Context is certainly also missing in that there is substantially more LoS in sPvP than in WvW, and damage in general is substantially higher in WvW than it is in sPvP. Ironically, this damage used to make WvW a more balanced format back in like 2014 because bunkers were mathematically over-efficient in sPvP even excluding the capture and hold context. People are not dying in single longbow autos in sPvP while they are in WvW (there have been screenshots by rangers of this happening), meanwhile also having no cover options to negate the damage while the ranegr can maintain lots more reset availability to maintain cooldown/ranged advantages than otherwise available in sPvP. The issue is as soon as we justify numbers based on using and abusing LoS we end up with the situation the ranger used to be in before the CDI some years ago, where it had little agency in a fight despite having the ability to deal substantial pressure, and thus the ranger's chance of a winning a fight was generally based on how poorly its opponent performed versus how well the ranger did. Currently the soulbeast thanks to its massively-inflated stats holds a bit too much agency when approaching a given fight, and its counters are largely dependent on it misplaying massively in order to retaliate with much of a chance to really do anything. I think soulbeast should be harder to play to justify this degree of agency - akin to how thief and mesmer are supposed to function - and even then, there is some degree of concern of those numbers. Even SA Deadeye is much harder to play, and by relative terms it's quite easy compared to most other professions/builds. If we're talking about WvW, there are tons of posts about rangers whining in this forum about how nobody wants them in a zerg, Necromancers seem to be having the opposite problem, so maybe that's just a trade-off. I'll give it to you that thief, in general, is tougher to get into than ranger to learn, but I don't feel like Deadeye is very tough especially since if things stop going your way, you can just dodge stealth. Power Mesmer takes a while to learn I hear, but I've played Condi Mirage, even without understanding or utilizing most of my skills I seemed to win most of my 1v1s. The Profession is Ranger after all though, If it's not the most dangerous single target DPS at a distance with enough mobility to get it back into range, then it should be removed from the game.