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Just my take on how to rework banner


Paco.8695

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Here’s just my take about how I kinda wanted to see the rework. Numbers may need ajustment, this is just to show the ideas.

 

Skill activation.

Summons a banner that hangs on the warrior's back for 12 seconds. During this, warriors gain a boons pulsating aura regarding the summoned banner.

Once the banner is summoned, the ability can be reused again to make a leap on a targeted location and plant the banner on the ground.

Planting the banner ends the aura but grants additional boons in the aura range.

 

Cooldown starts after the banner is summoned, if the banner is planted early (Before the aura expires), the time difference is refunded in the remaining cooldown.

 

For the non elite banners, the following is used :

Cooldown 30 seconds

5 targets for effect

Summoning castime 0.25 sec

Leap and plant castime 0.50 sec

 

Aura Range 900

Leap Range 450 (Blast finisher on targeted location)

 

Aura Boon applications are every 3 seconds and start right once the banner is summoned.

Aura duration is set at 12 secondes.

 

Banner deals low damage on the planting location.

---------------------------------------------------

The Banner Traits “Doubled Standards” 

Renamed “Carrier”

  •     Banners's Aura Duration +50%
  •     Planting a banner grants additionals Boons and effects.

---------------------------------------------------

 

  • Strength Banner

Fist pulse only : Quickness (3 sec)

Aura : 3x Might (3 sec)

Planting : 10x Might and Speed (10 sec)

Planting (If Trait) :

Quickness (5 sec)

  • Discipline Banner

Fist pulse only : Quickness (3 sec)

Aura : Fury (3 sec)

Planting : Fury and Speed (10 sec)

Planting (If Trait) :

Quickness (5 sec)

  • Défense Banner

Fist pulse only : Protection (3 sec)

Aura : Résolution (3 sec) 

Planting : Protection and Resolution  (6 sec)

Planting (If Trait) :

Resistance (5 sec)

  • Tactic Banner

Fist pulse only : Vigor (3 sec)

Aura : Regeneration (3 sec) 

Planting : Regeneration and Vigor (6 sec)

Planting (If Trait) :

Barrier 2000 (Scale 1.5)

  • Battle Standard 

120 sec Cooldown

(Break Stun and Break Stun for Allies) Summoning castime 0 sec (Instant)

Leap and plant castime 2 sec

Aura Range 600

Aura Duration 12 seconds

Leap and Planting Range 1200

 

Refresh all current active banner’s aura duration.

 

First pulse only : Resistance (5 sec)

Aura : Barrier 2000 (Scale 0.5) and 2x Stability (3 sec) 

Planting : Revives fallen allies and finishes downed foes in the target area (360 radius for both effect)

Planting (If Trait) :

Knock Back enemy in range. (Launch: 450)

Grant 2000 (Scale 1.5) Barries

Edited by Paco.8695
corrections
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So similar to the facets idea, but with the flip skills all being leaps then giving a small bonus passive effect afterwards. Very cool, I like the idea! 
 

Some points of clarification; does “aura” mean the consistent pulsing of boons over a set area and not auras as they are currently in the game?

 

Second; is celerity the same as quickness? 
 

If I had to add anything, perhaps also have the planting effect be a blast or leap finisher? It would give just a bit more utility to the kit as a whole, but overall very nicely done :) 

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6 hours ago, Lan Deathrider.5910 said:

Could you update this so that it is readable on the dark theme please?

I would like to, don't know how. 😐

 

5 hours ago, oscuro.9720 said:

Some points of clarification; does “aura” mean the consistent pulsing of boons over a set area and not auras as they are currently in the game?

 

Second; is celerity the same as quickness?

Thanks mate ! For the clarification, by aura, I simply mean the consistent pulsing boons.

And yes I meaned Quickness (Corrected). 🙂

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