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zinkz.7045

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Posts posted by zinkz.7045

  1. @"Justine.6351" said:That's what drives good players away.

    No it isn't, no one decent thinks skilled PvP is playing against "monkeys" who are largely less experienced players, casual players, players in zerg builds, players who are 60 years old, etc. What drove good (well "good" by the low standards of GW2 WvW) players away was something of the opposite, the lack of competitive fights and having to fight "monkeys" instead, be it for guilds, roaming or even to an extent zergs.

  2. I would have thought it was pretty obvious why MMORPGs are in the state they are in, the gameplay isn't very good and mobile gaming has taken a huge chunk of the players who are into the rewards as a substitute for gameplay type of play that MMORPGs provide.

    Maybe one day an MMORPG will actually try something different, but given AAA MMO releases have basically dried up (and even then they were all painfully risk averse) and all you get are western releases of failed Asian MMOs and indie MMOs that never seem to reach release, it seems unlikely.

  3. For the most part, people don't, which is why RvR type modes aren't very popular.

    The novelty of large scale combat wears off for most people, so then you are left with what is largely uncompetitive, low quality, relatively mindless PvP, which becomes dull for most people, but then a few enjoy that...

  4. @praqtos.9035 said:After playing this game for a long time many people clearly can tell what is busted and what is not, a weapon skill on 15s cd with 1550 range is clearly nuts, nothing comes close it.

    Whether you think something is busted or not is irrelevant to the claim that no other class has had mobility nerfed.

    @praqtos.9035 said:You made a claim, you have to prove it. What mobility skills suffered an over 50% nerfs since mesmer portal was nerfed? From latest updates first that comes to my mind thief got thier own portal, arldy fastest class in the game.

    I proved my claim, other classes have had mobility nerfs not just mesmer, I gave you an example of one, it is fact. You trying to change the argument by adding on conditions is hilariously desperate.

    @praqtos.9035 said:All I see is a salty random that lacks said "knowledge" in the first place, my advice, be quiet and keep your salt under control

    Why would I take advice from someone who fails at basic logic?

    As for the rest, I hate to break it to you, but I have no idea who you are, are you under the delusion you are Helseth and actually did something of note in this game? Pls don't tell me you are one of these randoms playing a dead PvP game where what little competitive playerbase left long ago and you now think people should recognize your name, because that would be tragic.

  5. @praqtos.9035 said:

    @zinkz.7045 said:If you think other classes have never had mobility nerfs in this game, then that says more about your lack of knowledge than anything else...Okay, can you give the list of real mobiity nerfs ?

    LOL, no I am not giving an entire list of every nerf to every mobility skill/trait, I'll give you one example just to show it is not just mesmers that have had mobility nerfed.

    Ele - Ride The Lighting, it had a 15 sec cooldown and about 1500 range, they then nerfed the cooldown to 20 secs. Then they nerfed it again by nerfing the range to 1200 and raising the cooldown to 40 secs with a clause that if you hit a player with the skill that the cooldown stayed at 20 secs. Four years later they buffed the cooldown to 30 secs.I want to have that weapon skill too, 1500 range on 15 seconds cd XDSo, because they "normalized" a buted weapon skill 6 years ago is that shows they really go after mobility skills on other classes? You could give more way more examples something new'er than 6 years ago and more than just one example.I lack knowledge after all.

    I gave an example of a nerf to mobility on another class, it is fact, doesn't matter when it was or whether you consider something busted or not, that is just you grasping at straws.

    If you needed me to inform you of that nerf and are unaware of any nerfs to mobility of other classes over the course of this game, then yes, you lack knowledge, so maybe go read up on mobility related skills/traits and educate yourself, start with Druid. ;)

  6. @praqtos.9035 said:

    @zinkz.7045 said:If you think other classes have never had mobility nerfs in this game, then that says more about your lack of knowledge than anything else...Okay, can you give the list of real mobiity nerfs ?

    LOL, no I am not giving an entire list of every nerf to every mobility skill/trait, I'll give you one example just to show it is not just mesmers that have had mobility nerfed.

    Ele - Ride The Lighting, it had a 15 sec cooldown and about 1500 range, they then nerfed the cooldown to 20 secs. Then they nerfed it again by nerfing the range to 1200 and raising the cooldown to 40 secs with a clause that if you hit a player with the skill that the cooldown stayed at 20 secs. Four years later they buffed the cooldown to 30 secs.

  7. @Nephalem.8921 said:

    @"zinkz.7045" said:

    It was an Anet one, one of several, some had "ads". The point remains, yesterday's viewership was not larger than all PvP tournies as you claimed, several PvP tournies had more viewers than yesterday, the largest at 15k.

    16.5k already and rising. So more than the largest pvp tourny while it was completely community driven.GW pvp is just not enjoyable to watch. It isn't straight forward like wow's arena pvp. Lots of stuff going on and hard to follow.

    LOL, neither PvP or PvE in GW2 are enjoyable to watch 5k, 15k or 16k, these are low numbers by Twitch standards for "big" events, single streamers get more than that for normal streams in other games, let alone comparable events in e-sports games. (And no WoW arena isn't any good either, which is why it also failed as an esport, turns out running around columns was not that interesting)

    And "16k" (we'll just ignore the sad cases who were asking people in various discords to pull little tricks to up the view count) today does not change that your claim about yesterday was incorrect. ;)

  8. @Nephalem.8921 said:

    @"Magnus Godrik.5841" said:Im sorry but watching people raid in this game is so boring. Not even the enthusiasm of the host can help that. 1000 views, yeah that just proves it. Not hype just misery.

    It had a few thousand views. Already more than all pvp tournaments.

    Not really, the most a PvP tourney had was 15k.

    Was that the Anet organiyed one, that had Ads of it everywhere or a community one?

    It was an Anet one, one of several, some had "ads". The point remains, yesterday's viewership was not larger than all PvP tournies as you claimed, several PvP tournies had more viewers than yesterday, the largest at 15k.

    Beyond that 5k or even 15k doesn't mean much in Twitch terms, the reality is MMORPGs (be it PvE or PvP) are generally regarded as dull to watch, which is why they have the viewing figures they do.

  9. @"Caffeine.6724" said:Twitch drops is huge. Look at Elder Scrolls Online. It's general viewerbase doubles if not triples on fri/sat/sun when drops are active.

    No it doesn't, when they first added drops there was a big increase, but that died down, now it still adds viewers, but what actually makes for the bulk of the increase in viewers for ESO is that the biggest three regular streamers of ESO (Fengrush, Alcast & Textralife) basically started to game the system, so have vastly more "viewers" than any other ESO streamers.

    They have their streams embedded on Alcast's site (or Fextralife in their case) so get most of their "viewers" (and most of ESO's) from "viewers" looking at builds, dungeon guides, etc and "watching" a tiny embedded steam up in the corner of the sidebar that is muted. So Fengrush for example went from 400 or so viewers to typically 3k-6k after his stream was embedded, he even went as high as 9k after the Elswyr expansion was released because obviously Alcast's site was getting more traffic with people looking up the new builds, guides, etc.

  10. @"zealex.9410" said:Yeah one of my biggest gripes as well, its especially baffling when you go back to gw1 and you realise every bit of the ui there is costumisable. It makes you wonder if anet wanted to just make a pretty ui and they disregarded all the costumisation for the sake of said "pretty" ui.

    Not sure it was simply for the sake of a "pretty" UI. I think part of it was the original idea of the game was PvE was casual fun and PvP was the serious bit, thus everything combat related was designed mostly around PvP, so given they were talking about "esports" before the game even launched, then it would seem likely part of going for a very standardized UI is that is precisely want you want for "esports".

  11. @Paradoxoglanis.1904 said:

    @Paradoxoglanis.1904 said:The only half decent wvw mmo of its kind, amazing combat system, huge potential for a strong competitive game with no competition from other game studios, and the entire game is focused around solo story based pve. Yes wvw has a small but relatively stable population now, but most gw2 players never play wvw or pvp. The game had its chance and they blew it.

    People claim that WvW cant make money, yet somehow other competitive games can make ridiculous amounts, anet just never added anything to wvw that could bring in revenue. For starters, the game is largely based around guild vs guild combat, whether its a guild leading a pug group around taking keeps, or a gvg focused fight guild. Add custom guild camp, tower, keep, siege skins to the gem store. Customizable guild cosmetic gear, unique guild finishers, pick nearly anything that lets guilds stand out from others and people will pay time and money for that. Give guilds/servers a reason to win the weekly matchup and people will become more competitive and feel a sense of pride for the group they represent. Its ridiculous to think that wvw couldnt be more than a niche gamemode when so many ideas for content have never been attempted.

    They could monetize it better, but that is all. As a competitive game mode it is a joke just like every other attempt at RvR, which ultimately is why all these types of games die off after a couple of years.

    Good, fun PvP requires competition, WvW lacks the mechanisms to provide that in every aspect.

    When it comes to "winning" the matchup (PPT) no one sane cares or has ever cared, because a 24/7 game mode, where the teams are different sizes, with different coverage and "gameplay" that is more boring than PvE (PvDoor, avoid fights, jump maps, etc) makes "winning" meaningless and the "gameplay" dull.

    Same thing for fights, a guy roaming who has played 10k hours jumping on a guy in a zerg build or a guy who has played 100 hours or a guy who is 70 years old, etc is dull trash tier PvP, same for large scale, no good tryharding with whatever meta cheese, all on TS/Discord and having nothing to fight, because every dumb tryhard is on two servers, so other comms just log off after a couple of fights.

    RvR is a flawed game mode, that basically only appeals to bads who are fine with trash tier "PvP" and trash tier gameplay, which is why it is dead in the handful of games that even bother to try it (and they only try because of rose tinted DAoC spectacles some devs are wearing).

    They would have been better off going with battlegrounds, that way casual players could face casual players, guilds could face guilds (and actually have some sort of competitive ladder / league) and the quality of PvP would be better and more fun plus it would have been way easier to add content to and keep things fresh.

    Yes i would agree the gamemode is fundamentally flawed, but to think that gw2 WvW couldnt have been improved is silly which was my whole point.

    The only things that are "silly" are the confused notion that a game mode that is fundamentally flawed on a competitive basis has "huge potential for a strong competitive game". Or that minor improvements will make any meaningful difference when they will be nothing more than band-aids when those fundamental flaws still exist.

  12. @"Paradoxoglanis.1904" said:The only half decent wvw mmo of its kind, amazing combat system, huge potential for a strong competitive game with no competition from other game studios, and the entire game is focused around solo story based pve. Yes wvw has a small but relatively stable population now, but most gw2 players never play wvw or pvp. The game had its chance and they blew it.

    People claim that WvW cant make money, yet somehow other competitive games can make ridiculous amounts, anet just never added anything to wvw that could bring in revenue. For starters, the game is largely based around guild vs guild combat, whether its a guild leading a pug group around taking keeps, or a gvg focused fight guild. Add custom guild camp, tower, keep, siege skins to the gem store. Customizable guild cosmetic gear, unique guild finishers, pick nearly anything that lets guilds stand out from others and people will pay time and money for that. Give guilds/servers a reason to win the weekly matchup and people will become more competitive and feel a sense of pride for the group they represent. Its ridiculous to think that wvw couldnt be more than a niche gamemode when so many ideas for content have never been attempted.

    They could monetize it better, but that is all. As a competitive game mode it is a joke just like every other attempt at RvR, which ultimately is why all these types of games die off after a couple of years.

    Good, fun PvP requires competition, WvW lacks the mechanisms to provide that in every aspect.

    When it comes to "winning" the matchup (PPT) no one sane cares or has ever cared, because a 24/7 game mode, where the teams are different sizes, with different coverage and "gameplay" that is more boring than PvE (PvDoor, avoid fights, jump maps, etc) makes "winning" meaningless and the "gameplay" dull.

    Same thing for fights, a guy roaming who has played 10k hours jumping on a guy in a zerg build or a guy who has played 100 hours or a guy who is 70 years old, etc is dull trash tier PvP, same for large scale, no good tryharding with whatever meta cheese, all on TS/Discord and having nothing to fight, because every dumb tryhard is on two servers, so other comms just log off after a couple of fights.

    RvR is a flawed game mode, that basically only appeals to bads who are fine with trash tier "PvP" and trash tier gameplay, which is why it is dead in the handful of games that even bother to try it (and they only try because of rose tinted DAoC spectacles some devs are wearing).

    They would have been better off going with battlegrounds, that way casual players could face casual players, guilds could face guilds (and actually have some sort of competitive ladder / league) and the quality of PvP would be better and more fun plus it would have been way easier to add content to and keep things fresh.

  13. @Cuks.8241 said:There is not plenty of room really in a sense because the resources of the development team are limited. And since this is a mmo it focuses on group content. There are just a few successful mmo games out there for players that enjoy them and many many single player games. What you want is to change the core focus of the game which as a mmo was always group play.

    Much of the group content in this game does not fit the core of an MMORPG ('massively multiplayer', part of a persistent world), the only bits that even somewhat fit are WvW, the economy, open world PvE, the zone events in things like Silverwastes, HoT zones, etc.

    Co-op / normal multiplayer sideshows like fractals, sPvP, etc don't belong in an MMORPG, there are plenty of games out there that provide that.

  14. Newsflash - The game was designed around conquest PvP and it is conquest that provides the balance to a lot of things that become faceroll / broken OP when roaming about in WvW (stealth, high ranged damage, high mobility, etc), if you think that is going to change after 7 years then well...

    If you want skilled, balanced, competitive or even good PvP then you are playing the wrong game mode and frankly the wrong genre of game.

  15. WvW is basically "PvP" for PvE players (even more so in 2019), people even get excited about topping the DPS as they spam their AOE on the raid boss opposing blob/guild like true PvE heroes.

    So yes, WvW players enjoy PvE, they spend most of their time playing it.

  16. @Aza.2105 said:I disagree, trade offs are a great change. Its how the game was designed originally. Each profession had trade offs. With the introduction of elite specs, what happened was the elite specs filled in the gaps each profession had. Effectively removing the weaknesses they were designed with. Its no coincidence that the massive power creep happened when elite specs were introduced.

    Exactly, back at the start of this game I remember the devs who went through balance patches on Twitch (Jon Peters?) would talk about why they were not keen to buff / change certain things, because classes were designed to have weaknesses not just strengths. Like engy and warrior were originally designed to be weak to condies, some classes were designed to have various limitations on their mobility and so on. That all went when they added elites.

  17. Are you making the point that the GW2 playerbase is so bad that successfully hitting AOE on bunch of players grouped together, then getting a chubby on about being top of the DPS like a PvE hero, constitutes "skilled" play in WvW?

    If so I agree, it is funny.

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