Wave.7035 Posted October 29, 2021 Share Posted October 29, 2021 PvP Mistforged Gear is fully dyable. You can dye the glow including the tentacles on the back. WvW armor deserves to have the same option. It would dramatically improve the look of the armor and make it more desirable. Maybe make it a QoL update with the other WvW updates + Expac 4 Link to comment Share on other sites More sharing options...
kash.9213 Posted October 29, 2021 Share Posted October 29, 2021 (edited) It would be an interesting look if the soft glow throughout the surface of the armor were dyable. If you also mean giving the tentacles their own dye channel, I've been asking for that for years (I just expect it will never be looked at). At least on the Medium chest piece it's way too bright and you have to use the darkest colors to make the effect look normal, but then it kills the soft glow effect on that part of the armor because it shares a dye channel. I agree, Spvp gear, especially their tentacle effect, is done properly and looks legit. Ours have huge hip bags and the effects are janky, plus some pieces like the shoulders would look good but have bulky attachments on top of them. Edited October 29, 2021 by kash.9213 1 Link to comment Share on other sites More sharing options...
Gorem.8104 Posted October 29, 2021 Share Posted October 29, 2021 More Fashion war idea's yes! all for more dye options WVW armour needs it too! 🙂 2 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted October 30, 2021 Share Posted October 30, 2021 It's a highly requested feature and suggested as a way to differentiate legendary tier with mistforged skin unlocked over normal mistforged. In the meantime they could still add a dye channel or two to almost all mistforged triumphant armor skins with 3 dye channels. There are some pieces that are problematic since they already have 4 dye channels. Light helm = 3 dye channels Light shoulders = 2 dye channels Light chest = 3 dye channelsLight gloves = 2 dye channels Light legpiece = 3 dye channelsLight footwear = one dye channel Medium helm = 2 dye channels Medium shoulders = 4 dye channels <--- this could be looked at but omitted in the time being Medium chest = 4 dye channels <--- this could be looked at , the 4th channel is likely the tendril thing so the slumbering version could still have 4 channels and not need major changes Medium hands = 3 dye channels Medium legpiece = 3 dye channels Medium footwear = 3 dye channels Heavy helm = 2 dye channels Heavy shoulders = 2 dye channels Heavy chest = 4 dye channels <--- this could be looked at , the 4th channel is likely the tendril thing so the slumbering version could still have 4 channels and not need major changes Heavy gloves = 3 dye channels Heavy legpiece = 4 dye channels <--- this could be looked at Heavy footwear = 4 dye channels <--- this could be looked at 1 Link to comment Share on other sites More sharing options...
Wave.7035 Posted November 17, 2021 Author Share Posted November 17, 2021 On 10/29/2021 at 7:40 PM, kash.9213 said: It would be an interesting look if the soft glow throughout the surface of the armor were dyable. If you also mean giving the tentacles their own dye channel, I've been asking for that for years (I just expect it will never be looked at). At least on the Medium chest piece it's way too bright and you have to use the darkest colors to make the effect look normal, but then it kills the soft glow effect on that part of the armor because it shares a dye channel. I agree, Spvp gear, especially their tentacle effect, is done properly and looks legit. Ours have huge hip bags and the effects are janky, plus some pieces like the shoulders would look good but have bulky attachments on top of them. Thats the thing though. They dont even need to really make the glow itself dyable. They could just make it so its affected by the area that is dyable underneath of it. You can dye the areas that have that soft glow so if you were to dye it say gold that would make the glow slightly orange or yellow but different enough in brightness/tone to be noticeable still. I really don't even mind if we cant pick the exact color of that glow as long as I can make it fit the color scheme of the character I want to wear the mistforged armor on. An example would be my Human Female Warrior. Her Color Scheme is dark silvery metal with gold metal accents, dark red for fabric/leather, and any glowy effects are a intense fiery orange. If it was mistforged triumphant heroes and not just Triumphant Heroes. I just want the soft glow of the armor to not be silvery blue and to instead be orange/yellow because that silvery blue clashes with my warriors whole aesthetic. 1 Link to comment Share on other sites More sharing options...
kash.9213 Posted November 17, 2021 Share Posted November 17, 2021 15 hours ago, Kristen.6475 said: Thats the thing though. They dont even need to really make the glow itself dyable. They could just make it so its affected by the area that is dyable underneath of it. You can dye the areas that have that soft glow so if you were to dye it say gold that would make the glow slightly orange or yellow but different enough in brightness/tone to be noticeable still. I really don't even mind if we cant pick the exact color of that glow as long as I can make it fit the color scheme of the character I want to wear the mistforged armor on. An example would be my Human Female Warrior. Her Color Scheme is dark silvery metal with gold metal accents, dark red for fabric/leather, and any glowy effects are a intense fiery orange. If it was mistforged triumphant heroes and not just Triumphant Heroes. I just want the soft glow of the armor to not be silvery blue and to instead be orange/yellow because that silvery blue clashes with my warriors whole aesthetic. I run into that same problem and along with the over brightness of the tendril dye slot, it makes it impossible to not look janky if I want to put together a color scheme other than blue or black. It's a shame because with the obsidian weapons you can change colors for your matchup but it just looks like trash currently. Link to comment Share on other sites More sharing options...
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