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Oxstar.7643

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  1. I'd like to offer the following perspective. If players can teach players what they need to know or details being derived from the wiki, is it worth the time and cost for ANet to make tutorial stuff that goes in deep detail? You have to weigh benefits against expenses in the end.Please note I am not taking sides here, nor do I purport to know what the situation is. I just want to put the question out there.
  2. Regardless, the fact of the matter is that if every weapon was available underwater and worked the same way then it would not do anything to giver underwater combat its own identity. That is not the way to improving it. If they WERE to add every weapon then they would need to function differently.Also, not everyone dislikes it either. That the "majority" does is something I've seen trumpeted around a lot, but if you really want people to pitch in then you should probably start a poll. As it currently stands, it's a different experience from land. That should not be lost. But improved.
  3. So you want them to add HUNDREDS of new skills? I'd rather they start with the utilities that can't be used, give it more of its own identity, and THEN think about more weapons.
  4. So in your opinion, lack of polish indicates not caring? That's rather sensational considering there are more important things to deal with wouldn't you agree?Nobody wants to fix/tweak older stuff because it is a drudge work. Or because it's not as important as other things. I agree with what astralporing said. If you constantly say that there are more important things then a lot of little thing accumulate to become actual problems. Except information that is available for players to learn about the game NOT being in the game isn't a problem. Games have worked like that since the being of t
  5. So in your opinion, lack of polish indicates not caring? That's rather sensational considering there are more important things to deal with wouldn't you agree?Nobody wants to fix/tweak older stuff because it is a drudge work. Or because it's not as important as other things. I agree with what astralporing said. If you constantly say that there are more important things then a lot of little thing accumulate to become actual problems. Except information that is available for players to learn about the game NOT being in the game isn't a problem. Games have worked like that since the being of t
  6. Point being that I'm glad holosmith works so well for condition builds. I consider elite speccs being flexible enough to be viable for multiple weapons to be imortant. One dimensional speccs is not good, neither are cookie cutter builds.
  7. So in your opinion, lack of polish indicates not caring? That's rather sensational considering there are more important things to deal with wouldn't you agree?Nobody wants to fix/tweak older stuff because it is a drudge work. Or because it's not as important as other things. I agree with what astralporing said. If you constantly say that there are more important things then a lot of little thing accumulate to become actual problems. Except information that is available for players to learn about the game NOT being in the game isn't a problem. Games have worked like that since the being of t
  8. But having a skill on low CD that does so good burn damge lends itself extremely well to condition builds, wouldn't you say?
  9. So in your opinion, lack of polish indicates not caring? That's rather sensational considering there are more important things to deal with wouldn't you agree?Nobody wants to fix/tweak older stuff because it is a drudge work. Or because it's not as important as other things. I agree with what astralporing said. If you constantly say that there are more important things then a lot of little thing accumulate to become actual problems.
  10. Idea.Can we just go full Mechanicus and have the turrets become weapon arms that we attach to ourselves? Like running around with a robot arm on your shoulder that can fire a laser or block projectiles every now and then. They would still be turrets, but rather than them being deployed on the ground, they could be deployed on ourselves, with their overcharge intact. The detonation could result in for instance lauching your arm at the enemy for an explosion or something like that.Heck, that might even gel well with the new elite specc, if it becomes a mech specc, which seems to be what many peo
  11. I made some edits after you posted, sorry. But I think we are on the same page here, in light of this elaboration? I think so. I maintain water combat needs to have things that sets it apart from land combat. That said, there can absolutely be variants and differences that smoothly transitions from land to water. Water skills for every weapon tho, hundreds of new skills are probably much too high of a goal.
  12. I think the argument for the lock load & burn build is that you're not losing enough condition damage for it not being worth the extra defense and raw power.Also, if it wasn't mean to be good at condition damage then I don't think holo forge's 4 would deal so much burning.
  13. I'd rather they make unique things for the skills currently NOT usable underwater.For instance, flamthrower could use phosphor, or superheated water. And Kalla's warband is just disabled entirely under water. A biy weird imo.Get to work on bringing the entire utility skillset into the water first, and make it its own thing. THEN start defining underwater combat further.
  14. That's not what I mean, no. I was only trying to say that if you count grenades as a weapon, which again, it is, in everything but technically speaking, then hammer is not the best ranged weapon. The new elite specc getting a ranged weapon is okay with me. After all, turns out that at least for condition builds, hopping your blowtorch up to 20k burn damage beats the tar out of sword, plus the poison and confusion you also get out of it. Elite speccs working just as well without their poster weapon as with is important.
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