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Holosmith tradeoff


squeegee.4320

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Not every trade-off was removed. It is not something, that they can just do at the snap of a finger. It is going to take a while, until everyone gets their turn.
They mentioned, that they are trying to find a way, to move Function Gyro, but they have to figure out where, since they do not want it back on the function key. Then they have to make UI changes, and come up with a new toolbelt skill, for the e-spec elites. This process takes time. And even then, it is not confirmed, that they don't view Holosmith F5, as a natural tradeoff, similar, to Reaper Shroud.

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On 10/12/2022 at 6:36 AM, squeegee.4320 said:

Why was the fifth toolbelt skill not added when other professions got their tradeoffs removed?

Probably because it doesn't need it. I don't think they should give the F5 to Holosmith because it would be too strong if we had access to both forge and high value skills like Toss Elixir X and Medkit Drop.

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9 hours ago, SleepyBat.9034 said:

Probably because it doesn't need it. I don't think they should give the F5 to Holosmith because it would be too strong if we had access to both forge and high value skills like Toss Elixir X and Medkit Drop.

But Virtuosos have have both blocking and distortion? Berserkers have both Burst and Berserk?

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2 hours ago, squeegee.4320 said:

But Virtuosos have have both blocking and distortion? Berserkers have both Burst and Berserk?

Yeah but that doesn't mean it was good for those classes, imo the burst skill gets in the way of berserk mode because you have to pick which one to use and it drains your adrenaline.

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47 minutes ago, SleepyBat.9034 said:

Yeah but that doesn't mean it was good for those classes, imo the burst skill gets in the way of berserk mode because you have to pick which one to use and it drains your adrenaline.

How does it "get in the way"?

Yeah, you have to decide which one to use. But no one is forcing you to use a specific one at any time, so all this did was giving you another option on how to use your resource. And having additional options without being forced to use them is always beneficial.

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52 minutes ago, SleepyBat.9034 said:

Yeah but that doesn't mean it was good for those classes, imo the burst skill gets in the way of berserk mode because you have to pick which one to use and it drains your adrenaline.

So Virtuosos having 7 seconds of invulnerability at whim is okay and not overpowered but we are not allowed get a profession mechanic (toolbelt skill) that nearly every other profession got back because we might turn someone into a moa for 3 seconds?

Edited by squeegee.4320
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