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zinkz.7045

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Posts posted by zinkz.7045

  1. @"Elmo Benchwarmer.3025" said:I'd rather have engaging combat with complex rotations than playing a boring run-of-the-mill melee class. There's plenty of professions about that provide a streamlined experience. We don't need more of that. Core Engineer is amazing. I hope it gets all the love it deserves.

    Core engy will never get that "love", because the powercreep and nonsense like "purity of purpose" have rendered the original class concept obsolete.

    Originally the engy worked because in return for "playing the piano", in one build you could do a lot of little things that when combined were roughly what a more standard class could do more easily (and more efficiently), but the payout for that was a level of versatility that other classes did not have (ele did to an extent).

    But then they powercreeped the game and every class was able to do nearly everything in a single build and that basically made core engy and the versatility obsolete.

  2. @Blood Red Arachnid.2493 said:So I decided to do a hammer auto test with the new scrapper. It capped at 13.7k This is down from the previous 16k test. No food was used, though.

    Other interesting thing to note is that the self-applied barrier caps at about 7k. From there, it holds eerily steady. The max DPS I could do was 20k after a few runs, so in theory a scrapper could generate an average of 3ki barrier per second, per target. Capping out at 9k for 3 targets. That is... incredibly high. To test how faceroll this class gets, I ran the daily Caudicus manor story mode with an underleveled theif as a partner. With some difficulty I could essentially face tank most of the thing in berserker gear.

    Ladies and gentlemen, I think we've found our newest n00b class. A scrapper engi, even in berserker gear, can be nigh immortal against anything that can't one shot it, but nonetheless does terrible damage no matter how many DPS skills are lopped onto that utility bar.

    Then stop playing noob content and try the same thing on players who actually move...

  3. If steams are your measurement then surely it was "the beginning of the end" when Teldo quit who used to get around 1k viewers every stream and he quit years ago. Teapot usually gets about the same as Koroshi used to get for roaming about WvW...

    Also you should take ESO streams with a big pinch of salt, the three biggest streamers there (Fengrush, Alcast, Fextralife) all get most of their "viewers" from having their streams embedded on websites.

    Also really who cares about streams, they are only really successful for esports and the odd other very rare game does decently with them, beyond that they don't matter.

  4. @Trevor Boyer.6524 said:

    • So what we're looking at is a class that has by far more revive power than anything else in the game to the point that it will actually be very difficult to even secure a kill if an experienced Scrapper is present, in addition to the ability to full team free stomp every opponent every 30s, that will be unkillable 1v1 on a side node, that has nearly 100% uptime of stability & superspeed and random elongated dazes & stuns, that rotates nearly as quickly as a Thief. Just... why is this happening?

    That is some high level satire right there.

  5. @Ouk.5914 said:yes.

    Anyone who doesn't understand why should start looking into things more to get a better idea of how game balancing is .

    Anyone who understands balance firstly realizes you balance for different groups of players, not just one group. Secondly that GW2's skill/class/gear system doesn't really fit that approach very well. And thirdly that it is basically irrelevant in GW2 because balance will always be a total car crash when they are trying to simultaneously balance across PvP conquest, PvE raids / fractals and a little bit of large scale WvW.

    GW2 is another example of why no one with a clue treats PvP in MMORPGs seriously.

  6. @Ansau.7326 said:In fact it was so low, that gvgs driven by community achieved higher live twitch viewers than official tournaments streams.

    No they didn't, PvP got much higher views.

    Chemsorly at best used to get about 2-3k if the GvG was between the top 2 or 3 guilds (e.g TA vs LAG), then next week when it wasn't those top guilds he'd be back down to 400 viewers, basically the same as Koroshi used to get for roaming in WvW.

    The highest a PvP tourney ever got was about 15k, even the player made ones had more viewers than GvG, the Team Paradigm one for example had about 5k.

    As flawed as PvP was as a viewing spectacle, GvG just took everything that was bad (overload of visual effects, snowballing, etc) and made it a million times worse.

  7. @"Vancho.8750" said:But we know that marketing hasn't been Anet's strong suit, they are neglecting Twitch and other mmos like ESO are pumping some marketing money in there...

    Not only do ESO pay some bigger streamers to stream the game when they release an expansion and attach free in game drops for viewing ESO sterams at times, but the three largest ESO streamers (Fextralife, Fengrush, Alcast) are pretty sneaky in that they game their viewer numbers by embedding their streams into websites. So most of their "viewers" are actually people looking at builds, dungeon guides, etc on Alcast's website with a tiny muted stream box in the corner. But of course Zenimax (ESO dev) love that, because ESO appears much more popular and higher up the list of games on Twitch than it really is.

    Maybe someone at Anet or certain streamers should ask whoever runs Metabattle about doing the same thing.

  8. @Korgov.7645 said:WvW used to be competitive.

    WvW has never been competitive.

    Servers used to tick for 500+ at various off-peak times because they had more players on than the other two servers combined (go see Vizunah right back at the start of the game for example), playing when your opponents are asleep, at work / school does not make for a competitive game.

  9. @"Zadok.3279" said:the mode itself... its not about pvp and the team who is better at pvp.... it's more about positioning and getting pointsexample is our team is kicking there kitten, K:D is like 50 to 20. yet we are losing, because we don't have somone capping the points? SO LAME ! this isn't pvp skill...

    capping artificially placed pve type goals to get a win... mentality is to stop pvping, and go capture a bell or kill some ai bosses that just spawned? seriously? what about the pvp.....?

    The 'v' in PvP stands for 'versus' which means competing against, that includes things other than just combat. There aren't any "PvE" goals, there are objectives which are there as part of PvP, to split fights rather than one blob, provide comeback mechanics like the Lord, etc. They are also there to raise the skill cap by adding a layer of teamwork, map awareness, decision making, etc on top of just the fighting.

    Most PvP games do this (MOBAs, many shooters, etc), unless the combat is super skilled like in a good fighting game, then combat alone provides rather low skilled, one dimensional PvP. This may come as a shock, but the combat in GW2 isn't super skilled, it isn't mechanically demanding or very twitchy, it has passives to bail you out, the game even aims for you, add that it is a cheesefest with bad balance on top on that and well... Which is why to up the skill level it needs a bit more than simply 5v5 in a dumb arena.

  10. @ZhouX.8742 said:

    @Ryan.9387 said:Give ranked a ban phase before the match starts like in mobas. Let us mitigate the bad balance by using elite spec bans to create more interesting games.

    Duo herald on other team and your team lacks the comp to handle it? Ban herald and experience a fairer game.

    One trick player on the other team? Ban that spec and force them to improvise.

    This is actually the best way to go with matchmaking

    It would fail miserably in a game like GW2 because it fails to take account of the differences between the games and the playerbases.

    Players in MMORPGs are typically far more invested in a certain class than players in a MOBA are invested in a certain hero or champ, in MOBAs players are attached to the role instead. So telling most GW2 players you won't be able to play the new elite on your class in 75% of matches because it is OP and will get banned, simply won't fly, people will just go play another game / won't play PvP.

  11. @Whiteout.1975 said:

    @zinkz.7045 said:There aren't really any PvE elements, so the poll does not make much sense., The 'v' in PvP stands for versus which means competing against, competing against entails more than simply combat.

    Look at sPvP for example and the Lord on Foefire that isn't PvE, that is there to force fights, to up the rather mediocre skillcap of combat in this game by adding map awareness, strategy, communication, etc and to provide a comeback mechanic.

    The same goes for WvW the NPC lords aren't in objectives for PvE they are there to delay the capture of the objective to give time for the other side to get there and create a fight.

    What about let's say... the jump puzzle's in WvW?

    They were there to create fights, early in the game they were quite popular (I can't remember what was in the chest that people once wanted), remember Teldo knocking people off to their death with his flamethrower on his streams? Or maybe you have not played since the start so have only witnessed them as basically dead content (or "PvE")?

    (I started playing GW2 in late 2012)If that was their intention then cool. However, in my experience that's not how I saw it ever play out. I really only ever seen people rage quit or eventually they would because someone knocked them off lol. Or screwed up their process of jumping from point A to point B... Same difference. That said I don't know who Teldo is... Let's say I knew who Helseth was though. Though, ether way it's just dead PvE content to me. I don't view them as necessary now or then to create a fight... More of a nuisance to WvW IMO if I'm being honest. However, I respect the intention if that's what it was.

    Well I agree jump puzzles are pretty useless now, though I guess they could change that by putting something valuable in the chest again. But then I also guess even if they did that, the population is no longer there to support any real level of activity in there any longer.

    The problem with WvW when it comes to "PvE" is not alleged "PvE elements" which are largely just objectives or mechanisms to facilitate "PvP", the problem is the game mode is a joke competitively. Both in terms of population/coverage and "fighting" (skill/experience/attitude), it also has map design that does not force encounters enough, lacks a mechanism to encourage the two weaker servers to attack the stronger server and provides no real reason to even care about winning.

    Which is why most of us who actually want decent PvP either completely stopped or reduced our WvW play time to the occasional session of screwing about and went to play PvP games instead. Which basically leaves PvE players, including the clowns who claim they are still playing for the "fights".

    As for Teldo, he was a PvP player in what was the most notable PvP team for the first two years of the game (Team Paradigm) before they quit and was GW2's highest viewed streamer back then. Of course that was back at a time when lots of people streamed roaming in WvW before it declined to the pitiful state it has been the last few years.

  12. @Whiteout.1975 said:

    @"zinkz.7045" said:There aren't really any PvE elements, so the poll does not make much sense., The 'v' in PvP stands for versus which means competing against, competing against entails more than simply combat.

    Look at sPvP for example and the Lord on Foefire that isn't PvE, that is there to force fights, to up the rather mediocre skillcap of combat in this game by adding map awareness, strategy, communication, etc and to provide a comeback mechanic.

    The same goes for WvW the NPC lords aren't in objectives for PvE they are there to delay the capture of the objective to give time for the other side to get there and create a fight.

    What about let's say... the jump puzzle's in WvW?

    They were there to create fights, early in the game they were quite popular (I can't remember what was in the chest that people once wanted), remember Teldo knocking people off to their death with his flamethrower on his streams? Or maybe you have not played since the start so have only witnessed them as basically dead content (or "PvE")?

  13. There aren't really any PvE elements, so the poll does not make much sense., The 'v' in PvP stands for versus which means competing against, competing against entails more than simply combat.

    Look at sPvP for example and the Lord on Foefire that isn't PvE, that is there to force fights, to up the rather mediocre skillcap of combat in this game by adding map awareness, extra decision making, communication, etc and to provide a comeback mechanic.

    The same goes for WvW the NPC lords aren't in objectives for PvE they are there to delay the capture of the objective to give time for the other side to get there and create a fight.

  14. @Dawdler.8521 said:

    @zinkz.7045 said:If people were bothered about 'dignity' (aka as good, skilled, competitive PvP)Aka what? Whats the link between any of that and dignity?

    The OP stated - "For the sake of this poll, dignity means not attacking those who did not want to fight and/or are a lot weaker than you, unless they attacked first."

    Skilled, competitive PvP doesn't have that issue (it provides that "dignity"), because it is based around playing against opponents of a similar experience, skill level, attitude to a game, etc, not playing against weaker opponents (some of whom don't even want to fight). So people with the OPs notion of 'dignity' aren't playing WvW anyway, because the game mode mostly offers dull uncompetitive encounters, often against weaker opponents.Except that doesnt even happen in matched sPvP.

    There is no except, even sPvP in its tragic state still provides far more competitive PvP than WvW does, because WvW simply lacks the mechanisms for it.

    Now compare to a PvP game with a big population like Overwatch that enables much better matchmaking, where the vast majority of the time I get matched with players of a reasonably similar rank which on the whole produces decent PvP. Meanwhile last time I played WvW I had one decent encounter out of about 10, it took ages to even get those, players that literally run and WP (in alleged smallscale guilds), PvE players getting their daily sentry that I did not even bother to stomp and so on.

    And then what happens after giving up on roaming out of boredom, I try blobbing, but guess what, the link was apparently what passes for a 'bandwagon' these days, so our blob had half of what is left of the tryhards, the other half were on a server in a different matchup. So guess what, yes you guessed it, boring one sided "fights", which ended after about 30 mins when the opposition commander logged off.

    Basically 90% garbage "PvP", "PvP" for pvers.

    Hence this poll is pretty redundant, because WvW 7 years in is basically a self selecting sample of players not really interested in good or competitive PvP, so most would not even bat an eyelid at chasing down some invader rank and the trash tier "gameplay" it provides.

  15. @Dawdler.8521 said:

    @"zinkz.7045" said:If people were bothered about 'dignity' (aka as good, skilled, competitive PvP)Aka what? Whats the link between any of that and dignity?

    The OP stated - "For the sake of this poll, dignity means not attacking those who did not want to fight and/or are a lot weaker than you, unless they attacked first."

    Skilled, competitive PvP doesn't have that issue (it provides that "dignity"), because it is based around playing against opponents of a similar experience, skill level, attitude to a game, etc, not playing against weaker opponents (some of whom don't even want to fight). So people with the OPs notion of 'dignity' aren't playing WvW anyway, because the game mode mostly offers dull uncompetitive encounters, often against weaker opponents.

  16. @"Dawdler.8521" said:WvW is not a success story like Fortnite, or Overwatch, or whatever game, but its still populated 7 years after release. To claim that it doesnt work as a game mode or "failed" is a blatant lie regardless of how much you dislike it or find it boring.

    The only lie is the one you are telling yourself.

    It is a failed game mode that flops in pretty much every game that tries it, because it is fundamentally flawed. Even by the low standards of MMORPGs (let alone Fortnite, etc) barely anyone plays it. Just because a tiny handful of people who are fine with low quality "PvP" and a game mode so broken people ignore it, still play it, does not make it a success.

  17. @Dawdler.8521 said:

    @"zinkz.7045" said:They should have gone with smaller maps or rather battlegrounds from the start, RvR fails in every game that tries it, it simply does not work as a game mode.

    I have to agree with this , having played other systems of pvp i think wvw is not as engaging or fun. Its just too big and cumbersome, and blobs zergs w/e you want to call them are boring. I hope they change something soon, this is the fastest i have ever stopped playing pvp in a game. Im not a god in pvp, but i love to play it because its fun to me its interesting usually because you dont know what the other player is going to do, its not scripted so its exciting and fun. But the zerg thing isnt fun, and the huge maps that people have to roam around just arent my thing i guess. But mostly its about the flow of a game, smaller groups and maps mean a better combat flow, than large unwieldy groups on big maps where you cant even see who is doing what.Reality disagree with you both since people still play WvW after 7 kitten years. If thats a fail for a "game mode that doesnt work" I have no idea how one would measure a success. Whats next, claiming GTAV is the worst selling game ever, WoW is a failure of an MMO and Fortnite is too realistic?

    On the contrary, reality shows what a failure it is.

    There are hardly any RvR games out there, minimal competition for WvW, yet only a tiny number of players play it. Same goes for the competition, take Cyrodil (ESO) barely anyone plays that either.

    The reality is the game mode does not work because it fails to provide good engaging PvP in just about every aspect.

    Fights are too often dull, one sided or hard to even get, because that is what happens when there is no matchmaking on that front combined with the less structured nature of the game mode, which makes for dull, low quality PvP in that regard.

    Then as an overall game mode and winning the match it is laughable, such engaging gameplay to PvDoor when the other teams are in bed / at work / school, the game mode is so broken in that respect people do not even bother with it and you think that is "working".

    Even in the context of GW2 it is a failure, people on this forum complain about dev resources and WvW, there is a reason for the lack of resources and it isn't because WvW is a massive success played by most of the playerbase.

    As for your bizarre Fortnite comparison, a game that has about 80 million active players per month, WvW on the other hand...

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