RisenHowl.2419
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Posts posted by RisenHowl.2419
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I don't think adding more maps will solve the issue, that just splits resources further
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The issue is anet not putting up the $$ for better servers. If you're going to cut costs, cut it elsewhere
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I'd love to see more videos of the lag posted honestly
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Continuing to buy gems seems pointless since they haven't done anything to address the lag using that income
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who doesn't love it when your skill bar just flashes at you seductively all night?
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been unplayable for weeks, fix your kitten anet
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Seriously fix your kitten. I'm all for everyone spamming the forums with posts about the lag until it fills the wvw page at this point. It's been weeks and it's getting old. Who gives a kitten if this game has the best whatever when we can't even play it. Cornerstone of gw2 for sure.
Also what's with the patches being pushed out right before NA prime time for wvw and raids? Who on earth thinks this is a good idea? It's bad enough that you won't implement a dps meter baked into the game like every other top tier MMO has, why screw with the people using arcdps every week?
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The lag issue is related to the number of calculations required, reduce condi stacks and increase the damage per tick. Do the same for boons and skills that hit multiple times per second. Rebalance skills that break the 5 target cap.
Reducing lag would go a long way towards helping groups fight outnumbered
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Reaper rat meta will always have my heart
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Seriously, fix your kitten. If we can't use skills for 20s+ there's no point in playing wvw. The draw is large scale pvp which your server limits won't allow for right now
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More of an annoyance than anything, but when the effect triggers at 10 stacks with the new nourys relic it changes where your utility skills are on the bar for the 2nd legend.
So you swap legends and the 7 and 8 skills are changed around. Seems to trigger at random and can trigger while you're in combat which is awful. Seems to exclusively change the utilities at 7 and 8.
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22 hours ago, subversiontwo.7501 said:
Anything can be used--it doesn't mean you should... is perhaps a more accurate presentation.
The OP is asking about viability, not preference or suitability. People confuse those things.
- If you want to join a tag and they ask you to play 1 of 5 choices for a 5-man party they put together for you, that is their preference, not viability.
- If you want to join a tag on a Ranger and the tag does not know you, has not prepared parties for you and expect you to be relatively new, that is suitability, not viability.
- If you want to join a tag on a Ranger, you have befriended the tag, proved your mettle on it, communicate how you intend to use it effectively or offer to lead a party on it - things may look entirely different
The Druid came out in 2015 and ever since Rangers have been viable in larger-scale content. They may not just always be preferrable or suitable depending on the tag and you. The question is rather if we think that every class needs to have more simple beginner builds and that we need to try to cram all 9 classes into 5 simple spots. Me, I don't think the game (mode) needs that. I think it cheapens the depth of actual viability. The same goes for the relation between viability and meta, they are different things and I don't think you can balance people out of complaints about what is regarded the best for 5 out of 9, especially when that notion of what's best is more so a question of the best way to make beginners useful. I think it is perfectly fair to expect beginning players to limit their choices to a couple of builds that other people are prepared to ease them in on and provide for - if they want to be provided for. That just goes back to suitability.
There is much more to say about optimisation (and the casual reality of comps and their holes), viability and meta, but I'm keeping this relatively short and to the point. If you befriend tags and learn to navigate/negotiate what's preferrable and suitable for situations a group finds itself in, you'll get much more of the viability out of your Ranger. These threads mostly tend to appear when people are not prepared to do that or have yet to learn it. The Thief is in a similar spot and like I said in some other recent thread here, I'm spending most of my time this week on that so I am putting these things to practise every day now - I've not been kept from, kicked out of, told off or even asked to play something more preferrable or suitable once yet; and there has certainly been situations where something else has been preferrable or more suitable and groups have been more-or-less able to provide for me (support, full parties etc.).
This is the real answer, druid has been a powerhouse for years but there weren't many people who knew how to use it effectively
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I love it when nothing casts for 20 seconds straight. Anet fix your game, it's unplayable. No one gives a kitten about whatever features come with alliances when we can't play
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So when the kitten is the lag getting addressed? is there a point playing when skills don't go off for the first 10s of every fight?
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6 minutes ago, Spiral.3724 said:
I know it's per side, but we were just fighting on enemy team colour, not two teams at once.
Curious if anyone else is seeing that. Could be an Arc bug.
it's not an arc bug. I'm pretty sure server size caps are adjusted according to wvw levels of all players per side or something similar. So you can stack 96 new accounts vs 40 pimped accounts
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Just now, LetoII.3782 said:
If you weren't standing inside 49 other people it wouldn't be an issue.. Jus sayun. 😉
it's not related to the number of people, there's a tonic that's broken or something similar. Every fight runs smooth until someone triggers it, then 10s+ lag spikes for the entire group. I've seen it happen with 30v30s multiple times in the last week.
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Makes for kitten content when no one can use skills for 10s every engage
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On 7/4/2023 at 11:56 AM, JusticeRetroHunter.7684 said:
Ideal video to show around for why weapon-master is a great addition to the game.
Always wanted to play a support soul-beast and now seems plausible with staff.
Thank you. I'm a fan of the weaponmastery update, opens up a lot of interesting play styles.
Support soulbeast and CC rangers in general are getting really nice buffs lately, they've got a spot in the meta now for sure.
Did you have any favorites from the beta event?
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5 hours ago, Lighter.5631 said:
haha you know why it's not nerfed? because it's all tickling damage and paddings
you just seem big DPM on arcdps, because it hits a lot people with tickling damage and it adds up, but in the end it's just ineffective tickling damage.
it's not effective DPS.
the effective DPS are the big hits like wells etc that can actually down people.
like doesn't matter if you hit 75 people with 1k per person and get a 75k DPS, nobody will ever down to that.
or you hit 5 people with 10k damage, you will down someone that's for sure.
you are like those spvp noobs who just play bunker and teamfight all game without killing anybody but your tickling damage adds up because you did like 10 minutes of team fight on enemy node and got top damage and think you did something.
kitten if only there were some way to coordinate multiple berserkers and have them use it twice in a row...
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1 hour ago, MysteryDude.1572 said:
Explain
scorched earth creates 5 independent aoe fields. Each of the 5 fields can hit 5 targets, 25 targets total
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Staff and hammer both feel great on soulbeast. Both druid and soulbeast have spots in the wvw meta with this expac and the last few balance patches
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Shield virtuoso and dagger mirage are great for competitive
[Vid] Can people still say ranger isn't viable for zerging?
in Ranger
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