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  1. To be fair, he probably *is* smarter than most people replying in this thread. At least, in the context of this discussion.
  2. The thing is, MMOs are social games by nature. Having a way to outright block interaction with other players kind of goes against the design principles of that sort of game. If someone is unable to participate in a social game without blocking social contact, perhaps they should look for ways to overcome their problem instead of asking the design of the game to be changed for them. This seems like a drastic response, but consider the phrase "give an inch, take a mile: One should not expect to find mechanics in a game which are antithetical to its purpose. Once such mechanics are introduced, th
  3. I imagine most people wouldn't engage it, but it'd be a further erosion of the social aspect of the game. That's a sort of slope you don't want to slip too far down.
  4. I think so yeah, people whispering you randomly should not equate to anything even close to ruining your play experience. Even "harassment" is hardly such - someone whispering a lewd remark or whatever is just so benign it hardly qualifies as anything. I can only assume, at risk of sounding like my own parents, that there's a fair bit of over sheltering going on. I personally blame Gen-Xers - they were too busy listening to Nirvana to pay attention to what their kids were doing on "Napster". Har har 😜 Going even more off topic, I shall personally be keeping my own spawn far, FAR away from all
  5. Guild Wars 2 is already a decidedly anti-social MMO. Warcraft has gone that way as well for kind of similar reasons. It's very easy now to just fluidly join a zerg of players doing something roughly aligning to your goals, and then leave once your half hour gameloop is complete without ever having said a single word. It's very efficient, but also a little regretful. Last night I attempted to solo a champ bounty for the first time. My damage output was low and someone saw me struggling and came to help. We still didn't quite manage to kill it in time, oh well. We exchanged singular
  6. Having those bothersome whispers where someone dares to attempt communication with your royal self is just one of those unfortunate features that must simply be tolerated when playing a massively multiplayer role playing game, OP. Terribly sorry.
  7. What you smoking OP? GW2 is the most casual, time friendly MMO this side of mobile devices. It's absolutely possible to do 99.9% of everything in this game on your own schedule with zero time crunch. I have a kid and my wife and I both work full time. Absolutely no problems playing this game on and off when the child's gone to bed.
  8. Revenant is amazingly fun, there's a rhythm to efficient play that I haven't found elsewhere, certainly not in other MMOs. It's a niche class, and perhaps that's because the double resource cost / legend switch seems goofy at first. I have a Ranger, Elementalist, Thief, Warrior and Rev, and the Rev has been my main since it was released. One thing it could have though, is a bigger selection of skills.
  9. No, Rev needs a ranged power build that doesn't involve throwing a melee weapon and calling it a projectile. I want Rifles or Pistols. Furthermore, it would be good to have a summon that can move - something like a Ranger Pet but more Revenent. E.g. A Scorpion of the Mists that can hovar without flapping its wings.
  10. I always fancied guild halls as being a possible type of player housing, but the grind for a small guild is just impossible. Player housing would be a neat feature to have for a soloist to upgrade with various cosmetic items. The monetization would be fine - the items would be purely cosmetic, no need to drag in horror stories from other games as we know ANet has a good track record of making the game fair for everyone. Furthermore, the development resources aren't really an issue for players to chime in on. It's rather rude to bomb someone's suggestion with "b-b-but op-kun's sugge
  11. The Trampolines on w2z2 as mentioned by ^, were my greatest source of rage. I can't remember how many lives were used up in that section alone but on Trib mode, that particular area was tied with the trib cloud on the same map as the most irritating part of Trib mode. God damn that cloud, it's the only reason I never managed a perfect clear of that zone.
  12. Thread necro, but I find the difficulty to be perfect. The level design in general is brilliant in GW 2 across the board, it's what has brought me back to the game over and over again. Now one thing that is very important when navigating jump puzzles is a high framerate, we're talking at least 40 frames per second. The game is very framerate dependent and with a low framerate you will find yourself experiencing frustrating misses where, instead of jumping, your character will just run off a ledge. With a high framerate you will notice how much later you can hit the jump key and still activate
  13. Voted helpful because migraine sufferers finally have a reference point.
  14. I'd say it's hideous, but I run around decked out in SAB armour and effects so I am not one to talk ;)
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