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nosleepdemon.1368

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Posts posted by nosleepdemon.1368

  1. @"LucianDK.8615" said:Like in wow too, people throw around reskins with reckless abandon, having no idea of using the term correctly. Skin is just a skin, different appearance with same model. Whereas the skeleton could be borrowed for another model and giving it a similar appearance.

    It triggers me, another often miss-used term is "lag". If your framerate is low, you aren't lagging, you have a low framerate. If your ping to the server is huge, then you may be lagging. Hnggg!

  2. @"gateless gate.8406" said:I'm surprised yet unsurprised at the apologists in this thread. What if the jackal, griffon, and raptor all had the same run animations? That would make them much less interesting, and would certainly not impart the sense of quality that those mounts currently do. Animations are extremely important in infusing a creature/character with its unique personality. Additionally, re-using animations for something as "in your face" as a mount (ie, a creature you're going to be staring at for hours) indicates corner cutting/a lack of investment from the studio. And we haven't even touched on the poorly "clipped" animation loop in the warclaw's run (there's a very obvious and jarring cut or jump in its run cycle).

    This problem exists on a sliding scale. The more corners that are cut when developing content, the cheaper the game begins to feel. No, this specific corner cutting on the warclaw will not be the death of GW2, obviously, but over time, all the little ways that the studio cut corners begin to add up. There is no reason to defend this practice.

    Game developer here, not affiliated with ANet. It would be utterly ridiculous to not use an existing rig for a model with similar characteristics! It is certainly not corner cutting. Would you for example, expect the internal components of a car to be completely rebuilt from scratch on a piece by piece basis with each new yearly model? Of course not. The body work looks different, but the engine/transmission/4 wheels etc will be similar. That's a good analogy for modelling in games - the basic skeleton and animations to which the skin is attached is the same for models sharing similar characteristics. There may be occasional differences, but to rebuild a rig and its animations for each model is a waste of time and absolutely not befitting a triple A game developer, or any developer for that matter.

  3. @zionophir.6845 said:

    @zionophir.6845 said:indeed. it is not arcdps, but the users of arcdps.

    Touche! But as mentioned, probably #notallusers.

    yeah. a gun, by itself, can't do sh@t. give that to a morally upright and responsible owner, he'll use it accordingly and most likely, sparingly. but give that to an effin you know what, cnn will have another news..

    Let's not go down that path :p most guns are designed to kill things, all DPS metres kill is one's pride.

  4. @FrizzFreston.5290 said:

    @"Applejuice.4083" said:ArcDPS is the problem, it is a third party program that breeds toxicity among you elitist individuals. Attacking players who do 1k damage difference from what is meta. I have seen people who use this program go as far as to issue out IRL death threats or making snarky comments like " My grandma can out dps this kid" etc, etc. I have seen people who get DC'd from a raid because of ArcDps then leech the boss at the end by coming back.

    You can't seriously argue that Arc DPS is the cause of such behaviour, that's on the individuals themselves. Anti social players will remain anti social no matter what, party kicks, death threats and accusations of poor performance will not go away just because you take the proverbial sledge hammer to the nail.

    If anti social players remain anti social players anyway, why did and does arenanet go through so much (re)design in order to make as little conflict as possible?

    Clearly the design of the game or allowance of third party apps can make a difference between more toxic behavior and less toxic behavior.

    This bad people will be bad argument is very flawed.

    Just so you dont get confused, it doesnt mean a DPS meter in general is bad, or should be banned. It just means it does have an influence, unless you assume that all people are stoic, and that some tools are better at making a cooperative environment that others, even if they have the same or similar functions.

    Also, while no design will be completely erasing toxic behavior (hell some people are toxic in open world events) it doesnt mean it can't be improved.

    For a discussion on that to happen we would need to be able to let go of polarising arguments, which.. well is kind of boring I guess.

    I suppose the question is whether or not removing Arc DPS as a means of moderating poor behaviour is a net positive for the game. In general, I am of the opinion that restricting information as a means to control behaviour is undesireable.

    One compromise would be building DPS metres into the game, and then allowing a party leader to enable them for all players (if they wish to see them) or to disable them entirely. Players would be able to see some sort of DPS metre icon next to a party that has them turned on, giving them the opportunity to join or not join based on their preferences.

  5. @Turin.6921 said:

    @"Applejuice.4083" said:ArcDPS is the problem, it is a third party program that breeds toxicity among you elitist individuals. Attacking players who do 1k damage difference from what is meta. I have seen people who use this program go as far as to issue out IRL death threats or making snarky comments like " My grandma can out dps this kid" etc, etc. I have seen people who get DC'd from a raid because of ArcDps then leech the boss at the end by coming back.

    What make you think this has not happen by people without DPS meters? I guessed you missed the speed running dungeon scene at launch or the original fractals near level 50.

    Speed running dungeons was exceptionally unforgiving, I recall the price of entry back then being achievement points, since DPS metres didn't exist. Again, don't blame the tool, which is very much designed to help players. Sometimes you just have to realise that people can be jerks, you can't easily stop that and blanket banning Arc DPS certainly won't help.

  6. @"Applejuice.4083" said:ArcDPS is the problem, it is a third party program that breeds toxicity among you elitist individuals. Attacking players who do 1k damage difference from what is meta. I have seen people who use this program go as far as to issue out IRL death threats or making snarky comments like " My grandma can out dps this kid" etc, etc. I have seen people who get DC'd from a raid because of ArcDps then leech the boss at the end by coming back.

    You can't seriously argue that Arc DPS is the cause of such behaviour, that's on the individuals themselves. Anti social players will remain anti social no matter what, party kicks, death threats and accusations of poor performance will not go away just because you take the proverbial sledge hammer to the nail.

  7. There appears to be a prevailing thought pattern among players crying for Arc DPS to be banned, that their poor performance should somehow be hidden from scrutiny, and that those of us who prefer to benchmark the performance of the group are infected with that dastardly word - Toxic behaviour.

    Rather than improve their own performance, or indeed, even face the possibility that they are not (yet) able to perform at the required level for whatever content they are attempting, they would force their team mates to carry them until the entire group falls apart.

    I've used Arc DPS to benchmark my Revenant's damage, as the rotation is rather more complex than what I've previously been used to. I also use it in Fractals to check how me and my team mates are doing. It is an invaluable tool for self improvement, and for checking who in a group may not be suitable for whatever content that group is doing. On several occasions I have apologised for my own poor performance in T4 fractals and voluntarily left the group, because it has been obvious that I have been holding my group back, that I need more practice at lower tiers or with a practice group. That's the fair, right and responsible thing to do, in my opinion.

    Rather than ban Arc DPS, I think it might be time for everyone to accept that they can't necessarily do all content all of the time; That there might be some content that is a little more exclusive, requires a little more experience and time investment in the game, and that this is not a bad thing.

    Arc DPS isn't the problem; It's this attitude of forced inclusivity and the removal of any tool that may get in the way of this agenda.

    I urge Arena Net and the player base at large not to give in to this, and instead to encourage the use of tools that allow players to see, with a degree of accuracy, how they actually measure up to their own and other's expectations.

  8. I would definitely put my lovely Sylvari Revenant into a skimpy bikini, I can almost imagine her very British accented disdain. Also, if they could release a "blushing" type head armour that'd be great. Naturally as commented above this would be hilariously applicable to an army of banana-hammocked blushing Norn warriors jiggling their way to war one manly squeak at a time.

  9. @ProverbsofHell.2307 said:

    @"googel.3278" said:Wasting real money on rng black lion chests, better to buy food instead of pixels.

    Some of us are able to buy food, pay bills, and still have money to pay for pixels. Budgeting is a nice skill to have.

    A shame that you're wasting all that money then. Dyes especially can be easily gained from birthday gifts.

    The absurdity of saying something can be easily gained... once a year that is. Oh and only certain dyes. The celebration dye choice doesn't include all dye packs, and usually it only includes the cheapest dyes.

    What are you talking about? You can get nearly all of the rarest colours in celebration packs. Sure, the name might be "Mordrem Shadow" instead of "Abyss" but it is the same RGB value / material type.

    Nope. You can't get the rarest colours in the celebration packs.

    As you can see, the price for most of them is below 100g, and only a handful are above that. The rarest dyes are hundreds of gold, and they're not available from the celebratory dye pack.

    Dude, you can. I don't know what you are talking about. It's where I got all my 50g and above dyes from. You can get nearly every colour from those birthday gifts, again the names may be different but in most cases the colours are identical. There are for example a handful of black dyes with different names, but you only need one black dye. The remaining dyes will probably remain rare as a money sink for those people who desire them for the sake of it.

  10. @ProverbsofHell.2307 said:

    @"googel.3278" said:Wasting real money on rng black lion chests, better to buy food instead of pixels.

    Some of us are able to buy food, pay bills, and still have money to pay for pixels. Budgeting is a nice skill to have.

    A shame that you're wasting all that money then. Dyes especially can be easily gained from birthday gifts.

    The absurdity of saying something can be easily gained... once a year that is. Oh and only certain dyes. The celebration dye choice doesn't include all dye packs, and usually it only includes the cheapest dyes.

    What are you talking about? You can get nearly all of the rarest colours in celebration packs. Sure, the name might be "Mordrem Shadow" instead of "Abyss" but it is the same RGB value / material type.

  11. It's made significantly easier by dropping your detail levels down as much as possible. At 60 fps your keyboard input will be very closely synchronised with character actions which is very important. At 20 fps you are going to be missing jumps or landings, which will obviously cause you to fail. The problem isn't terribly obvious in other areas of the game, but in the Clock Tower you really notice how attached at the hip the game's frame rate and your character's actions are.

  12. I'm sorry did you level a Rev to be meta at something? You poor soul :( Rev was accidentally strong at launch, but now we are and have been for a long time in just the right spot - the least played of all professions. We even got an Elite spec chosen not for her suitability, but to tick a diversity box. Nevertheless, for some reason, I can't stop playing this class. It makes me feel special being the Only Revenant In The Villllagge.

  13. If Taimi did die, that would probably be the one episode that I get all of the achievements for. I'm not big on repeating story, especially when it comes in MMORPG quotation marks, however to witness that little shark toothed wretch draw her last breath would be the kind of music to my ears that could never grow stale.

  14. @Lilyanna.9361 said:I have, never, in my life seen a community do this kind of thing for SKINS.

    SKINS.

    There are games that sell mounts for 40 freaking dollars with gambling and you all have the nerve to complain.

    No this community is doomed, because no you wouldn't last in a game where things are WAY worse.

    I can understand if it's pay to wing, but this is optional stuff people are protesting about. Anyone on an outside perspective would see all of you as absolutely crazy. I hope you know that.

    No U!

    Who cares about what other games do? If other games chopped your arms off whilst GW2 only nips a testicle, would you have the nerve to say "Lads, lads! Look at KoreanMMO2018! It rips your noodles right off, GW2 procreation adjuster is tame in comparison!"

    The practice is predatory, and throwing up the 2000 gem mount alongside to make it seem like a better deal is in extremely poor taste.

  15. @thesilverdragoon.3078 said:I think my favorite part is there was a thread about the rng for black lion chests recently. It's like Anet read it and said "Hey guys, this will be a really great troll" (Which most likely isn't the case). I would be more supportive of the rng for mounts if the mount skins were actually interesting. They are all just recolors with minor model changes, AKA stuff a novice modeler can create in like 2-3 hours per skin. I'll definitely buy up that jackal skin for 2000 gems because it looks cool, but the other skins will just be bought with gold to gems every once in a while.

    Jesus Christ. In case the rest of you haven't noticed, the 2000 gem skin is only palatable because of the perceived lack in value of the rng skins. Don't fall for that trap. 2000 gems is ridiculous.

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