don't know about Mosswood but these numbers are definitely down from previous weeks (where we were likely to have smallish queues on all 3 BLs and a larger queue on EBG).
  9. I sincerely hope you're wrong here. We ran a 4-hr raid from 2pm-6pm EST today, as we've done for several of the past Saturdays, but today for the better part 3hrs we couldn't find content. We encountered Indo (Moogooloo) and his squad of 45 for the first 30 minutes...when we had a squad of 17. They rolled us a few times on EBG, so we left the map and they hunted us down on the BLs until they decided the content was terrible and logged off. After that we went to Mosswood's home BL and took T2 AK, T3 NET and T3 Ramparts, hoping to draw out some fights. The one defender we encountered didn't even bother to pull the available EWPs in all 3 structures, presumably because they knew there was no one on and thus no one would come to defend. I'm hoping that many players are still away for the holiday, otherwise this will be a very dull week indeed.
  10. Badges of Honor have been a part of the game since day 1. I still remember doing the Alpine BL JPs because it was the only guaranteed method of getting Badges of Honor. You rarely got them off player kills. And back then you needed Badges of Honor because you needed 500 to buy your Gift of Battle. EDIT: I think you're confusing Badges of Honor with Badges of Tribute.
  11. Yes but that's a bit of a fallacy, as years ago Anet changed the achievement to reward credit simply because you passed by a friendly yak on the way to it's destination, or even if you happened to be in a camp grabbing supply and the yak spawned and moved out. I can't tell how many yaks I've actually escorted because when Anet changed the numbers required to complete the achievement I was instantly rewarded with completion (2500 yaks), and that was back in 2014-2015, so it's logical to think that at this point I've probably escorted around 10k yaks. But did I actually escort 10k yaks?? No, more than likely I've actually escorted a yak from start to finish somewhere around 500 times, and that includes doing guild missions and the first year of the game where we were bored and would have "naked yak escort parties". Point being is that if Anet is really going to place a premium on escorting yaks, most players are going to ignore it and find something else to do, because it's literally one of the most boring activities in the game.
  12. Sounds like you've only played under one commander then. The way every boonball squad is played is dependent entirely on who's commanding, and my experiences have been vastly different. For one thing our alliance has multiple experienced commanders who all take turns tagging up, and fortunately none of them are so arrogant that they focus so heavily on their own enjoyment that the rest of the squad isn't having fun as well. If that were the case they most likely wouldn't have any left to command after a short while. Yes, the commander does call out instructions, because none of us are part of a hive-mind, so it's essential to time the bomb, especially when you're fighting against another boonball squad. And despite your insistence that boonball gameplay is extremely niche, 95% of the time we're fighting another boonball squad; otherwise we'd be playing with a squad of 20-25 instead of 50. If that isn't your playstyle that's fine, but calling out other players who do enjoy working together as a large squad just comes across as arrogant.
  13. If this were actually true boonballs would've died out almost as soon as they became the meta. Do you honestly believe that in a 50-man boonball only 10 players are enjoying themselves? Why would the other 40 players be playing? This is a game, not a job. If anything, when our guild fills out the roles for the squad, we often have problems filling the dps roles over the support and heals. I find it ironic that so many of the players who hate the boonballs (and the players who play in them) seem to have little to no knowledge about actually playing in the boonball.
  14. Amen. And this is coming from someone who almost exclusively plays in boonball vs ballball content now. For the first 10 years of this game I was primarily a solo roamer, but back then you could find valid builds on almost every class to solo roam on. But Anet has made the gameplay as such that now you're really limited to a few classes running a few specific builds if you want to solo-roam. The reason I now play in the boonball is at least there's some diversity amongst the builds, but that's becoming the only gamemode that has diversity amongst the builds. They've largely shut down the solo roaming and havoc with their numerous poor "balance" changes. The community-at-large isn't asking for a change to siege. The community-at-large isn't asking for a change to walls. The community-at-large is asking that you make all the various forms of the sandbox that is WvW viable again. And if the current team can't provide that (and what we've seen over the past 4-5 years suggests that the current team can't provide that) it's time to change the WvW team and bring in some fresh blood that understands that.
  15. There might be some hope that you'll end up with a "boonball" alliance guild on your shard moving forward. For the past 3 re-links my alliance guild has been the largest on the shard. And for the past 3 re-links my alliance guild has been on the same shard, with smaller alliance guilds being rotated in and out. It could be pure coincidence, but I'm starting to wonder if Anet is actually trying to put a "dominant" alliance guild on each shard and keep them there in an effort to eventually balance out all the shards. This may be very wishful thinking on my part, but we'll see what happens moving forward.
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