xellink.7568 Posted March 13 Share Posted March 13 I teach raids for my guild and I normally main a warrior. Since it is a training run, the group has bad DPS and some players try to play with non-full exotics (despite stating requirements). I have brought players with 1 mastery point into raids as well, thats how new they are. Tried Alac DPS spectre in emboldened. Consume shadows is amazing with large amounts of heals, mentoring new raiders and keeping them alive to expose mechanics, which is the goal. There are some problems here and there: Wing 1 Vale Guardian - your high vitality is a problem if you have too many stacks of emboldened. imagining taking 40k damage if ignoring greens. Generally okay with other healers around and also if you preheal with barrier, if your timing is off or if other players are teleported and you can't generate enough shadow force, then you are screwed. Always join the team fighting red boss. Shadow shroud skill 3 is useful for fearing seeker balls but you can babysit the red team if you don't have a druid pusher. Wells block the ground effects for your allies so you have to warn them in advance, nobody can see kitten. Spirit Vale - Shadow step is nice. Gorseval - You can slow multiple targets when the four spirits appear. You have access to stability through well of bounty. Lack of immobilisation. Bring thieves guild for extra DPS without CC Sabetha - You can shadowstep through flame wall. Able to keep good buff uptime for the team. For some reason I never got the sapper bomb, I'm not sure if shadow stepping too much breaks it. Wing 2 Slothasor - This is a hard carry. you can deal high dps while protecting your teammates and generate stab where necessary. The ultra high HP is comfortable. Lacks stun breaks. But even if feared you can probably walk through poison for quite a bit. Never tested on last boss Wing 4 Cairn - Stacking too much emboldened and then faulting the red mechanics is more punishing than before as the ticking damage is now higher. Recommend not to ignore greens for the same reason. Mursaat - Easy fight to maintain alac and damage since everyone is close together. Barrier is useful for jade soldiers. Samarog - Good CCs, straightforward fight. Deimos - lack of blocks to take tank roles, shadow step messes with tanking, and definitely cannot hand kite. Can do oil kite when doing the ranged method but your block must come from your tank. Can also function well as ranged alac DPS using the ranged method. Can babysit the tank if there are issues. Can provide alac to ranged DPS team. Lack of immobilisation. Wing 6 Conjured amalgamate - This is really bad. You deal almost non-existent damage and your barriers are also negligible in the presence of instant-death mechanics. Shadowstep can help a bit with catching shield and swords but not the best use example. Twin Largos - Go left should be okay. Never tried right. Never tested on last boss Wing 3, 5, 7 not tested Any feedback on how to utilise this to a better extend is welcome so I can teach the raids better. Also does anyone know if RWV scales up with emboldened. Either my numbers aren't inflating much (compared to normal mode) or my teammates aren't hitting the target while busy dealing with mechanics. Link to comment Share on other sites More sharing options...
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