RagingRube.2540 Posted November 9, 2022 Share Posted November 9, 2022 Ranger players had been using the same 3 hotkeys to command their pets for 9 years. Then Untamed comes out, and moves these commands to different keys for no good reason, and the new pet subclass, Mechanist has them on the same buttons. This makes no sense, and is horrible from a UX perspective. The keys these are associated with should be normalised across all of these classes, otherwise people will keep not playing untamed. It's less of an issue for mechanist, but for consistency's sake, these keys should be the same. 5 4 2 Link to comment Share on other sites More sharing options...
Xerxez.7361 Posted November 11, 2022 Share Posted November 11, 2022 If only button mapping for Weapon Skills/Specialization Skills had templates or were character based instead of account based. 6 Link to comment Share on other sites More sharing options...
Mell.4873 Posted November 20, 2022 Share Posted November 20, 2022 (edited) I do fine with Untamed. I have achieved a much more consistent PvP Rank and WvW sessions because of the increase complexity of the class. I mean the best Elite for Ranger is and will always be Soulbeast but Untamed can be better if you practice it; I'm fine with this reality. Edited November 20, 2022 by Mell.4873 1 2 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted November 21, 2022 Share Posted November 21, 2022 "stance", "attack" and "return" should become generic commands that are common to ranger, mechanist, necromancer, elementalist, mesmer, and whoever else they decide needs to get a petoid in the future. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now