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WvW Defense Achievements impossible now!


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It is not impossible, but completely in-transparent. Since repairing walls seemed to be the transparent action to get participation, its removal has unravelled how inconsistent the other methods are.
Currently I think the best way to solve the problem is to give us visual indicators of the participation triggers that are currently counted unseen, e.g. with those orange participation bars we see all the time in PvE events (e.g. kill a number of X mobs and with each mob the bar fills up). You would enter the area where any participation is registered and see that, when the "defense event" is shown in your upper right corner with the 3:00 min timer starting to tick down.
=====/===== (empty participation, you did nothing contributing; each x or = represents 20% participation)
x====/===== (you did something and gained progression with a now bronze reward)
xxxxx/x==== (you have reached a threshold to reach silver reward)
xxxxx/xxxxx (the bar is full, you will receive a gold reward)
Possible contributions could be (just for illustration):
Repairing a wall when it is below 50% (x); dealing # amount of damage to a foe via siege (x); killing a foe within the walls (xxxxx); killing a foe in the lord's circle (xxxxx/xxxxx)

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8 hours ago, MercurialKuroSludge.8974 said:

Oh plenty are defending it, some in this very thread.

I checked this very thread from the beginning and did not even find one post that defended the (bad) design of the defender-achievement.

 

8 hours ago, MercurialKuroSludge.8974 said:

Obviously, calling Defense Achievements impossible is just exaggerated language.

The exaggeration just makes the statement false, thats why there are several responses to that statement.

 

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From 2 nights of wvw:

WEEKLY STATS
Kills 600
Killed Doylaks 17
Escorted Dolyaks 5
Captured Camps 19
Defended Camps 2
Captured Towers 16
Defended Towers  8
Captured Keeps 5
Defended Keeps 13
Captured SM 0
Defended SM 0
Captured Targets 41
Defended Targets 23
WvW Rank 11

This is from being in 3 wvw raids  of various sizes as support looking more for active fights than capturing objectives.  2 nights, 8 towers and 13 keeps defended.  If you are cognisant of the parameters you can do it with little effort while you play.
1.  Any siege the enemy used to break a wall/gate, deal damage to it so you get credit when its destroyed.  Do this when the timer is up only, if its not, then leave it for a bit.  Sometimes you can get two defense credits from one group of siege.  If the siege is outside the dragon banner range of the objective, don't bother.
2. Try to tag enemy players who killed guards.
3. Ogre watch meta is not defending.  You will very rarely get credit just skirmishing over the sentry.  If you are trying to finish your weekly defense, look elsewhere

As i've said in a previous topic on this.  The lack of being able to consistency get this event credit is made up with increased rewards.  Comparing the rewards to the broken way it was right after the reward reworks is not accurate.  It would be more fair to compare what you got prior to the rewards rework to now.  If they were to lower the threshold to wall repairs again, or just killing a person running by, then they will need to nerf the defense rewards significantly. 

For a wvw-centric player, the current level of the rewards system is more than enough to grind out legendary gear materials and fund your consumables/runes/sigils.  If you want to farm gold, then go to pve-land where its much more efficient.

Edited by neven.3785
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On 5/25/2023 at 12:01 PM, Zok.4956 said:

No, they are not completely impossible. Killing enemy players inside your own tower/keep/castle works quite well.

Well, it works, but not well.  The only guaranteed method is to watch a player kill a guard and then immediately kill them.  Otherwise, you get put in the random lottery for a chance to get credit defending.  Even if you kill 10 people solo in the lords room during the event timer, you might not get credit.  I can speak anecdotally for others, but personally, I have had kills ranging from 1 to 25 inside the tower and still not gotten credit.  Even for zerg fights that lasted 10 minutes or so.  Kill entire enemy zerg fully within the structure, 3 defense events, 0 tower defense credits.

 

It needs looked at.  I say that sarcastically, because we all know Anet doesn't want people defending.

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