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Remove Crit Damage as an Armor Stat


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This kinds of suggestions are impractical and not well thought out ... as well as based on faulty assumptions. 

How does ANYONE come to the conclusions balancing is 'easier' if Anet removed crit damage as a stat? Just because someone says it is? How does anyone conclude crit damage stat is THE stat to remove for this proclaimed balancing advantage? Why not something else?

Edited by Obtena.7952
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