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Big Weapon Spec.


ArkLightXXVII.4768

Big Weapon Class  

17 members have voted

  1. 1. Big Weapon user.

    • Power Scrapper (Power Quickness Maybe?)
      6
    • Power Vindicator
      11


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1 hour ago, ArkLightXXVII.4768 said:

Thank you. I'm still waiting for the final decision of my friend which one he would pick.

he can allways try them all out and check how they feel. go in pvp lobby, it unlocks at character 15 or so, some low level.

there, all specialisations will be unlocked and he will become level 80. there is a vendor, buy any weapon you want to try, costs few coppers. and try skills on golem there.

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7 hours ago, Polar.8634 said:

sry, i haven`t touched that spec yet. All i know it is about cc and it gets damage from cc. it is pretty strong in competitive modes because of that. i doubt hammer is top weapon for warior in pve.

You'd be surprised, actually. Since the revamps to the Defence traitline, hammer spellbreaker benches just below bladesworn and isn't as reliant on burst damage. The build also offers good CC, stability, and survivability options that can help it perform well in solo situations.

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2 hours ago, draxynnic.3719 said:

You'd be surprised, actually. Since the revamps to the Defence traitline, hammer spellbreaker benches just below bladesworn and isn't as reliant on burst damage. The build also offers good CC, stability, and survivability options that can help it perform well in solo situations.

What do you mean it isnt reliant as burst damage. Sorry I didnt try warrior since I started playing the game.

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7 hours ago, ArkLightXXVII.4768 said:

What do you mean it isnt reliant as burst damage. Sorry I didnt try warrior since I started playing the game.

Bladesworn is very burst-oriented, since the specialisation is largely based on spending several seconds charging up an attack before unleashing a single powerful strike. Which is something that has advantages and disadvantages depending on the situation. Spellbreaker, on the other hand, is more conventional in design by being more oriented towards continuous, consistent damage rather than relying a lot on occasional, exceptionally heavy-hitting attacks.

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