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Greatsword 2 in PVP


Diviora.9548

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So what gs 2 in pvp needs is 1 sec cast time (or hidden quickness) also for the 1 sec u get super speed and also 1 sec evade

and it make sense if u think about it u are spinning so fast u create tornado =air=moving fast

and for the evade same sh.t u are spinning so fast blocking and evading all atacks

#MakeCoreMediGuardGreatAgain

ps: sry for the bad end

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2 hours ago, Richter.9614 said:

GS2 is absolute trash in all game modes. Just the fact of having to be inside your enemy like you're a sex toy or something to do max damage just screams bad game design. Slowdown just adds extra frustration points.

It works okay in PvE. In PvP it was okay when power guardian used to deal damage. Others suggested before buffing the damage and wither reducing the orbs damage, or removing them entirely.

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On 12/13/2021 at 8:53 PM, Richter.9614 said:

GS2 is absolute trash in all game modes. Just the fact of having to be inside your enemy like you're a sex toy or something to do max damage just screams bad game design. Slowdown just adds extra frustration points.

I agree GS is kitten in sPvP. However, in PvE it is definitely a must-have for pdps guard. And also in WvW a certain FB build dishes out impressive damage with GS. 

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On 12/13/2021 at 7:39 PM, otto.5684 said:

It works okay in PvE. In PvP it was okay when power guardian used to deal damage. Others suggested before buffing the damage and wither reducing the orbs damage, or removing them entirely.

 

On 12/16/2021 at 8:41 AM, ollbirtan.2915 said:

I agree GS is kitten in sPvP. However, in PvE it is definitely a must-have for pdps guard. And also in WvW a certain FB build dishes out impressive damage with GS. 

Because targets in PvE are almost always STATIONARY thus allowing entry into them for the whirl through the insidehitboxformaxdmg design flaw?

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On 12/17/2021 at 2:03 AM, Richter.9614 said:

 

Because targets in PvE are almost always STATIONARY thus allowing entry into them for the whirl through the insidehitboxformaxdmg design flaw?

Back in the good all days, pre the pvp rework and RI nerf, I and many others used to play GS the same way it is now, very successfully. The main difference between then and now is the damage out put. It was a high risk, but it had had strong reward. Even landing a portion of it was highly rewarding. The reward right now aint worth the risk. Not even remotely. 

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