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It's about time we get a LFG Queuing system


Mell.4873

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2 hours ago, Mell.4873 said:

You don't really need Kill Proofs. I mean for the longest time I was depositing them into the guild since I had no idea I was supposed to keep them.

That aside no one has really asked for them these days since most Raids/Strikes are pretty easy. 

 

This is kind of my point. This content is no longer requiring a very strict highly organised static group. 

Then make the "everyone welcome" group and do whatever you want to do while the group fills up?

Edited by Sobx.1758
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7 hours ago, Mell.4873 said:

A squad member can que the group (or just himself) and pick the roles he wanted. The opposite is a solo player can pick a role with a tick box like a healer and quickness then que as that role (not starting a new group)

 

This would mirror what we have now but the advantage is it would help a solo player who let's say just wants to play Healbrand find a group. 

They won't have to sit with LFG open or wait in a group for more than 20 minutes. 

The problem is: how would you set up the roles in the auto grouper? Since there's no fixed roles there's no way to queue simply by clicking checkboxes. And the required roles change depending on who joins (alac/quick/ham/hfb - kind of)

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1 hour ago, Zohane.7208 said:

The problem is: how would you set up the roles in the auto grouper? Since there's no fixed roles there's no way to queue simply by clicking checkboxes. And the required roles change depending on who joins (alac/quick/ham/hfb - kind of)

Then recruit the people you need first. 

Im assuming if someone has picked all roles they have the capability of switching. If they can't then they can kicked by the consensus much like if it happened in the normal LFG. 

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21 minutes ago, Mell.4873 said:

Im assuming if someone has picked all roles they have the capability of switching. If they can't then they can kicked by the consensus much like if it happened in the normal LFG. 

So as result we reach system like now but squad leader must spend time for kick not needed ppls? )

Edited by Markodius.4076
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21 minutes ago, Markodius.4076 said:

So as result we reach system like now but squad leader must spend time for kick not needed ppls? )

Only if he uses it wrong, people tend find the Supports first anyway before exposing the party to the DPS.

When i have raided with statics this is how we did it.

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6 minutes ago, Mell.4873 said:

Only if he uses it wrong, people tend find the Supports first anyway before exposing the party to the DPS.

When i have raided with statics this is how we did it.

All you've said in the posts above results in still having current form of lfg with additional step of having another button to join a random group. I don't see the purpose of this idea.

Edited by Sobx.1758
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7 minutes ago, Sobx.1758 said:

All you've said in the posts above results in still having current form of lfg with additional step of having another button to join a random group. I don't see the purpose of this idea.

I just want something better so this it is all just a suggestion. Other games can do an LFG queing systems so I don't know why GW2 can't.

I haven't really seen a single good reason against other than I don't like and won't use it. I'm sure a large majority of the player base would love a better more established Raiding/Strike system.
If Arena Net balance end-game content for Tank/Healer/DPS/Support roles (which they are) then this implementation would be great. For anything unique the Raid leader wants he can find it in the old LFG system.

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7 minutes ago, Mell.4873 said:

I just want something better so this it is all just a suggestion.

But as explained multiple times, that just doesn't seem to be doing anything better. Notice how you/we're going back to "then it will be done like it currently is!" over and over again anyways. If the solution to any issue is to keep what we have now then what you want doesn't seem like much of an improvement at all.

7 minutes ago, Mell.4873 said:

Other games can do an LFG queing systems so I don't know why GW2 can't.

Probably because their class/encounter systems are different.

7 minutes ago, Mell.4873 said:

I haven't really seen a single good reason against other than I don't like and won't use it.

Now that's just dishonest. You repeatedly go back to "then we'll still need to use old lfg for that" and yet you're trying to pretend here you didn't see a single good reason against it other than "I don't like/won't use it". That's not what it is. If anything, your reason against current lfg is "because no and I want a new one" regardless of it being an improvement or not.

7 minutes ago, Mell.4873 said:

If Arena Net balance end-game content for Tank/Healer/DPS/Support roles (which they are) then this implementation would be great. For anything unique the Raid leader wants he can find it in the old LFG system.

Now you're just saying we need to rework how the game works at its core just so you can have a new lfg. Seems kind of backwards to me.

(and there it is again: just use old lfg system anyways 😶)

Edited by Sobx.1758
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16 minutes ago, Sobx.1758 said:

Now you're just saying we need to rework how the game works at its core just so you can have a new lfg. Seems kind of backwards to me.

(and there it is again: just use old lfg system anyways 😶)

They already are reworking the game, look how many Elites got support boons after EoD launched.

A year ago, I would say an LFG queuing system would not work since we didn't have defined roles, but now we do.

Edited by Mell.4873
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2 minutes ago, Sobx.1758 said:

That has nothing to do with what you wanted above. Also you've missed "some" of the post there .

The point is the game can no use and benefit from an LFG Queuing System.

Of course, what we have now works, largely because it is the only system.

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6 minutes ago, Mell.4873 said:

The point is the game can no use and benefit from an LFG Queuing System.

Again, as proven by your consistent "well we'd need to use current lfg for that anyways" throwbacks, what you're saying here seems to be false. Hardly any "benefit" to what you want to see here imo.

Edited by Sobx.1758
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3 minutes ago, Sobx.1758 said:

Again, as proven by your consistent "well we'd need to use current lfg for that anyways" throwbacks, what you're saying here seems to be false. Hardly any "benefit" to what you want to see here imo.

I guess I am suggesting something so nebulas only Arena Net will know if it can truly work.

Who knows the PvP/WvW queuing system can even be used for PvE content.

 

Oh, well it was just an idea no harm in it.

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30 minutes ago, Mell.4873 said:

I guess I am suggesting something so nebulas only Arena Net will know if it can truly work.

Who knows the PvP/WvW queuing system can even be used for PvE content.

 

Oh, well it was just an idea no harm in it.

Go to eye of the north do the daily strike in public mode.

That is what an auto lfg would look like.

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12 minutes ago, Linken.6345 said:

Go to eye of the north do the daily strike in public mode.

That is what an auto lfg would look like.

Barely anyone does that content, probably because they don't know it exists since you have to que for it in a particular location.

It sometimes doesn't fill up and you end up with only a handful of people playing since it's on a timer.

 

The LFG system is the only place to do this content correctly (Dragon Response missions or something)

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51 minutes ago, Mell.4873 said:

Barely anyone does that content, probably because they don't know it exists since you have to que for it in a particular location.

It sometimes doesn't fill up and you end up with only a handful of people playing since it's on a timer.

 

The LFG system is the only place to do this content correctly (Dragon Response missions or something)

No it is because you cant control who you play with or that you even get filled before people start the fight.

So the thing failed same way a auto que lfg will fail.

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30 minutes ago, Linken.6345 said:

No it is because you cant control who you play with or that you even get filled before people start the fight.

So the thing failed same way a auto que lfg will fail.

Yeah so we need a proper LFG queuing system not one tied to an event timer rather it should be designed around filling a particular role like DPS/Support/Healer. 

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14 minutes ago, Mell.4873 said:

Yeah so we need a proper LFG queuing system not one tied to an event timer rather it should be designed around filling a particular role like DPS/Support/Healer. 

So you wont be able to do any bosses that need specialised roles like hk deimos, pusher souless horror and tower chrono escort as examples.

How would such a system be of any benefit when it only works on 11 ut of 26 raid  bosses atm?

It works on all normal strikes sure but so do a all welcome lfg listing in the current lfg too.

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1 minute ago, Linken.6345 said:

So you wont be able to do any bosses that need specialised roles like hk deimos, pusher souless horror and tower chrono escort as examples.

How would such a system be of any benefit when it only works on 11 ut of 26 raid  bosses atm?

It works on all normal strikes sure but so do a all welcome lfg listing in the current lfg too.

Then you only add your party to que once you have got the correct prerequisite roles filled. 

Its not that hard to understand how this system could work. It's just another way to find party members for content that would otherwise be hidden behind the LFG Panel. 

I mean who has time to wait for a group especially if you want to help people when you have to permanently scroll through each LFG drop down.

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7 minutes ago, Mell.4873 said:

Then you only add your party to que once you have got the correct prerequisite roles filled. 

Its not that hard to understand how this system could work. It's just another way to find party members for content that would otherwise be hidden behind the LFG Panel. 

I mean who has time to wait for a group especially if you want to help people when you have to permanently scroll through each LFG drop down.

It dont solve the issue then I could just keep my lfg listing in the current lfg and still get all the slots filled instead of delisting and que in your new imaginary one that would in your mind be better but on paper is worse since its more work.

You press Y click on raid/strike and have that window to the right side of screen over/under mini map, easy to see if any squads pop that you might want to join while doing other stuff.

I agree that the dungeon lfg should be condensed like the raid and strike one better people type what they want to do and you can see them all at once tho.

Edited by Linken.6345
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1 minute ago, Linken.6345 said:

It dont solve the issue then I could just keep my lfg listing in the current lfg and still get all the slots filled instead of delisting and que in your new imaginary one that would in your mind be better but on paper is worse since its more work.

You press Y click on raid/strike and have at window to the right side of screen over/under mini map, easy to see if any squads pop that you might want to join while doing other stuff.

I agree that the dungeon lfg should be condensed like the raid and strike one better people type what they want to do and you can see them all at once tho.

Yeah that would be a step in the right direction. 

Honestly even being able to pin or notify you when a certain instance has been added to the LFG would be enough. 

I mean I can run Fractals and Icebrood Strikes fine but I don't really have the time or the effort to run a Raid. Most of the time I help other people run them when it does happen. 

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31 minutes ago, Mell.4873 said:

Then you only add your party to que once you have got the correct prerequisite roles filled. 

Its not that hard to understand how this system could work. It's just another way to find party members for content that would otherwise be hidden behind the LFG Panel. 

I mean who has time to wait for a group especially if you want to help people when you have to permanently scroll through each LFG drop down.

At that point you might as well just keep using current lfg instead of constantly flipping between multiple lfg systems because you want to claim "this one is better" despite consistently going back to current lfg to fix deficiencies of the one you're pitching here. That should not be so hard to understand.

Edited by Sobx.1758
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2 minutes ago, Sobx.1758 said:

At that point you might as well just keep using current lfg instead of constantly flipping between multiple lfg systems because you want to claim "this one is better" despite consistently going back to current lfg to fix deficiencies of the one you're pitching here. That should not be so hard to understand.

Yup I agree, I just want something better than what we currently have. 

I just thought with the more defined roles it would be the best opportunity to suggest a real LFG system not just postings on a Panel.

What that would ultimately be is anyone guess, so take everything I said as a suggestion. 

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1 minute ago, Mell.4873 said:

Yup I agree, I just want something better than what we currently have. 

I just thought with the more defined roles it would be the best opportunity to suggest a real LFG system not just postings on a Panel.

What that would ultimately be is anyone guess, so take everything I said as a suggestion. 

It's clear it's a suggestion, but it also isn't a good one for the reasons mentioned above. For some reason you keep repeating the same thing despite the deficiencies you apparently know about, as if each repetition was supposed to make it any better. If the "solution to your solution" is "use current lfg anyways" then it's safe to say "new system" you're proposing isn't better than the current one.

Although this might be a better improvement of current system:

28 minutes ago, Mell.4873 said:

Honestly even being able to pin or notify you when a certain instance has been added to the LFG would be enough. 

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