Fifth.8169 Posted July 4, 2023 Share Posted July 4, 2023 (edited) My hide all doesn’t seem to work. There is the same amount of ground clutter as before. During boss fights, there are too many fields being dropped and I don’t need to see my ally fields. I can’t see mechanics. No one intentionally uses combo fields and if they did, near impossible to coordinate. Also as a side note the map intensity slider has reverse effects on certain maps. In hoelbrak during dragon bash. Low environmental intensity was very high snow and high intensity was actually less snow clutter. Since I am ranting on about effects, post processing has been horrible for the past 10 years. Sometimes it’s great to have on during night cycle, but in day cycle it’s too bright and has this screen wide blurriness that I absolutely despise. I find myself toggling post processing every time I visit a map because it’s not standardized across the board. There are maps were I think it’s done well and other maps its intolerable. Edited July 4, 2023 by Fifth.8169 Link to comment Share on other sites More sharing options...
draconicrose.6213 Posted July 29, 2023 Share Posted July 29, 2023 Just got this bug in KO CM, couldn't see anyone else's greens. 😕 Also on Whisper. 1 Link to comment Share on other sites More sharing options...
Poobah.6254 Posted July 29, 2023 Share Posted July 29, 2023 I can't believe that this still hasn't been addressed. 1 Link to comment Share on other sites More sharing options...
Rosen.9387 Posted September 6, 2023 Share Posted September 6, 2023 Why is this still not fixed? All green circles are hidden in strikes, fractals and open world. They should not be hidden! Whisper of jormag aoe split mechanic circle is also hidden. Anet can you please properly finish at least one feature? Link to comment Share on other sites More sharing options...
Virdo.1540 Posted September 6, 2023 Share Posted September 6, 2023 It even hides allied portals btw Link to comment Share on other sites More sharing options...
Alethia.3597 Posted January 27 Share Posted January 27 This has cropped back up in Cosmic Observatory CM. It is currently hiding green stack circles and orange spread circles if it is set to hiding all or only showing your party. Link to comment Share on other sites More sharing options...
Coaster.4651 Posted February 4 Share Posted February 4 Can confirm that this is affecting Cosmic Observatory Challenge Mode, among other things. Postprocessing is set to "None" for me, in case that makes a difference. It's a major issue for an option meant to reduce visual clutter (so that you can see the actually important mechanics under all the flashing effects) to instead remove the important mechanics and not the flashing effects, and baffling that it's been going on for this long without being addressed, especially with rift hunting and Convergences having added open-world situations where it comes up too (so it now affects a much larger portion of the player base to boot). Link to comment Share on other sites More sharing options...
Seba.8436 Posted May 11 Share Posted May 11 May 2024, this is still buggy. Please fix the greens so that they appear even if you choose to hide all ally VFX. Link to comment Share on other sites More sharing options...
HanYanrou.8629 Posted Tuesday at 11:04 AM Share Posted Tuesday at 11:04 AM (edited) same problem in janthir wilds meta with green circles and arrows on the crab bosses(meta failed and some players called out they can not see anything in the crowd during fight). surprisingly some mentioned they really had ally animation hidden. the meta had so many people failing mechanics due of that and resulted to a failure due to too many charges on north's boss Edited Tuesday at 11:05 AM by HanYanrou.8629 Link to comment Share on other sites More sharing options...
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