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Would you like to see new battle animations in SOTO?


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I love where in each new expansion, certain especialisations do get a new battle animation from their utility skills.

Would it be ever possible to give that same amount of attention to weapon specialisations? It would be fantastic if you could give that same level of care and details to it.

For example the hook strike from daredevils look fitting from that specialisation, but perhaps it could use a different animation when you're using it on a deadeye? 

Ever since HoT I keep seeing animations that feel a bit recycled far too often.

How do you all feel about it? Is this needed or are recycled animations more than enough?

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23 hours ago, Batalix.2873 said:

We didn't even get new animations for the EoD specs, nearly all of them were reused.

I would prefer the devs fix that first, but honestly at this point my hopes are not high. I'm expecting all the "new weapons" to be a lot of copypasta as well.

I agree, the approach feels quite lazy and I'm not sure if it's because anet's financial department would prefer to save money. But I do hope they will spend more time adding new attack animations.

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11 minutes ago, Ashen.2907 said:

Perhaps ANet could strip the draw, kill, attack animations, and footsteps off of legendary weapons and add equipment slots for each that people could then grind/hunt for. 

 

 

; p

I've seen at least one person make a post asking for legendary effects to be equippable to other weapons. The one I'm thinking about specifically wanted the footfalls.

Honestly, I think the game has introduced enough flashy weapons that there are enough options without the footfalls. And I just don't care about the petty aesthetic requests when the game is practically falling apart at the seams.

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