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Rexts.8037

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Everything posted by Rexts.8037

  1. So, there are 9 weapons for 9 classes. It would likely to be: Scepter: Revenant. Easy choice. Joko theme. Focus: Warrior. Combat monk with some kind of magic. Warhorn: Guardian. Whatever they want, don't care, people still love to play it. Hammer: Mesmer. They can hold a greatsword, why not hammer? Utilize crowd control. Mace: Thief of course. Bandit theme. Pistol: Necromancer. Demon Hunter, kids love it. Longbow: Elementalist. They like shower others, this suits them. Shortbow: Engineer. Especially repeating crossbow, with chemical theme. Rifle: Ranger. This is which one animal hater going to play.
  2. This is the most popular legendary bounty across all maps, and it is not even hard at all, all you need to do to rally people for this bounty is simply advertising your intention on LFG system and calling for help on map channel. P.S. From who used to run all map legendary bounty train. (Organising a train is actually fun and good experience.)
  3. Daemon Hunter for Necro, a specialisation merges pool of life force with health(High health but no more pool of life force), dual pistols with daemon transform that using blood as cost for powerful skills.
  4. Condi Reaper died completely after RS4 got nerfed multiple time.
  5. The only things of Reaper should be improved are the following: GS5-Make it unblockable projectile or just a AOE effect, because currently this skill doesn't pull a single one in WVW fight. Augury of Death-This is trivial trait today, Shout skills don't outstandingly differ from other utility skills that make Reaper boring (out of option when Reaper's Shroud is on).-So, the whole trait should be rewritten to:[Reduce recharge time 15% and Shout skills can be used when Reaper's Shroud is on.] Deathly Chill-The damage which Chill given is underwhelming compared to Reaper's onslaught effect.-It only need some tweak on damage.
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