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Hamfast.8719

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Everything posted by Hamfast.8719

  1. MINOR SPOILERS (sort of) FOR PATH OF FIRE! (Although it is unlikely you are reading this if you haven't made it that far already). I was COMPLETELY FINISHED with the final battle against Balthazar... another very long storyline instance. I was at the part where I'm dropped into a dreamlike slo-mo state, watching Aurene fly off. I did my best to chase after her, and it took me right down the stairs - that earlier had been my entrance - into what was now an orange border. In slow motion, I had ZERO chance of getting back to the "safe zone" before being kicked. VERY annoying! The episode was all over except for a little NPC chit-chat, but I had to repeat everything from scratch. That was my first attempt at Balthazar, and learning the mechanics for victory made it especially long and harrowing. I just said the final battle against Balthazar was very long? Well it's NOTHING compared to FOREARMED IS FOREWARNED! This could EASILY have been broken down into three parts! Who's writing these episodes? Peter Jackson? At least THREE TIMES during the FOREARMED IS FOREWARNED marathon quest I stepped out of the legal zone. One time I nearly knocked my keyboard on the floor in my terror-filled rush to get back in time. No way did I want to replay all of that! Thank goodness I was on my Main Character. I can't see myself repeating this episode ever again, simply for the sheer time involved. Beginning with Path of Fire, for some reason I find myself leaving the instance a lot. I never had that problem before. This is NOT a "mounts" thing. I have been stepping out of bounds while in combat. ANet is using the artificial barriers to corral you into a small zone, often closing off the area you just came from. I suppose someone decided that was a good way to put pressure on the players. SOMETHING needs to be changed about the way colliding with the orange Instance Boundaries is handled.Suggestions: 1) Give us more time to get back.2) Push us back in, just like the "strong currents" in explorable zones.3) Return us to a starting point, like we do when we die.4) Put orange boundary lines on the ground in-game, not just on the mini-map.5) Do NOT kick us from the Instance! Feel free to implement several of these suggestions, ANet. Especially number 5. And for pity's sake, SHORTEN THE FREAKIN' STORYLINE INSTANCES! I need to get up occasionally to eat / pee / sleep / go to work / stretch / answer the phone / have a life.
  2. We have some very nice looking TIGERS in the game now. We also have a Mini Tiger and a Mini Tiger Spirit. But what we really need is a MINI TIGER CUB. You have the Lion Cub and the Jaguar Cub. Paint one up as a Tiger!
  3. This is SERIOUS? I thought my game was bugged, and it upset me enough to turn off the game. (I had this issue in Lake Doric the other day, and I see that my Heart vendor is gone again! GRRRRR!) HUGE mistake, ANet! If some people want to repeat hearts, fine. But forcing everyone to repeat them every time they want to use a vendor is just going to piss off a lot of folks. Fix this.
  4. Running GW2 on 64 bit Windows 7 (1920x1080 Full Screen)Throwing in the -32 switch so that SweetFX works.The DPI Scaling option is checked, and grayed out so that I am unable to change it.The UI elements are supposedly set to "small", but they are far bigger than normal. My various windows completely cover the screen.Please fix ASAP so I can get on with the business of enjoying Halloween.
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