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Virdo.1540

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Everything posted by Virdo.1540

  1. i know the issue is basically solved, but you can always ask the support directly for a "refund". In 99% of all cases they are friendly enough to just replace with the base mats again. But for that you need to hand in a ticket directly, this can be done under https://help.guildwars2.com/ Just so you (and others that stumble over this post) know for next time 🙂
  2. Looks more like a ping issue
  3. Id rather see them adding runes like rune of the vindicator instead of bringing new especs without fitting runes again
  4. 1. Exploiters. Jumping into every objective 2. hackers. Dont need to explain that i hope 3. bad loot for a "cornerstone" of the game 4. A bad balancing via population. It should rather grant a reward when switching from high pop to low pop server, so people all not just force themselves onto an already overfilled server, leaving all other servers empty and dead 5. An alliance-system that does feel like "not thought through" in many aspects. But since its in work since (idk) it may change in future
  5. Or rather make the flip skill get stronger over time, like scepter 2. So if you need to re-tether to right target earlier, you have the option at least
  6. agree. it happens to multiple skills, like sword 2 and 5, but also vindi dodge. Its like it pressed (for example vindi starts dodge animation) but then cancels, full endurance like it was never pressed. As if the client shows "was pressed" and server said "not pressed, sync back with server state"
  7. Scepter 2 can be applies on allies through walls & keep ticking through walls. It cant be placed onto enemies through walls (it casts and drains energy, but is "obstructed") If placed onto an enemy first & going behind a wall, then the pulses of scepter2 keep ticking as "obstructed", even though normally being placed onto the enemy. Most likely a bug and not intended
  8. It would be cool if there could be a rule implemented, that Scepter 2 and 3 cant be used on minis, npcs and whatsoever (besides pets and players). Otherwise you use it, it drains energy, goes on cooldown and you have absolutely no effect from it. And it does happen sometimes that if you wanna click a player, you hit a mini or npc
  9. After some testing, i noticed it only works if you actually heal someone who lost health. It doesnt refresh existing tethers anymore aswell. Tho it has some kind of strong delay or doesnt register heals. Together with the duration nerf and cd increase, it feels like an useless relic for pve to me. btw nothing was mention in the patch notes
  10. of course it was forgotten after 3 weeks of disabling it
  11. Please give an option to the gear slots and build slots, to be switched 1to1. So we can organize how they are listed. For example i wanna put dps build from 1 to number4 & the healer from slot4 to slot1. Right now we have to remove or override a whole slot in order to place something inside
  12. But this is less of an urn issue and more of a mesmer issue. The interrupt spam on mesmers coupled with that trait is just crazy
  13. every letter thats not oficially part of the english alphabet is not writeable. Letters like ä ö ü ß € ´ ° á è û and so on. When written in Guild chat, its just deleted or got never sent. When whisper chat, theres an error message. This happens for my whole guild.
  14. please change the picture of gift of craftsmanship. Its annoying & happening to a ton of (especially newer) players, that they mix up Gift of Battle and Gift of Craftsmanship due to same picture
  15. Please add Dragon Response Missions, Dungeons and World Bosses like Tequatl to Weekly Wizard Vault Tasks. Let those things be played.
  16. imo shield is fine as it is. Shield 5 could be somewhat better, like making it an 10upkeep skill.
  17. So far every traitline, especially salvation, is pretty strong. Only retribution is somewhat lacking. I could definitely see it there, maybe instead of the passive dwarf elite trait
  18. please add a tooltip to the green prophet shards in the currency list, that shows how many you already got this week (like 20/300, similar with magnetite shards)
  19. mace 3 can heal for 3400 healing PER blast, so over 10.000 healing (if all 3 hit combo fields) every 6 seconds. Staff is nowhere near that hps
  20. I have literally 0 problems on fights with 50vs50vs50 regarding getting skills through. Maybe your connection is the issue
  21. Normally you started off with Mace/Shield, so stack might up faster with combos, while shield was some backup heal (very bad tho). Staff for healing and cc. Atm, theres Relic of Karakosa, making the heal from staff completely obsolete. Mace for massive healing & might stacking and staff only for cc. This will be further strengthened with new shield rework on tuesday. Staff is only for cc.
  22. Please reconsider adding Swiftness to renegade. Imo best slot for it would be on F2 "Heroic Command". Like 6secs base duration would be more than enough. With that, heal renegade would come back to life again
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