Jump to content
  • Sign Up

Sobx.1758

Members
  • Posts

    12,896
  • Joined

Recent Profile Visitors

15,399 profile views

Sobx.1758's Achievements

  1. It has all to do with your attempted argumentation about "them being essencially dead", because they clearly are not. You want to easly -and fast- spam every possible/available achievement but at the same time you don't really want to do them. You don't want it to be seen as a "I want more rewards faster" request (but it's still clear that's exactly what it is), so you try falling back on the "weeeelllll, if I don't like those achievements because I can't quickly complete them in one sweep, it means nobody does them!". Well, that's false. I didn't say "I did it this way so you have to do it that way as well", not sure what you're talking about here, but like with the previous posts, you're dodging what you're quoting and try pivoting into new made up claims. Nothing said here is in any way gatekeeping anything. If you don't have time to play the game, don't play the game. If you have time to do just part of the content any given day, the solution is for you to do just part of the content any given day. Even moreso when you try claiming "it's not about rewards, but just about something to do". If you don't have time, you don't need "something to do", because you're already busy.
  2. The core of conversation is that most movement skills aren't problematic so there's nothing to "fix" here and complaining that "since it includes repositioning, it needs to be changed!!" makes no sense. You trying to jump into a "I understand it doesn't need to be min-maxed" conversation just to instantly revert into "but it means you're sacrificing something!!" pseudo-argument also makes no sense. Not min-maxing does mean you're "sacrificing" something. No, you won't suddenly be a burden to a group. If you want to have a tryharding static, play tryharding builds and keep tryharding. I'm not sure which part of this is still unclear for you, but nothing you keep repeating explains it as far as I understand. tldr: "but but but, at one point you might not have enough damage!" -ok, great. But this is not that point.
  3. I think it wasn't mentioned yet so let me add that... Oh wait, it was! So I don't know why we're still repeating that exact thing, but I'm glad to be a part of it now. Stay tuned for another "don't worry about stat infusions" post tomorrow or whenever. 😉
  4. It wasn't "completely ignored" and it wasn't "a tangential extreme example". It was literally the idea he wrote in the thread he made. I already linked the post to you, quoted the relevant part and even made the part of that quote in bold. Are you seriously telling me you still can't be bothered reading and understanding what you're trying to respond to? psst, that wasn't ignored either: My man, if you can't be bothered with reading then don't strain yourself and don't nonsensically jump into something you clearly don't understand, just because you apparently have some weird craving for a cheap jab at me. Seriously, how ironic.
  5. I did, before. This was an ongoing conversation, you not understanding what a comment chain is -or not even caring because you're too preoccupied with writing your extremely irrelevant "hints" in hopes you'll manage to correct someone- is on you. I'm literally questioning the vague ideas he comes up with, meanwhile you literally don't understand who wrote what, but still eagerly jump in for some reason. You're wrong, get over it. Which points? The ones edited in while I was already responding (which was also mentioned in subsequent posts btw)? The ones that we are talking about in other posts? Or the ones that are based on what I was already questioning?
  6. Please read the thread before writing whatever. Hint: the person I quoted made another thread which got merged into this one. The first post of his thread is here: https://en-forum.guildwars2.com/topic/144948-thoughts-about-gw3-merged/page/35/#comment-2109703 This is the relevant fragment about "putting those in ow" (so... "a single mode totally nobody talked about" you're mentioning in your post): So you didn't understand what you're responding to, missed what OP (of the thread merged into this one, so gmmg) actually wrote and yet still decided to jump in with no understanding of what you're commenting on. Please provide better "hints" next time, this one was as wrong as it possibly could be.
  7. I mean, you come up with the idea to "upgrade it", so maybe you could use your imagination to make an actual proposal in line with what you're describing in this post. As it is now, I don't think it needs a buff. If it has a way to go vertically by itself, it becomes better -faster- skycale. Griffon can already fly basically infinitely.
  8. I'm not looking into exact pricing, but overally that probably would be the way.
  9. The cd does feel a little long, but I disagree that it makes it too prohibitive to make use of it. It can be used for some "crucial" moments -with accurate shooting instead of just spraying it- without spending the bubbles. The higher cd might be there simply to not make the slingshot obsolete -if you want to spam ranged attacks, you're paying bubbles for it. If you just need to activate switches or kill specific mobs on the way, the bow does it well enough.
  10. In that case, OP has no point to make for this request because he can keep dong the same? If you think that's the target for statuettes then OP is already included. Except OP based his request on not being able to buy keys, because... that's the actual target for fast keys/statuettes acquisition here.
  11. The question was: how would those encounters work in open world? I think they wouldn't. They'd be a zerged semi-afk "content" like current open world bosses are, which don't have much to do with raids/strikes/fractals. "dedicate one mode" is a bad idea, because those modes don't do the same thing. They can decide on "fractals over dungeons" or "strikes over raids" because those are targetting similar experiences, but that's also exactly what they are currently doing. You're basically advocating for them to cut content types while hoping what they cut isn't what you like? I think that's a bad idea. Ok, you added it in when I was already responding, so it wasn't there for me at the time. So it looks like you don't have a specific idea on this, it's not even some wishful thinking about "what it could be in the perfect world", but instead it's just saying whatever and then expecting them to somehow come up with something to fulfill the request which (as far as I can see with what you just wrote above) isn't even specific enough to understand what it's supposed to achieve in the game. Well, I asked the questions I did, because I was hoping you actually had the idea to push for. Doesn't seem like it though. Yes, I do understand what thread I'm in -and so that's also what I'm talking about. But there seems to be lack of understanding that their goal was not really to "keep releasing new iterations of old content for the sake of it", it was "we want to improve this content, but it's either impossible or unreasonably hard to the point it's simply easier to make an entirely new iteration of it". It's a workaround to a problem, not something they came up with at the game's release and then just continued with their plan to "quickly mill through different content types/modes". Chances are if they make a new mmorpg, they'll go with the latest current iterations (so fractals/strikes) OR -most probably- make new, refreshed ones. At that point the actual request/hope here should be for them to make content (doesn't mean a single one by any means) which is easier to fix and manipulate (by devs) into something that could include new improvements, so there's no need to release new types of old modes in the first place.
  12. I think you're both missing the point of introducing those "substitutes" (like "dungeons -> fractals" and "raids -> strikes"). The point seems to be an attempt to improve the content, but apparently it's either not reasonably possible to do with the old content or it's much easier to create a new iteration (fractals/strikes) than to implement the changes/improvements to the old content.
  13. Ok, am I reading this wrong or what was this about? And you didn't clarify on the first half of the post: How are fractals/raids supposed to work in ow? How is wvw supposed to work in ow when everyone can freely turn it on and off any time they want? For now I don't see how any of these are supposed to be beneficial at all.
  14. No, unless for some reason you really want to slot superior runes in lvl 60-79 gear.
×
×
  • Create New...