Mikali.9651 Posted February 8, 2022 Share Posted February 8, 2022 (edited) That would be such a great QQL change, I wouldn't mind even if it is PvE-only, though I would argue that at this point, Warrior needs it for the PvP too. In Guild Wars 1 one loses all adrenaline after 25 seconds of non-combat, I would like similar thing to be in GW2. I know that it was like that before, and I am not sure if that was really the reason for the change, but it was changed so that in WvW Warriors couldn't just start battle with Earthshaker. Things are different in modern GW2, and I do not think that would even be an issue anymore. Edited February 8, 2022 by Mikali.9651 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 8, 2022 Share Posted February 8, 2022 30 minutes ago, Mikali.9651 said: That would be such a great QQL change, I wouldn't mind even if it is PvE-only, though I would argue that at this point, Warrior needs it for the PvP too. In Guild Wars 1 one loses all adrenaline after 25 seconds of non-combat, I would like similar thing to be in GW2. I know that it was like that before, and I am not sure if that was really the reason for the change, but it was changed so that in WvW Warriors couldn't just start battle with Earthshaker. Things are different in modern GW2, and I do not think that would even be an issue anymore. They changed it not long after release, when warrior was much stronger, because people couldn't handle it. That was also a time period where things like Berserker's Power gave passive bonuses for just holding Adrenaline rather than using it. TBH, right now Adrenaline just serves to hold warrior back artificially. 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted February 8, 2022 Share Posted February 8, 2022 (edited) 33 minutes ago, Mikali.9651 said: That would be such a great QQL change, I wouldn't mind even if it is PvE-only, though I would argue that at this point, Warrior needs it for the PvP too. In Guild Wars 1 one loses all adrenaline after 25 seconds of non-combat, I would like similar thing to be in GW2. I know that it was like that before, and I am not sure if that was really the reason for the change, but it was changed so that in WvW Warriors couldn't just start battle with Earthshaker. Things are different in modern GW2, and I do not think that would even be an issue anymore. Funny how they try to address mesmer clone play with Virtuoso but do nothing about warrior adrenaline decay. Not even maintaining BsW's bullet's after a charge with no attack follow-up.. Edited February 8, 2022 by Grand Marshal.4098 3 Link to comment Share on other sites More sharing options...
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