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Crab Fear.1624

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Posts posted by Crab Fear.1624

  1. 43 minutes ago, Ragnar.4257 said:

    I don't play DH, so, who are you even arguing with? I was using True-Shot as an example of a high-damage skill which would be even more stupid if you made it unblockable and unblindable and stun.

    And yes, actually, doubling the highest one would make it hit significantly harder than True-Shot, that's not an opinion, its a fact with numbers to back it up. 1.295 (DS-F) x 2 = 2.59 > 1.91 (TS)

    If Bladesworn is underperforming, then buff it in other areas. The gun-saber skills are pretty useless, so start there. But regardless of how strong BS is, a skill that hits for 10k+ and is unblockable and unblindable and stuns is just inherently broken. If you really want to boost the damage, then either the unblockable or the stun need to go from Unyielding Dragon.

    IDK, IDK

    I've seen you on here many many times defending old DH

    IDK...

     

    I think you play it, occasionally.

     

    I'm not convinced you don't

    • Haha 1
  2. 1 hour ago, verysaltysnackk.3916 said:

    Yes, that is exactly why the specs should be a bit OP at the start and then nerfed later on. The new specs in general are worse so how are you supposed to compete with ppl that play stronger pof spec they've already been playing for years?

    No.

    Op specs ruined tha game, and drove away players.

    As far as I can tell people are enjoying pve and pvp hasn't lost that many players as far as I can tell.

    If anything there is more activity without anyone one thing drastically cry worthy.

    Some polishing is needed but a little time will tell what really needs to be done once they work out the bugs.

    Pvp just needs some Content now or very soon, otherwise it will drop even more in population after the "ooh, new" wears off.

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  3. 15 hours ago, Ragnar.4257 said:

    Given that it already ignores 100% of my class' defence mechancis (blind, block) and already hits for 70% of my HP, I'm not super-keen on buffing that up to 100% of my HP. "Just dodge" is not a sufficient argument for a skill that ignores all defense and 1-shots.

    Or would you be totally cool if True Shot had it's damage doubled, and made unblockable, and ignores blind, and grants stability on cast? Yeah, I thought not.

     

    So, is the spec good?

    Yay or nay?

     

  4. 2 hours ago, Tsumiju.3071 said:

     

    I'm sorry that I don't fall into the group of players that obsess over balance, I'm just giving my own feedback based on how much fun I am (or am not) having due to changes. 

    This is what everyone is doing...lol

  5. 17 minutes ago, ixon.2496 said:

     

    Most likely players would be falsely flagged due to poor connections/lag spikes, as soon as they desync/resync and change positions suddenly.

    I wondered if this could be an issue, or perhaps NPCs could read the connections because it is server side, and without any loss and only lag, then no UPS should be exceeded.

     

     

  6. I was thinking about how in some games where they have a police or guard force, and when you do something in their range that is illegal, they come to you and make an arrest or demand compensation and giving up the stolen goods.

    Then I started thinking about enemy AI, and how it has a radar for you, giving it an ability to "see" you from a certain "aggro" range, and then of course, make an engagement.

    Same thing for pets, clones, and minions.

    I noticed how they can instantly track you if you are in range and then they will engage.

    So, I conjured up an idea, but of course I can't work out all the details while I'm frying chicken.

    What if PVP matches had an NPC in the sky, and it's range was the whole map.

    Then, they would track players speed, and see if it exceeded the game movement limitations at anytime as their "aggro".

    By movement I mean the max in or out of combat units per second, and this wouldn't be easy to "oops the AI made a mistake" claim.

    It could also look for those who teleported past their equiped skills, by doing a bar check, which I know is possible because of the old hack videos.

    But basically a movement watch dog.

    Catching violators or sus, kill them and put them in respawn for 30 seconds, or perhaps dishonor, with a report for a GM to review.

    While it could work a variety of ways, I think an NPC AI watchdog could work in multiple ways.

     

    It may not be feasible as I have concieved it, but would something of this nature, for any offense be possible in a game like this?

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  7. 10 hours ago, DoomNexus.5324 said:

    They then have to work on Living Story 5/6 until they are yet again interrupted with another addon to keep the lights on because Anet still hasn't figured out a sustainable business model.

    They need to stop making living world, and just make expansions.

    Or paid DLC, they can stay no sub, but the free mini expansions need to stop.

    Free content is not sustainable.

     

    • Like 2
  8. 7 hours ago, Daddy.8125 said:

    Support thief was something being continously asked for. If your saying "they knew what they were doing" as they knew to give thief a support specc due to feedback. Yes they did. 

    That doesn't mean it was a great idea, they just did what the community was demanding. 

    No one said delete their mobility and stealth lol. They're trying to nerf thief sustain, they've just nerfed it in the wrong way. The nerfs should have directly hit SA not utility skills stealth ability. 

    These are ofcourse terrible changes, 

    I don't beleive they are. 

    EoD speccs are worse then PoFs, ontop of this spectre was better then all other thief builds in PvP in both it's betas. They never needed to change anything for spectre. Ironically spectres the only one shaping up well. 

    They told you directly why this has happened. 

    - they know Shadow arts is a major issue and needs reworking but discussions around it haven't ended now. 

    - these are place holder nerfs to push thief down in the meantime. 

    We know elites themselves get nerfed via core traits, as core traits make up 75% of elite builds. You can't nerf the 25% and except results without absolutely butchering the specc. 

    Support thief was always gonna be a weird ask and was always gonna generate problems. But Anet can either ignore feedback or use it they chose to use it and now trying to force it to work. 

    A fringe minority asked for a "support thief", the very few weebs living a medical ninja Naruto fantasy.

     

    A large chunk was asking for a magical caster based thief, but the argument was we have mesmer.

    100x more players wanted a dual sword duelist or a greatsword brawler.

    They went with the smallest group, which is exactly like anet.

    Sad thing is, the spec will be trash if it's balanced because it has nothing outside the elite specialization that is "support".

    You must get it all from the spec alone.

    Which is why I suggested just making shadowarts defensive and supportive, and not have offensive or stealth boosting traits.

     

    • Like 2
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  9. 41 minutes ago, Stalima.5490 said:

    oh? but it was to my understanding that there was "not" a damage problem in the game, lower mobility would not mean that you cannot simply jump out of aoes as you can now as that would require overwhelmingly rediculous nerfs to 200 range...

     

    Then you simply deal with the available sustain, this is called balance.

    So, are you advocating removal of superspeed from...let's say, scrapper?

    And, also, half the range of rocket boots and jump shot, and hammer rocket charge?

    What about also removing or adding the same level of exhaustion to Crystal Configuration: Zephyr as daredevil gets?

    We want to keep players in the AOE right?

     

    • Like 2
  10. 1 hour ago, AliamRationem.5172 said:

    I never said anything about ele requiring a buff, underperforming, etc.  In fact, I noted where it could use nerfs while disputing some of the incorrect claims being made about the class in this thread.  For example, you suggesting that sword weaver is effective in open field and against moving targets.

    I didn't suggest, I stated.

     

    • Confused 1
  11. On 2/23/2022 at 9:36 PM, AliamRationem.5172 said:

    I'm sure.  That's why weaver is such a threat in open field, right?  Oh, wait...

    I am sure.

    23 hours ago, Lord of the Fire.6870 said:

    Weaver ? Not really the problem of ele is the same as warriors , Fireweaver is the only real meta build left over all game modes.

    From the CM fractal meta deleted.

    Raids deleted.

    Power builds in sPvP deleted.

    In WvW you can have luck and that commanders take with you but most at least on EU don't consider  DPS Weaver or Support Tempest Meta anymore.

     

    It doesn't matter what metabattle says anymore these days.

     

     

    For Warrior?

    sPvP deleted.

    Fractals deleted.

    In raids deleted soon.

    The only thing left then is bubble SPB in WVW

    Wut?

    Tempest is ever present.

    Weaver is ever present.

    Core ele still viable.

     

    "lowest health, lowest armor"...

     

    LOWEST DAMAGE OF ALL TIME to worry about.

    lmao.

    ELE is in no way shape or form in the need of a buff, and while they will spearhead the release, at least one of you is wise enough to know they are about o hand a wombo combo nerfadooski.

    Ele is overperforming in vpvp regardless of "popularity", id be willing to bet my account the average ele user is in the 1500s or 1600s

    • Confused 6
  12. 8 minutes ago, Math.5123 said:

    They did increase the cd of guard stunbreaks. Dh f3 saw a huge increase when it was overperforming. So did firebrand. SYG went to 60s cd which is the highest cd stunbreak in the game that isn't ammo based. I fail to see your reasoning. 

    You have a extra, 3rd stunbreak, on a 36s? cooldown.

    I know you fail to see my reasoning, because your class is loaded and you hate thief with a passion.

    These are not reasonable nerfs at all.

    They need to slap 10 seconds on your f skills, and I'll watch you squeal.

    It's ok though, I'm certain I'll adapt, but your lot will be back on here whining about the next thing, probably the same skills you recommended.

    Sadge.

     

    Honestly they should make every stunbreak 50s for every class and remove ammo and stunbreaks in profression skills.

    That would be the best move.

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  13. 3 minutes ago, Math.5123 said:

    It is a reasonable nerf. You have 3 stunbreaks every 50 seconds (with only slotting 2), you realistically can't get soft ccd and you can still leave whenever you choose. 

    If you feel like blinding powder got nerfed too hard, play RFI. If you feel like the heal got nerfed too hard, play withdraw. The options are still there, especially if you're not even traiting into deception. 

    They should slap on 10 seconds to all your F skills and remove the ability for F3 to stunbreak.

    That would be reasonable.

  14. 43 minutes ago, Stallic.2397 said:

    Yes, thief is the outlier. It's as simple as that. Thiefs complain that mobility is the only thing they have going for them, and they don't realize, it's the only thing keeping this meta stale. 

     

    They're the ones with the highest mobility which means they are the only class that can play a role no other class can play. When was the last time you've seen a warrior play roamer? They can't, it's literally not in the cards for them. 

     

    Other classes can play it but not nearly as well as thief. You say side noders can get chased by 2-3 others and not die. Thieves can get chased by an entire team! You guys are holding onto the one thing that's actually killing your class. 

     

    Remove thiefs mobility and you'll introduce a meta like no other, with more role opportunity than before. 

    I read this in a khajit voice.

    Lol, "check out my wares, and with the removal of thief, my friend, you can see wonders far beyond your imagination, even with an overdose of moonsugar".

    No, the meta will just be a tank fest and kill the game.

    Old dogs member the tank fest that killed it, we member.

    This is just a husk. A minion of the old.

    I played the game long enough perhaps, if you get your way.

    I'd be bitter enough to pray that enough to close the company would feel the same and leave.

     

     

  15. 9 minutes ago, Stallic.2397 said:

     Ele is the most op class in the game?? Wha??? Is that why ele got nerfed? Oh wait, it didn't. 

     

    Here's the situation. Theifs high mobility and dps controlling the map. Check Meta battle. That's LITERALLY the description of the build. 

     

    Side noders & Duelists can play the run around, constantly capping their home then getting decapped over and over again. All the while, thief is out rotating them.

     

    Or the side noder & duelist sits on node and watches his team get out numbered. Either way, thief wins. 

     

    Bro, bro, bro. You said yourself, thief is in EVERY game. A statement so concrete, players have to create builds to work around it. The only class as oppressive and ridiculous is necromancer.

     

    And they're both getting nerfed. 

     

     

    Yeah, but the tactics and functionality aren't changing because they have shaped it this way for years...so lol

     

    Ele shouldn't be getting buffed, that's a horrible decision.

    Ele has the SAME presence is games because if it's versatilty,, perhaps greater in today's game.

     

     

    You literally are just making circular arguments that don't even kinda make sense.

     

    Duelist get outrotated....yep...they are not roamers.

    When they build to roam, they can pretty much keep up on every plane but z...which is limited in maps save kylo.

    Side nodera can literally have 2-3 money's chasing them and control the point.

    Just try killing a weaver....

     

    Roamers are not duelist are not side noders are not the same.

    They are not equal, and the only one that might suffer is duelist, unless spelled more for team fight as they can adapt.

     

    Selfish builds get chewed up in +1 scenarios.

    Side noders are not murderers and can hold against multi.

     

    Dude in this thread said he can strategiE against the number 1 plus one in the game, but not thief?

     

    So, the action is to nerf thief?

    This is so biased, I can't stop laughing.

     

    Anet listed to this kind of reasoning for years and now look where we 😆 

     

  16. The class gatekeeps others that once performed these roles, benched.

    Even if the other classes that perform these roles tries to compete, they are wasted, and eliminated.

    The only competitor for any of these roles, is guardians, at support.

    Imagine a world where mage beats a warrior in a melee ranged duel....you don't have to....just play gw2.

    Insane.

    Some goober will probably say it takes more skill to play ele than war....

    Lol, ok 👍 

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