Lorendyl Azoradaelas.5203 Posted October 2, 2022 Share Posted October 2, 2022 i.e. damage divisor. World Bosses Fractal Bosses Raid Bosses Mob Trash 1 Link to comment Share on other sites More sharing options...
Mic.1897 Posted October 2, 2022 Share Posted October 2, 2022 Just now, Lorendyl Azoradaelas.5203 said: i.e. damage divisor. Now what do we have here Link to comment Share on other sites More sharing options...
LSD.4673 Posted October 2, 2022 Share Posted October 2, 2022 Raid bosses are listed on the Wiki. They all seem to have 2597 def. I imagine world bosses are the same. Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted October 2, 2022 Share Posted October 2, 2022 (edited) 3 hours ago, Lorendyl Azoradaelas.5203 said: i.e. damage divisor. World Bosses Fractal Bosses Raid Bosses Mob Trash Exactly that used by the "light', "medium", and "heavily"-armored target references throughout the game. Heavy armor is generally standardised at around 2600, and this is used for tooltips as well. This means the tooltip is your minimum damage in PvE, not your average damage. The exact armor ratings of individual enemies aren't known, as they aren't displayed anywhere, but you can kind-of test them with specific builds. Due to the random nature of damage this requires alot of time and sample data to be averaged out to get anywhere near an accurate result. For some reason the armor ratings of enemies in PvE are similar to players from PvP, and far below that of players from PvE or WvW, where 3k is the soft cap and its not uncommon to see 3.5k-4k armor. Edited October 2, 2022 by Mariyuuna.6508 Link to comment Share on other sites More sharing options...
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