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Rinagal.9235

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Everything posted by Rinagal.9235

  1. It's out of matter because they haven't changed gen 1 to account bound on acquire and you still can get access to it's QoL features without need to try any specific game mode. Be it different it could be an argument, but currently only legendary accessories locked behind OW (someone claimed you can get most of OW specific stuff through reward tracks, but i don't know about it), and i think it should be solved at some point. I have no problem with other modes have their own legendary accessories, i'm sure it won't affect OW popularity in any significant way and even if it do, then the problem with the mode and not with rewards/players.
  2. It doesn't change the fact that you can still buy gen 1 weapons from TP, gen 2 not working the same way is out of matter, because QoL features are subject of discussion, not skins.
  3. Or you could read through this thread and find out that "spend time and put effort into getting it" point already has been disscussed instead of bashing the door with your "new" arguments.
  4. The thing is, it's not, you can directly buy legendary weapons from TP, so they aren't locked behind any specific content type.
  5. You don't need high skill to be able to get legendary armor through any of 3 currently available paths, assume someone play OW exclusively because he's a low skill player is an elitistic point of view.
  6. And there are examples of people who tried it, and didn't liked it. To get gift of battle you need to spend 4-6 hours per legendary weapon, it gives you a reason to try it, but doesn't force you for a long time investment to play in this mode. And even it is enough for people to complain about it. You don't need to spend ~20 hours per week during 20 weeks to understand if you like WvW or not, like you don't need to full clear w1-w4 during 50 weeks to understand if you like raids or not, So please stop saying it's about trying content, try raids isn't enough to get Legendary Armor.
  7. Yup, it is more or less what i said, now you'll be told that you didn't do it not because of some inconvinience, but because you just didn't wanted to actually. They know you better than you do.
  8. You can "go to mystic forge and change stats on your ascended gear" or "buy exotics" each time you want to try something new, it's exactly the same as legendary gear and in no way affect player's desire to try new things, because there were "true build crafters" who did this. Those are arguments i had to deal with.
  9. Oh yeah, just as always, send people to look for proof by themself. And now you even pretend what you said wasn't about me.
  10. See who is lying again. Maybe you have a link on commentary to prove these words? There's no problem, it's just some people who want to think they're better than others or think forcing players to other mods is a good thing.
  11. It just shows that players played raids for rewards in the first place and not for the content itself, that the more players got/got burnt out by trying to get/gave up on getting what they wanted, the less interest of player base raids had, to the point where ArenaNet decided raids no longer worth of resources required for development.
  12. One side making statements as if they're facts while ignoring inconvinient questions is what summorises this thread, mindriculous is best example of it. In this case i really just don't see any point to continue discussion, i think everyone who will read this thread can make their own conclussions. Enjoy your CM story mission bosses.
  13. Is it an argument of "you think you do, but you don't"? Somehow everyone think they know better what i need than i do. I'm ready to discuss it further, but you need to bring something new to the discussion, not to repeat things that already had been discussed. If you think my arguments lacking, pure and simple it's ok, but it's just your opinion unless you bring some arguments with it. Do you think i'm lying when i say i will actively use features of legendary gear once i get full set? Or that it will improve my enjoyment of game? Why? You're right on that once i'll get one thing i'll start to ask for another. I don't even have to wait for OW Legendary armor to do so, i have many concerns on GW2. It's just that OW legendary armor has hightest probability to be impleneted, so i more concentrated on it. I have a question for you, i crafted legendary backpack around month before, i don't use its skin, i only linked it once in guild chat when i crafted it and i salvaged around 20 ascended backpacks after, some of them didn't even had stats chosen. Why by your opinion did i craft it?
  14. Hello to you too, lier. I see you're taking words out of context again, yes, very convenient. I haven't played rift in the first place, all i know about it that it's pretty similar to WoW, but i don't even sure about it, so i only may do assumptions. I suppose rift events is a single thing that makes OW of Rift and GW2 somehow similar, but iirc Rift have classic quest system and locations are more story driven which means you guided by quests to see all content and GW2 is more exploration driven, which means OW incentivize you to find things on your own, oh, i don't even know if Rift has things like JPs and mini-dungeons, or if it has level scaling, Sorry, i really don't know anything about Rift to make such comparison. The quote you answered wasn't adressed to you. WoW has raid encounter that imitates PvP fight where mobs don't use aggro system to decide who to attack, so tanks are useless. You can use interrupts, control abilities and basically everything usefull in PvP, WoW for sure capable of encounters that don't need tanks, but don't do so because there's players who dedicated their characters to tank role, and it's not as easy as in gw2 for players to get equipment to do other role that actually needed to beat the encounter, encounters far better tuned for required equipment, unlike in gw2, where you can do half dps of what people push on .snowcrows and still kill bosses just fine if they do all mechanics properly.
  15. You continue to miss the point completely, i'm not gonna to try different stat combinotions in order to figure out some new effecient builds no one figured before or to figure out some stat combination is bad, but to be able to expirience combat differently whenever i want to, i can do so with exotic/ascended gear, but headaches i will get from constantly changing stats on my gear just don't worth it. I say you i need it to get more fun from game, you say me all efficient stat combination is already know, like if i only can get fun by using most efficient builds and stat combinations. I can afford cost of legendary armor set, according to gw2efficiency i have 8.957 of liquid gold, i prooved i'm capable of getting raid armor and it's only question of time, what is the point to force me spend more time in mode i don't like?
  16. Yet ones worth of developing legendary armor for their favorite mode and others not, though neither of those need it to complete content. It was direct answer to the question i quoted. Guild wars 2 has unique combat, it's true, but dodge and not all bosses have tanks is just not enough to claim there is any significant difference between GW2 and WoW raids, 95% of the time you push your rotation and do very specific boss mechanics which are ussualy has nothing to do unique combat features of GW2, it's not like there is bosses that require you to do 5-6 dodges in a row so you need to bring in daredevil and make him build in order to be capable ro do 5-6 dodges in a row. I didn't see boss that'd require you to use combo mechanics, which you won't find any possible alternative in WoW. I have cleared more than half of all raid content ever released in gw2 and probably prooved i'm capable of getting raid Legendary Armor set which is i suppose relevant to topic. That's not nearly zero and at least it give me right to talk about legendary armor and have opinion on how hard/easy one can get it.
  17. No, i might want just to try something on enemy standing in front of me and after change all back, i might want to shange stats many times per hour which is fast and easy, unlike with exotic or ascended. My goal is not to figure out the best build or complete content, but to just try out different things to experience GW2's combat from different angles, for fun, you know, not to to be some mighty "build crafter" mindcircus talks about who post their build on different resources and do some incredible solo challenges, just for myself to enjoy the game. I do daily runs in Crystal Desert before Pinata for resources and currencies, and might want to try new stat combination to see how it'll play out and then change it back after my 15 mins run. I totally not gonna do it with exotic/ascended, because i will spend more than i earned.
  18. If i play dps or support, how does not all bosses having tank changes things for me, practically it doesn't, it simply doesn't bring anything to expirience. And i know at least 1 raid encounter in WoW that didn't need tanks, probably it's single example, but i haven't playet it already for many years and don't know. Tanks in WoW have defensive cooldowns, which is active defense to, because requieres you to act in order to survive, and not only tanks, every class has defensive cooldowns as a baseline. I for example played mage, and had Ice Block and Blink abilities which i actively used tu survive different mechanics. Is it all you had, dodges and not all bosses needs tanks? Ridiculous minority of top players who find out best builds, raid compositions and dictate meta. Vast majority of raiders just pick builds from snowcrows or some other resources, and never try something on their own.
  19. I suppose infinite bank access is easy to get, it's just 5k gold, i also suppose i have to always have enough of insignias for needed stat combinations, anthologies of heroes and globs of ectoplasm, and this for sure will never overcome the price of 3 legendary armor sets (~2390g per set). Yes, seems like you solved my problem, thank you. Yes, what does interest you?
  20. Stop everything you want, i'm not going to spend time looking for loading screens, buying and placing items in mystic forge each time i want to change stats, briefly speaking i won't spent hundreds of clicks and several minutes to change my build and stats to try out on enemy who stands in front of me when i could make it with legendary gear in less then 10 clicks and 20 seconds and wouldn't even have to move from place i stand on. I don't even consider trinkets and weapons, i already have Ad Infinitum, i have everything neededfor aurora except mystic clovers, Vision in process, i'll get it by time as well as new legendary Amulet and legendary weapons which are totally no problem. Only armor and rings is my concerns atm. Oh, then say me what my desire for Legendary Armor fueled by?
  21. And for them to find out they don't like it and as result being forced to play modes they don't like if they want to reach their goal, and as we all know force players to do content they don't like is the best way to keep players interest in the game. Should i calculate for you how many items i will have to craft/buy to have exotic armor set for every possible stat combination (and i suppose we will get new stat combinations in expension), how many inventory space i'll need to have (did you think it's free?) to maintain this collection for each character? I'm not even saying about exotics have less stats.
  22. Please enlight me on what i don't understand about raids? Maybe i don't understand GW2's unque tanking mechanics that differs from boss to boss? Or i don't understand that there's no holy trinity but insted "control-damage-support" role sytem which makes the whole experience is sooooo different? What is GW2 raid's unique feature and what i don't understand about players? Oh god, i really don't want to go back to the point in discussion which i already elaborated on. I don't need legendary gear to complete content, complete content isn't my goal, my goal is to get maximum of fun and enjoyment from the game and legendary gear is critical part of my goal, so yes, i totally need legendary gear for my goal, not just "want" it.
  23. How do you know players like me are "ridiculous minority"? If frequency of new content releases for certain modes is any indicative for mode success, then open world is most succesfull mode in GW2, how providing legendary armor for most succesfull mode in the game might be not worth of implementation, especially when every other mode already have it? How do you know there's no players who need legendary armor the same way i do, but yet don't know it, like they didn't know they needed GW2's mounts before they got them. I want to remind you that i didn't say anywhere that my whole enjoyment depends on legendary gear, i said that legendary gear will max out my enjoyment. Reasons why i and other players like me aren't worthy of enhanced experience? Or is it just because one time investment of developers resource to make legendary armor which we don't even ask unique shiny skin for is too much? It's for sure less invesment then develop the whole new set of legendary weapons, gear type that we already have 2 generations of. People might like many different playstyles, i like open world and build crafting, my enjoyment from open world aren't dependant only on build crafting but might be drastically improved by it, but build crafting softly locked for me, because i have to go to modes i don't like to unlock it, or deal with such huge inconviniences and resource investments that first option becomes autopick, but just lesser evil..
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