Lighter.5631 Posted October 10, 2022 Share Posted October 10, 2022 against melee opponent everybody will just jump on your face instantly with the current mobility level while rifle's back roll takes 10 years to execute and enemy already take 50% of your HP away before the evade frame starts kicking in. against range opponent you simply die by trading range skill, rifle literally has 0 stuff that makes you sustain. you build for sustain you do no damage, you get out traded, you die you build for damage, you can simply not live, you die. 4 2 Link to comment Share on other sites More sharing options...
Kalthea.4326 Posted October 12, 2022 Share Posted October 12, 2022 If only there were another mid-ranged weapon that we could possible dual wield and utilize as a mobility styled ranged weapon. Oh wait, they only gave us off-hand pistol and made it another melee weapon. 1 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted October 12, 2022 Share Posted October 12, 2022 (edited) Longbow does much better than rifle after the rework, with its raw CC spam. Edited October 12, 2022 by Mariyuuna.6508 1 Link to comment Share on other sites More sharing options...
oscuro.9720 Posted October 13, 2022 Share Posted October 13, 2022 (edited) Yes, Warrior ranged options are not great. That’s part of why people really wanted MH pistol for bladesworn, since Warrior has no mid range weapons, and no good ranged weapons in general, plus warrior OH’s are all pretty decent, so OH pistol is in an uphill battle. Edited October 13, 2022 by oscuro.9720 Link to comment Share on other sites More sharing options...
eXruina.4956 Posted October 13, 2022 Share Posted October 13, 2022 rifle's design is actually ok, it just needs higher coefficients to become viable. ive read many times before how as long as a mechanic is designed well, it will only take simple number tweaks to bring it up to speed. this is actually a great example in practice of if they actually do it. we're really suffering from this damage drought, feb 2020 is still in full effect and the supposed damage coefficient buffs we should be getting are apparently bugged. some major problems are: - power warrior is still very susceptible to just beign blown up outright from range. they see us coming, - it takes almost everything out of us just to close the gap and stick. - building 3 bars of adrenaline is still a pain, and we can't really afford to slot adrenaline generation because those skills are mostly terrible and we need all our utility just to survive and close the gap. - and our damage is not competitive at all compared to other classes. oct 4 changes helped alot and gave us something to work with, but we seriously need some looking at, specially in class comparison. 1 Link to comment Share on other sites More sharing options...
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